Posting a summary left by someone on another thread's comments since this is big but hasn't gathered the attention it deserves
TL;DR is in the title, basically a survey was presented in media as a serious research done through a survey by school students, but the media fails to mention the survey was a public poll, not that different from a StrawPoll, and this link was posted around on feminist pages like "Girls Leadership", and Tumblr blogs, as well as several SJW Twitter pages and their personal Facebook pages, with no way to know the identity of the poll takers.
For the media links, look at the bottom. This is worth a read so please do!
The survey was posted in this Facebook page, titled Girls Leadership on November 2014
This year, Ashly and I will present again but this time about girls and gaming. We're calling it Curiosity, Courage and Camouflage: Revealing the Gaming Habits of Teen Girls.
But we need to survey young people about these issues and that's where you could help us! [...]
Here's the link to the survey to check out.
Here it's posted on a Tumblr page in late 2014 asking for responses. The Tumblr blog is described as "Anonymous letters from Asexual, Demisexual, gray-sexual, and aromantic people to allosexual (non-ace) people."
Posted on two other Tumblr blogs around the same time
Here it's posted on the survey's creator (Roselind Wiseman) personal Facebook page, who herself appears to be a feminist
And on her Twitter
Here it's on Ashly Burch's Twitter page, herself a feminist, brother of Borderland 2 developer Anthony Burch, also a feminist
So what media response did this totally serious study gather? Surely it was mockery or at the very least it was ignored right?
The games industry is wrong about kids, gaming and gender (by Charlie Hall at Polygon)
The results of a new study, revealed yesterday at the Game Developers Conference in San Francisco, show that today's young consumers are far more progressive than the games industry gives them credit for.
To ignore this study, say its authors, will inevitably lead the games industry astray. They conclude that by ignoring young people's appetite for strong, dignified, self-possessed female protagonists, game developers will not merely alienate a growing audience, they will leave money on the table.
Inside the research that could change the perception of kids, gaming and gender (by Charlie Hall at Polygon)
The survey was distributed widely, to professional contacts of Wiseman’s as well as teachers in schools around the country. Before long, entire classrooms and even whole grade levels were responding. The online survey reached sixth graders in Massachusetts and Alabama, and clear across the country it was taken by juniors in California and Arizona.
Before it was over, the team had received more than 1,400 responses from more than 11 different states. The results, shown here and available online at the GDC Vault, were extraordinary.
Everything You Know About Boys and Video Games Is Wrong (by Rosalinde Wiseman at Time)
Boys believe female characters are treated too often as sex objects
47% of middle school boys agreed or strongly agreed, and 61% of high school boys agreed or strongly agreed. “If women are objectified like this it defeats the entire purpose of fighting,” Theo, an eighth-grader who loves playing Mortal Kombat, told us. “I would respect the [female] character more for having some dignity.”
Even teenage boys are sick of sexist video games, survey finds (by Keith Stuart at The Guardian)
Many teenage boys are tired of the sexualised depiction of women in video games, according to the findings of a new survey.
Survey Shows Even Teenage Boys Think Women Are Over-Sexualized in Video Games (by Dan Van Winkle at The Mary Sue)
Dubious game developers and Twitter trolls will now have to look elsewhere for backup when it comes to telling us “SJWs” that there’s nothing wrong with the portrayal of women in video games. A survey found that most teenage boys—despite common wisdom to the contrary—don’t want women to be over-sexualized in their video games.
I’ll let you take a minute to readjust your entire worldview.
Mrs. Wiseman says in her GDC talk:
I really went around the country to all different kinds of schools and said: "Please, have your students fill this out". [...] We had 1.853 that filled out the survey and 1.400 of those approximately were between the 6th and 12th grade, between age 11 and 18.
So over 21% of the respondents were of the wrong age and admitted it. How many were of the wrong age but lied so their responses would get through?
Summary: The survey has been carried out in such a way that invalidates it as a whole. By soliciting responses online and publishing the survey URL the authors mixed responses from school kids with responses from adults who follow the authors on social media and who wanted the survey to result in a certain way.
The authors also used leading questions in the survey, questions that nudge the respondent a certain way. For example "Are Females Too Often Treated as Sex Objects?".
This is the war against gamers now, it's not from the conservative right anymore, but all moral panickers have shared one common trait, they don't care in the least about games and gamer culture, except to use it for their own poltical agenda.
Thanks to /u/Revisor007