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Posted byRival Esports Manager10 days ago
Stickied post

An Introduction

Rocket League Esports is as hot as ever, which is why we’re excited to roll out Summer Open 18 for North America! Teams will fight for their piece of the $1,000 prize through an Open Qualifier, a Swiss System, and finally the grueling Final Bracket.


Important Links

Registration | Discord | Stream


Stage One: Open Qualifier

Date: Thursday August 16th at 7:00 PM ET

Format

  • Single Elimination
  • 'Best of 5' Series

The top sixteen teams advance to Stage Two.


Stage Two: Swiss System

Date: Friday August 17th, 2018 at 7:00PM ET

Stream Start Time: ~8:00 PM ET

Format

  • ‘Best of 5’ series wherein Game 5 is a Golden Goal match
  • Win 3 matches to promote to Summer Open Final Bracket, lose 3 matches results in elimination.

The top eight teams advance to Stage Three.


Stage Three: Final Bracket

Date: Sunday August 19th, 2018

Tournament Start Time: 5:00PM ET

Stream Start Time: ~6:00 PM ET

Format

  • Single Elimination Bracket
  • Round One and Quaterfinals are ‘Best of 5’ series; Semi-Finals and Grand Finals are ‘Best of 7’ series

Prize Distribution

First Place: $700

Second Place: $300


Invited Teams

Team Roster
NRG Esports GarrettG / JSTN / Fireburner / -
G2 Esports Kronovi / Rizzo / Jknaps / -
Cloud9 Squishy / Gimmick / Torment / -
Evil Geniuses CorruptedG / Klassux / Chicago / -

Qualified Teams

Team Roster
TBD TBD / TBD / TBD / TBD
TBD TBD / TBD / TBD / TBD
TBD TBD / TBD / TBD / TBD
TBD TBD / TBD / TBD / TBD
TBD TBD / TBD / TBD / TBD
TBD TBD / TBD / TBD / TBD
TBD TBD / TBD / TBD / TBD
TBD TBD / TBD / TBD / TBD

FAQ

What is a Rival Esports?

We're a community-based organization, that runs EU tournaments every weekend, and NA tournaments on a monthly basis. You may remember us from Rival Week I & II, Rival Series Season 1, or Gold Rush II.

What region is this for?

North America.

Team size?

You'll need three players to field a full team.

What if I have other questions?

Join our Discord where you can contact our moderately friendly moderators and our not so friendly Managers.

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9 comments
52
Stickied postModerator of r/RocketLeague

We'd like to hear from you guys regarding the subreddit! We've put together a relatively short survey for everyone to fill out if you wish. Please let us know your thoughts so that we can gather feedback and improve the subreddit moving forward. The survey will be up until Monday the 20th with a follow-up thread sometime next week.

Please note this survey is for feedback on the subreddit and not the actual game.

Thanks everyone!

 

Survey Link

 

P.S. Did you know the subreddit Discord is now the official Rocket League game Discord? Join here!

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44 comments
0
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Iron Man or Captain America? Sign up for Reddit Gifts Marvel exchange by August 19th and set the record straight!

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442

For years now, players of Rocket League have enjoyed being able to go to one of the various MMR tracker websites for the game and look up detailed information about their MMRs and histories in Rocket League, far more than Psyonix has publicly provided. This is pretty great, and this doesn't look like it is going away anytime soon.

However, some organizations (such as my own RSC) need to look at the information of hundreds of players at a time, using them to assign roles or as part of formulas to place players into evenly-skilled groups. The only practical way to do this is through gathering data and analyzing it ourselves. In the past, we've had to do it by looking up player info and writing it down in a spreadsheet, one person at a time. This heavily limits us based on the size of our staff.

However, we were saved from that by the work of AeonLucid, author of RocketLeagueStats, through the API he offered to the RLStats database of information. For the non-technical, this means a program can get data just like you or I could search for ourselves on any of the tracker websites. By writing programs that used the API, we could skip the manual work and speed things up greatly. When you are dealing with hundreds of players and a relatively small staff, this is hugely helpful.

And now, Psyonix is shutting down that API. https://twitter.com/AeonLucid/status/1029925052819628032

This means that we're going to have to either construct scrapers to get data from a tracker website (tracker sites vary on whether they are okay with that) or go back to doing this manually. Same goes for other services that rely on RLStats' API for information. This API was made, according to AeonLucid, in order to stop scraping. And manual work will, at least, make it harder to run and improve our community and, at most, limit our size or make us shrink.

So, Psyonix - why are you making this choice to make things harder on Rocket League communities?

I'm a programmer. I understand there might be technical issues going on that make things difficult...but I have no idea, because Psyonix hasn't said anything. Psyonix could open their own API up to more people, but I have no idea what challenges there are there - a support person at Psyonix redirected my email to another department many, many months back and I never heard a word. (AeonLucid, meanwhile, was happy to grant me API access in a much more reasonable period of time.)

Psyonix, can you explain why you aren't permitting the RLStats API to exist? Are you going to allow it back soon? Can you point to some alternative that will help our communities keep growing instead of making our staff struggle to keep up?

I apologize if this comes off as angry, rambling, or a rant. I've only put a few hundred hours into Rocket League, nothing compared to some people I know, but I've put far more at this point into helping run Rocket League organizations, ensuring that others can keep having fun when the structures built into Rocket League itself - casual, ranked, tournaments, whatever - have failed them or are no longer to their taste. This is coming from a place of love and passion, for a game and community I really care about despite all the things that bother me.

I'll try to update this if I find out anymore, and if/when our community assembles a better solution than manually searching the stats websites for the several hundred people - many with multiple accounts across several platforms, each of which need to be looked at, each possibly for multiple competitive seasons - in our main league next season. Really hoping someone from Psyonix sees this and has a good answer.

UPDATE: I'll clarify a bit more about what I'm looking for from Psyonix here.

  1. Why are they making the move to shut this down instead of requesting changes or handling it in any other way? What are the specific reasons that lead to them not wanting this as an option?

  2. Was this done now because they just now discovered it, or is there another reason that this is down after being up for so long?

  3. What's going on with the official API? I know a number of people who's contacted Psyonix for access who have gotten no response. Part of why this was getting used was because it was effectively the only option for some of what we want to do in our communities.

UPDATE 2: I was quite hesitant to try and explain any technical details of what I knew of the setup, for fear of misrepresenting something on accident. AeonLucid's side of the story is now in the comments below: http://goedhartvoordieren.nl/?page=r/RocketLeague/comments/97p7oh/rlstats_api_shut_down_by_psyonix/e4allxh/

I should note that quite a few comments here are contradicted by AeonLucid's explanation, so I hope everyone reads it. I also hope to eventually find out Psyonix's viewpoint as well.

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258
Posted byDiamond III14 hours ago

First game I get into tonight is a ranked doubles at Diamond 3, except my teammate is AFK for the first minute and after the first goal is scored he starts playing for the other team. I tried to forfeit but he waited out the whole 5 minutes just dunking on me.

No worries though, it happens. Very next game I get into is standard Diamond 3. Except the other team is boosting... a guy on our team has the exact same player icon as the guys on the other team and just drives around bumping us and protecting the other team's goal. I reported all 4 for cheating but that doesn't fix my elo.

This is my first time playing in a month and I've already had my night ruined. Why can't we at least avoid players? And why does the game tell you what server you're connecting to before you are in game? I can't shake the feeling that I'm being cheated out of reaching Champ.

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64 comments
10

I just played a solo standard game with some guy whose username was telling us to rotate on my team, so you already know it's going to be a fun one.

It was a double diagonal kickoff, so I said "Need boost!" in the team chat.

This guy gets really salty at me for saying Need boost and not going for the kickoff, goes AFK, insults me for not being able to aerial despite me aerialing multiple times, and spams Need boost! into regular chat the entire game.

I honestly don't understand how you can be salty over a quickchat before the first kickoff.Quality gold 1 game content.

Also, my other teammate kept agreeing with this guy and sucking him off despite the fact that he got unnecessarily mad for no reason.

This is my first post like ever on reddit and this subreddit so hopefully I'm not breaking any rules; just felt like such a bizarre occurrence to me, so I wanted to share. lmk if I'm doing anything wrong.

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5 comments
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