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Hi everyone! Trying something a little different with this next update.

  • Salty Shores (aka v1.45) is scheduled to be released at 10am PDT/1pm EDT/7pm CEST on Tuesday, May 29 on all platforms.
  • While we're still going to do full Patch Notes the day of release, I'm posting the Bug Fixes and Known Issues sections today.
  • We may add a few things to both sections when Patch Notes go live, but today's post should give you a good idea of what to expect once Salty Shores is live.


  • A player’s Rank now correctly displays on the post-match screen
  • Fixed an issue causing Orange team-specific Presets to incorrectly preload during matchmaking, causing them to appear late once the map loaded
  • [Xbox One] Fixed a crash/performance issue
  • Fixed Boost activation occurring one frame behind input when client runs above 60 FPS
  • Boost Audio will no longer continue to play after boost is deactivated
  • Fixed an issue with physics state quantization that led to cars occasionally “settling” at inconsistent suspension heights (thank you to Rocket Science for reporting this)
  • Improved loading performance that was causing some players (particularly on PS4) to experience stutter in the first 5-10 seconds of matches
  • Fixed players who have initiated a Forfeit Vote being unable to see the Vote to Forfeit option afterwards
  • The “Keyboard Input Acceleration Time” option is once again available in the Options - Controls menu.
  • Fixed the “Favorite” button sometimes disappearing in the Garage Car Body tab
  • Fixed issues with car preview sometimes breaking when quickly switching garage tabs
  • [Switch] Improved scrolling performance when viewing items in the Garage
  • Tread glow on ‘Season 3 - Star’ Wheels has been restored
  • FX on Draco Wheels have been restored


Related Note: If you go down a division after a win in a Ranked match, this is not a bug. The division down is attached to a previous loss that was reported to our database late. You are still receiving appropriate credit for the win.

  • Painted ‘Twinzer’ lacks paintable attributes on the front of the body
  • Paint finish on the Batmobile may look different than before
  • You may be able to see edges of the ‘lighthouse’ that illuminates the map on Salty Shores
  • [PS4 Pro] Users may experience performance issues when playing 3v3 Rumble on Neo Tokyo with Supersampling enabled
  • [Switch] Splitscreen users may take longer than normal to appear in the main menu
  • [PS4] Join delays at the start of a match have been greatly reduced but may still be present
  • [macOS. SteamOS] Textures on some buildings in the background may be missing
  • On Salty Shores, some ground textures load a few seconds after reaching the Choose Team screen
  • In some cases, users may not be able to invite Party members to trade immediately after leaving a match
  • Images of Painted ‘K2’ and ‘Zeta’ Wheel variants may not display correctly in the Garage
  • Player POV camera issues when spectating or viewing Replays
  • Voltaic Wheels may appear pixelated for some players
  • Moving quickly between the Showroom and Garage may cause Boosts and Trails to not display properly when viewing in Redeem Rewards and Crate Preview menus.
  • Some Gray Wheels (Voltaic) may appear similar to Titanium White variants
  • Black texture can be seen sometimes outside of the Neo Tokyo and Tokyo Underpass Arenas
  • Painted Voltaic Wheels may appear pixelated
  • Trails slightly off-center behind ‘99 Nissan Skyline GT-R R34 Wheels

Tonight, I finally got online with some friends tonight after a long few weeks. After winning our game, 7-6 in overtime, we got stuck in a loading lobby where we decided to start our own game against one another.

We played a version of "King of the Hill" where two players tried to knock out (demo) the single player and then that person, would become king. We played like this for almost 40 minutes before we finally got into a match. This was honestly such much fun and we couldn't stop laughing and getting really close calls.

This got me thinking that it would be cool is if Psyonix started introducing limited time modes (LTM) like Epic games does with Fortnite. It doesn't have to be modes that have the objective to score in some way, but use the mechanics of the game for other non-goal oriented style games. These could be updated every two-three weeks. They could also do season themes. One season could be retro themed and only feature skins that are retro to the 70s-80s.

Forgive me if this is stupid. It's 10 minutes to 4am where I am and I could just be having one of those stupid idea moments.

Posted byRising Star18 hours ago

pls answer this is important


If we could go "I got it" and have nots not go for it on kickoff that'd be nice. Tired of them ruining kickoffs because the just drive and boost. Anyone else?

Edit: I just mean simply not going for ball on kick off. So a simple "go for it" or "defend" thing. Cause in duos the bot goes for it if all 4 players are equidistant from the ball. The opposing team can flip faster and get first touch whereas the bot won't. So I'm forced to defend and put in a bad situation from kickoff.

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