Chaos is a ladder.
We've got Lord Peter Burnish over here
Wheee Khappptyored it for Khaaaaoooossss!
Sounds like a big guy
Was learning the game part of your plan?
Is this your first time seeing a pun?
The pun was absolutely lost on me, I’m such a failure.
Some more spicy salt
For those of you lucky enough to have never played this game, here's a ELI5 TL;DR of what's happening in LoL (and what happens about every other month):
League of Legends has a lot of playable characters to choose from, but they almost all fall into one of five roles, one of these being the Attack Damage Carry (ADC). The ADC's job is to pump out damage from a safe distance and not get killed. Because of this, the meta of the game has evolved over the years to simply get your ADC as strong as you can and keep them alive during fights.
Within the past year some balance changes have shifted power away from ADCs and given it to other roles, one of them being Bruisers. Bruisers' job is to get in the face of ADCs and ruin their day, making them flame their team for not protecting their soft ass.
With this, several professional players have argued that the ADC role is phased out, and have been playing Bruisers in place of ADCs. However, many of the "professional ADC mains" are having a hard time adjusting their playstyle to this new meta, and in the OP thread a team tried, unsuccessfully, to pull it off in a professional game
Overall this type of shit happens nearly every other month in LoL; a big change happens, people overreact, Riot Games makes some adjustments, and everyone goes back to normal.
Changes this big happen about 2 or 3 times a year. Most changes are minor. But people over react to every change. The sub is a vocal minority at best.
Sounds like /r/Overwatch every time there's a patch.
Except there is a patch every two weeks and right now we're at a pivotal part of the patch release cycle where they're making arguably big modification over 3 patches.
Coupled with the fact that the esport side is on hiatu until summer split start and you have a sub primed for massive overreaction out of boredom.
Let's be honest, though: that sub overreacts about pretty much everything. I think over my time reading the sub, the game has been killed by Riot hundreds of times, and the same people have declared they're quitting for good dozens of times.
and the WoW forums. I haven't been there in years but I'm sure it's the same. One change = GAME IS RUINED NO GUILD WILL EVER TAKE X CLASS RAIDING AGAIN. (which ends up being fundamentally untrue for about 99.99% of the population)
I haven't played LoL in years but ADCs not being mandatory sounds like a bigger change than any I've ever heard of. I'm assuming a ton of people still play ADC in soloqueue though?
Most people are still playing marksman for the ADC position. People are trying other classes in the role because it's more possible now.
It's similar to how Tanks aren't always mandatory in every meta (including this one), but marksman always were. People are over reacting. It's just item changes.
Ok yeah that makes more sense. So basically it's like other lanes where people can play more than one thing? As long as all marksmen aren't complete garbage that doesn't sound bad at all.
Right. But most marksman are kinda weak overall atm. It's mostly Ezreal and Kai'Sa (newest marksman) doing well now and that's because Kai'Sa can build rageblade + nashors (ap atk speed).
Riot definitely has some fixing to do, but people are absolutely flipping their shit like it's the end. Every role but ADC has dealt with this kind of meta shift before. The ADC's are just now having to cope.
Soooo.. he's the type of guy to values his KDR over the team winning/losing. That way when he loses, he can blame his team.
Well, more that the game isn't changing in the way he wants. For the most part, the game always relied on the role of ADC, but now it's more difficult for those champions/characters to succeed, and he's mad that ADCs aren't as powerful anymore.
And this is why you always want to be at least somewhat flexible in your role type. In Dota, I can play support, hard carry, offlaner or mid if needed. If my heroes are out of the patch in let's say, the offlaner position, I will focus on mid. From what I have seen in my many hours of dota, stubbornness is the biggest killer for people trying win in ranked and I suspect that it's the same in LoL.
The biggest difference is that in Dota you have every hero so you can always learn to play it without having to be gated by currency.Also Dota has a lot more variety in playstyles and is much more situational based than LoL so a hero is gated more by game knowledge rather than different mechanics that plague every hero in LoL.
The difficulty with being flexible is that you'll always be picking up the role no one else wants, which tends to lead to your mid/carry game being not as practiced.
Even in LoL nobody really likes to play with people who can only play one position, but it's even more notable in LoL, since for the entire history of the game(almost) it's been a pretty rigid requirement to run a specifically ranged glass cannon type carry, at least if you're playing to win. There are only about 20 heroes that fit this category, and they're pretty similar in playstyle. Imagine if you had to run safe lane sniper, drow, etc every game for like 7 years. Since there's no turn rate and no BKB or blink dagger type thing, it's very easy for ranged heroes to kite, so the game's been balanced around both teams having someone like this every game. Recently they made a pretty serious base stat nerf to ranged champions as a whole, so melees can go safe lane now. This upsets people who have been exclusively playing ranged carries for years.
I've always looked at ADC's as tank killers. If the enemy team has a big tank, you should have a big ADC to peel that onion. If there are no tanks, why pick an ADC over an assasin to blap their squishies, or bruisers to go play slappies with the other bruisers.
Because generally speaking an ADC that can melt the hardest tank on the enemy team is also really good at killing everything else? The fact a late-game carry is just about the only thing that can reliably kill a late-game tank is incidental to their overall purpose of just killing things very good like.
Tanks by themselves aren't that much of a "pure numbers" threat, they're there to disrupt the enemy damage dealers and peel assassins off your damage dealers, while also squaring off against the enemy tank who'll be trying to do the same. "If there are no tanks, why pick an ADC over an assasin to blap their squishies" is exactly the meta reason for why you want a tank.
I sorta understand OP's complaints, because the big issue with League is that, for better or worse, Bruiser Top/AP Mid/Jungle/ADC+Support Bot meta is more or less completely ingrained into the game - mostly by design.
Riot has a real problem with the amount of generic jack-of-all-trades Tanky-DPS bruisers (characters that don't particularly excel at anything but usually come with some form of crowd control, gap closer, healing, and just a general ability to whittle down your health faster than you can whittle down theirs) and any major attempts to disrupt the meta tends to butterfly effect their way into a fairly boring 5v5 bruiser slapfest.
You'll find that despite what everyone says, League has been pretty rigid in how each role is played. This makes it easy for some people like OP to only learn to play one or two roles, and ingrain themselves into only knowing a few playstyles.
So whenever a bump in the road appears that affects their playstyle, they feel like it fundamentally ruins the entire game. However 9 times out of 10, it's only ever just a bump. Generally, the narrower a person's experience in this game is, the worse their reaction is.
Plus, ADC (or at least their place in the bot lane) is the role that has had the fewest and smallest "bumps in the road"
it's so unreal how marksmen mains have been crying over this
Does marksmen just mean ranged adc in this context?
Basically every traditional ADC is ranged/a marksman in league, but not all ranged champs are good as an ADC. ADCs typically go full damage and (usually) rely on attack power and dealing damage through basic/auto attack (as opposed to their abilities) and build little defense.
However, not all marksmen only “fit” in the role of ADC. For example, Lucian and Varus are marksman that are primarily in the role of ADC, but have in various metas been good as mid or top laners. Vayne, Kindred, and Quinn can ADC and jungle pretty well.
What's a bot lane?
in league of legends there are 3 lanes. Top middle and bot lane. Minions run up and down these lanes. You push the lanes with the minions to destroy towers and eventually reach the enemy base. Each lane has a different meta type to it based on map factors that have been in the map for a while. There's also a 4th area called the jungle, that is in between each lane and is filled with neutral enemies. your 5 players to a lol team are Top Laner, Mid Laner, ADC, Support, and Jungler (a player who remains in the jungle instead of a lane and assists the other lanes in a multitude of ways)
Bot lane is a duo lane. The ADC, as described above goes in that lane, along with a support character. ADC's are very weak early so they need a babysitter to protect them in case a jungler or another enemy laner comes for a surprise visit. Supports remove threats, and also initiate fights in the bottom lane. It tends to be the most active lane due to its proximity towards a large buff known as the dragon, so its an area each team likes to control early. It has hardly at all changed in all the years LOL has been around.
Edit: I might as well describe the other roles since im already here
Mid laners are your secondary carry position. Depending on the mid laner they're either pretty strong early or mid game. Not many scale to late game but some do especially if they do well in early and mid game. They put out about as much damage as the ADC but in a different way. Either they're a poke mage, designed to do a lot of damage from afar with spells, a burst mage, someone who can insta kill you in a few button clicks but after they blow their load they have to wait for their spells, or an assassin, who does the same thing as a burst mage but faster and they need to be RIGHT in your face to do it. The meta in this lane shifts a lot, but they're a powerhouse role that can pick up the slack of the mid laner. What they all have in common is they rely on cooldowns (and or another resourse like mana/energy) to do their damage, so unlike adc's that are putting out consistent damage throughout an entire fight a mid laner will need to basically recharge every time it does a good thing.
Supports are described a bit above, but they do a lot of things too. They are in charge of providing map vision so that you are more likely to find enemies and keep track of their movements. Some buy other support items that can heal, shield, and remove debuffs from allies. After they're done raising their ADC during early game they need to continue to protect them throughout the game and also providing that same utility to other members of the team. Some supports are engage supports designed to go in and lockdown enemies, others are damage supports designed to poke as much as a mid laner, some soak up damage and remove threats from the adc. Support meta changes a bit more than the ADC meta and while supports are kinda seen as the boring easy role, their role is vital to ensuring the ADC is able to do ANYTHING when it's late game.
Top lane is a weird lane. It's meta has been the most shifting one so it's hard to describe. Top laners need to be able to fend for themselves because its often the lane that is getting the least amount of attention, so a lot of duelist champions gravitate there. It's also a good lane for tanks because tanks are really hard to kill and dish out decent damage in 1v1 lanes, especially early. But you also see mages up there too, like ryze and vlad. Sometimes you get marksman up there. It's a weird lane. But typically this is where your bruisers tanks and duelists are.
Jungle is role that needs to be everywere at once. They need to secure buffs, like the dragon I mentioned earlier along with the many other buffs and provide support to all the other laners. They need to watch the map and also counterstrike if the enemy jungler is about to harass one of their lanes. They need to control their jungles, AND even the enemy jungle by stealing the neutral monsters from there too. So this role needs to be able to do a couple of things. It needs to be able to farm the jungle, because the neutral monsters hurt like a bitch and not every champion CAN farm the jungle, and that champion needs to be able to enter a lane and lockdown a target somehow. So sometimes that means they need to be able to assassinate them very fast OR they need some type of lockdown so that you and your laner can quickly 2v1 that enemy, or a gap closing ability that lets them quickly get to the enemy before they can run.
I don't think it's quite that simple. Both groups, the bruiser mains and the ADC mains, are notorious for bad behavior and prioritizing their own glory over the team's chances at winning. That's not unique to just the ADCs. The greater issue is that the ADCs feel like their being unfairly replaced.
Even though reality doesn't actually bear that out, and both r/leagueoflegends and the various ADC mains are massively overreacting to something that still isn't all that effective (there are still 4 or 5 very strong traditional ADCs in the meta who steamroll any of the newer "replacement" bruiser champs), they're still panicking about it and are worried they'll have to relearn the whole game.
Which, to be fair, is a valid concern, at some point having to relearn everything you know because the devs changed everything you liked about the game will just turn you off the game completely, but in no way has that point been reached. In fact, the ADCs have been mostly untouched for most of the game's history, while every other role has undergone huge shifts where their mains have had to relearn what they have to do.
In essence, a lot of this drama is people who have been coddled by the devs for years finally getting the same treatment as everyone else who plays, and finding they do not like it at all.
Damn this thread reads like a foreign language.
Have no fear! A game is 5v5 and consists of different characters that have different talents. Adc is a type of characters that pump out fast and heavy damage but prone to being weak and chilling out in the back of teamfights that play out like a bar room fight. for the past seasons, adc was known to stick in bot lane and shoot guns at a safe distance.
In comes some adc nerfs so the next viable option was to drop the shooting bois and get a tankier but still damage heavy boi.
Professional players and adc main streamers are adjusting to this new change, and some are having a bad time.
i hope this helps.
It does help, thank you. I know it can be frustrating when a games mechanics are changed.
It's not game mechanics per say, its the meta and it changed. It hasnt affected me i just heal shield and support in the bot lane.
From what little I know of League, it's a team game that in higher skilled games requires a lot of resource management. Some characters do better with more resources and some characters don't need as much of that resource to do well. ADCs are the type that require the most resources, so in previous metas you'd have the other characters (the supporting characters) focus on protecting them and guaranteeing they get the resources they need. The current meta features less of those supports and more on characters that fuck up the ADCs ability to get resources, usually by killing them relentlessly.
This is why I don’t play online games. Sounds terrible.
It's a really fun game, in my opinion, having played regularly for about 4 years now. The in-game toxicity and occasional rants posted by the community are just the inevitable consequence of having a competitive aspect.
The only hero I ever had any success with was Chogath, about 7 years ago, when I was young and foolish. Does that mean he's actually in the meta now and I was ahead of my time?
Chogath is 2nd best (Tryndamere is still the best character in the game) !
Just kidding, I haven't played in a long time. I really do miss the original twisted treeline.
I used to brutalize with Vi top or jg. Didn't tank either, which pissed people off. Why would I tank when I'm literally exploding with damage?
Many thanks for the succinct explanation.
Isn't a big part of LoL the fact that the meta is in a state of flux based on what's most effective?
granted, I haven't played it, this is just based on my impression of the game.
pls no bully.
Yes, but a lot of the game's playstyle is still made inflexible and nearly enforced by Riot Games themselves. Getting rid of ADC's is something Riot won't allow, so they'll almost definitely swing some power back their way.
That's a big part of why I stopped playing years ago. Every time there was a new, interesting strategy that looked like it was going to spice up the game Riot would nerf the crap out of it, no matter how niche or situational the new thing was.
Of course, a much bigger reason I stopped playing was how terrible the community was.
Yep, compare DOTA which is, historically at least, significantly more flexible and user driven.
Yes and no. Most other players will get mad at you, if you even slightly deviate from what the general populace deems to be the optimal way of playing, and will only accept something that's off-meta if some pro has set a precedent for it. Then everyone will try to replicate it, and usually fail horribly.
If you're playing with mates or at a very low and uncompetetive level, off-meta picks can be really fun though. I have some stories to tell, but I don't know how well I could explain it to someone that never played the game.
In the earlier iterations you could get away with just about anything. The meta (and playerbase) were generally more flexible, but over time it has developed to what it is today. Part of why I stopped playing was because it's much harder to deviate from the meta in the normal game mode. ARAM (All Random All Mid) was still fun, but even there you still get people that flame you for not doing the "right" build. Part of what made the game fun was the flexibility and a lot of that is muted now.
I think as the game grew the flexibility with items and builds became flexibility of characters. With all the information available now, it does seem like for most characters the 'correct build(s)' are mathematically certain. Sort of why you couldn't run 5 ADCs in a game and expect to consistently win. There truly are certain 'constants' now and this includes item builds.
Yes and no. Yes, that would be kinda cool, but Lol is one of the sloooooowest games when it comes to meta changes.
This would be a lot better popcorn if I knew what the fuck they were talking about.
I play league a lot with my friends so I'll try and break it down because I'm really enjoying the drama over there.
League of Legends has a map with 3 lanes and a jungle( a maze like environment filled with neutral monsters) in between them. This has resulted in a solid meta established both by the community and the developers (Riot Games). Traditionally in the top lane you send someone durable who can survive isolated 1v1 encounters, in the middle lane you send someone who can clear waves and offer burst damage, in the jungle someone with some durability and mobility to roam around and assist people in lanes.
The contentious bit involves changes that have been taking place in the bottom lane where since about 2012 you've had a glass cannon ranged character and a babysitter of sorts who supplies utility and requires fewer resources. Riot Games recently which led to high damage, high mobility, but low ranged champions becoming more viable in this role. Some have seen this as an attempt to phase out the ranged glass cannons, who are almost exclusively played in the bottom lane. Others see this as simply opening up the role for more diversity in the game.
This has pretty big ramifications for how the game is played which are pretty complicated to explain. I'd imagine it's akin to if a football team decided to bench their quarterback, put their beefiest lineman in his position and just try and run the ball straight down the field. Basically it's a tale as old as time where a medium changes and not all those who have been enjoying it when it was different are able to enjoy it in its changed state.
What stops people from just sending the glass cannon and the babysitter top though?
Generally you want 2 people in the bottom lane since there is an early, high priority objective that spawns in the bottom side of the jungle and being able to shove the enemy out of the lane in a 2v1 all but guarantees that objective. The top lane counterpart doesn't spawn for 10 minutes so there it's fine if some beefy low risk character just hides under a friendly tower and concedes most of the lane.
It's worth noting that a few years ago the pros naturally moved to a "lane swap" style, similar to the way a lot of dota games happen, with 2v1 or 3v1 match ups happening in the side lanes and a sacrificial lamb hiding under the tower trying to get small amounts of experience. And then riot changed the tower stats such that the bottom tower is weaker, meaning the team that sends only a single person to bottom lane almost surely loses the tower first. This is in my opinion one of the worst decisions riot has ever made, needlessly destroying new and innovative play styles.
The pro meta was purely about macro at that time. Almost all games had very passive laning phases with big leads being built just through towers and cs. It was boring for spectators.
This is in my opinion one of the worst decisions riot has ever made, needlessly destroying new and innovative play styles.
It was nowhere near a needless change.
Lane swap meta basically fixed the first 10 minutes of the game to become a perfectly predictable opening. You had to pull out the strat because it was just the best start available.
That made every single pro game first 10 minutes useless to watch because nothing would happen out of the ordinary for 99.9999% of the time.
It also killed any kind of strategy that required establishing lane superiority since the enemy could just dodge you to a sidelane.
Except that pro meta was literally a game of chicken with a side lane 4v1 every game.
They mainly did that because before that the roles had been established, so it felt like the lane-swap change was ruining the quality of the game. Instead of the 1v1 top and 2v2 bot, it was a boring race to see who could get a tower first. The beginning of almost every single game was guaranteed to be the same. Rather than leave it at that, they forced people to go back to the previous meta which was at least guaranteed to be more interesting to watch. It punished innovation, but nobody really did it in solo queue anyway, so it pretty much only effected esports
Gotcha, always wondered how the decisions on how many characters per lane got made.
So here’s the breakdown piece by piece.
You receive more experience and gold if you kill enemy minions alone. This means you want one character to kill minions in the jungle, so you maximize gold/exp with 2 solo laners.
So one lane needs two people in it. It shouldn’t be the mid lane, since it’s the shortest, and closest to base. This makes exiting it if you run out of health less punishing, and it makes it easier to escape enemy kill attempts (short lane = faster escape).
So your duo goes top or bottom. The first major neutral objective, dragon, is in the jungle between mid and bottom, so it makes most sense to put the duo in bottom.
Which characters should be the duo? Well, your glass cannons marksmen are weak and vulnerable early game. But they get very strong in the late game if they get gold. So you want them with another champion who let them have all the gold from killing minions. This is a support. They usually have good assistance abilities: stuns, heals and shields.
So the mid and top solo lanes remain. And many champions can go to either. But generally, in top you want a beefy champion, a champion with good sustain (health regeneration, and not mana intensive), and/or a bully, who will punish opposing champions who aren’t beefy or don’t have good sustain. In mid lane, these traits are less important, since your lane is closer to base.
So in mid lane you usually get assassins or mages.
In top lane you usually get tanks, bruisers, or champions that are good with harass.
In the jungle you get a lot of assassins, but really, most champions that, at low level, can effectively kill jungle enemies, can do well in the jungle.
Regardless of which lane you send your marksman/'adc'/glass cannon character, the enemy team will either swap lanes themselves, or let it play out because they think it's advantageous to them.
The marksman niche is to 'scale' later into the game, by buying a certain class of items that has recently been weakened, in addition to just flatly weakening marksmen themselves. If you pit a marksman into a melee bruiser, it's entirely in favor of the bruiser at the earliest points in the game because that's how bruisers are designed, they're meant to be strong and close the gaps between themselves and the marksmen. The risk to it is that if the bruiser can't put the marksman far enough behind, then the marksmen will eventually get strong enough that if they don't have a marksman to match, they will be so singularly powerful that they can be the sole deciding factor in the game.
The changes have made it so that now most marksmen can't reach that point so quickly any more, and they're not as impactful even when they do reach that point. So when you put a bruiser against a marksman, there's no longer the risk that you'll be outscaled, because the outcome of the game is likely decided before the point where the marksman is powerful.
In short, where you're sending them doesn't matter, they're still probably going to lose to a bruiser.
Also if you were to send them mid, you're either losing out on having someone in that lane that can roam to the other sidelanes (because marksmen are immobile), and the champions that go mid have enough waveclear that marksmen will likely lose out on resources because they don't have the waveclear to match.
It happens, especially when a team has made gains in the other two lanes. They’ll go top to push the enemy back a ways.
Used to be pretty common! But it's not a huge advantage because it means that now they've also got a 2v1 lane bot.
It became less common because riot tweaked the bottom lane turrets to take more damage, and make first turret give more gold. So moving your strong lane out of bot would cost you first tower, which was too important to give up.
That is to say, 'nothing, but people on your team will complain if you try it'
The game changed. Particular portions of the player base are salty. It will get changed back eventually. But for now their favorite characters are weaker than they used to be.
The guy explaining below uses a lot of technical terms so I'll simplify some more. In League of Legends, you choose a particular "hero" which is your character for one game. You team up with four other people and fight against another team of five people. Each hero, of course, has their strengths and weaknesses, but they all fall into a general type: tanks (not a lot of damage but really strong and durable), marksmen/ADC (lots of damage from a distance, tend to be quite weak defense-wise), healers, etc.
Because the games always take place on the same map, a standard strategy has emerged for optimal play, where people always play the same type of hero in the same spot: tank at the top of the map, slayer/mage (lots of damage) in the middle, and usually two heroes at the bottom (the fifth hero is sort of roaming free and ambushing the opposing team). These two heroes at the bottom are traditionally a marksman which deals a lot of damage but is fragile, and either a healer (to heal the marksman) or a tank (to take the damage instead of the marksman).
The recent changes have basically made the marksman heroes less strong, because some of them were considered OP (over-powered). As such, the bottom area is now "open" for other heroes to play and in particular, melee heroes are relevant in that area again. So some of the people who only specialized in playing marksmen, especially if they only know how to play one hero, are getting upset; but in reality Riot Games (the game's editor) is constantly changing their heroes' stats, so adapting your game play should be par for the course.
That actually used to be the case but the developers changed map balancing a couple years ago. Before, swapping lanes to get a 2v1 was quite common at higher levels of play. Now, the buildings on the bottom side are weaker in the early game. This encourages having a 2v2 because you don't want to have the numbers disadvantage and allow yourself to be pushed in and lose your building first. They also upped the bonus for your team for the first team to take a turret.
Early objectives near the bottom lane so you want more players down there.
I know next to nothing about LoL, but if they want stability I suggest they start playing chess.
Sounds a lot like the bellyaching with the NBA and how the emphasis with 3 point shooting now has changed what sort of players and skills are valuable. Some people consider basketball "ruined" because it's no longer all about big players playing near the basket, and shooting midrange doesn't dominate anymore.
I suggest they start playing chess.
Don't you remember the shitstorm back in the 15th century, when they decided to replace the vizier with the queen, and THEN make it the most powerful piece in the game?
Imagine /r/leagueoflegends in real life but with lances and crossbows instead of keyboards.
Man. LoL has changed a lot of over the years since I've played. I remember ADC used to be an important role that if you don't get your first AD item in like 5-10 minutes, you're pretty much screwed. Seems like people are going to for the multi-role characters now.
As a support I’m loving this changeup it’s so new and refreshing
Ugh the LoL community are the most toxic people I've ever had the misfortune of interacting with.
Would honestly prefer to hang out in T_D than a LoL chat.
I'd rather everyone throw insults over a fictional game than an echo chamber of crazy that affects the entire country, personally.
Well that's just empirically false.
I see you've never played League of Legends.
I see you've never heard of a mute button
While I agree with the sentiment that the community as a whole is a toxic shithole, I can't say my personal experience of playing League matches yours. But maybe I can consider myself lucky, that I'm in the exact sweet spot of rank, region and playtime where people kinda know what they're doing, but aren't good enough to take it seriously. There's a stray dick here and there of course, but my experience of other players has been somewhere between "ok" and "not unpleasant".
I love that somewhere between "ok" and "not unpleasant" is the most positive description someone can give for the LoL community.
I was in the beginner games that it's recommended you try after learning the basics playing against AI. I immediately lost interest in the game when I saw how people would be.
Yeah, in most of my games the chat is very rarely used, except for "gl hf", "gj", "thx" and "ggwp". If anyone takes to the keyboard it's a 33% chance of someone apologizing for a fuckup, 33% "hey, help me"/"I'm coming to help after X", and 33% someone talking shit. The remaining 1% out is actually helpful advice or wholesome interactions...
To be honest, being the initiator in your friendliness helps a lot. I start a lot of team games with banter, often self deprecating humor, and they are always very fun. I suppose some of that has to do with staying far away from ranked games.
If you put yourself as a dot in the center of that venn diagram you've drawn a tit.
That's why I quit. I swear, games that require team work are brings out the absolute horror in people.
Hmm you think that extends to cooperative team games as well?
Oh definitely. I remember in COD zombie mode, people would just straight up rage quit then you're left with three people on like level 45 trying to survive zombies 😥
Gaming community just straight up sucks and that's excluding the rampant misogyny.
Homophobia as well, Oh sure people say "how do they know your gay" your bound to say something when on mic.
Also the Lisp apparently only gays have a lisp like mine /s
I just purposefully throw games now
That is also toxic though?
Toxic people suck but you're also not being a fun person to play with if you're throwing games.
Every time I log in I get a message that someone I reported was punished.
Such a good feeling. I had a ranked match, where this duo wouldn't lock in his assigned role so they said they were going to report me for going my role. Rest of the team and enemy team reported them both, and I felt a sigh of relief when I signed in the next day that they were punished.
I wish Xbox would do this. Like overwatch can be just as bad sadly but not nearly as toxic as LoL.
The only positive experience with a gaming community I've had was guild wars 2 tbh
They sure are. I tried to play a game once in a quick match or whatever it’s called and thought I’d be okay cause I had a very basic understanding of MOBAs so I wouldn’t do so bad that people would care in an unranked match. Nope. Game ends and I get the most extreme toxicity I’ve ever seen. I play Overwatch at least an hour most nights of the week and have never seen toxicity so bad and so quickly.
MOBAs are a special type of toxic as you invest alot more time into it than other games. While you were having fun, you might have been ruining 4-9 other people's day while forcing them to play with you for 20+ mins.
Not saying its your fault, but investing time into a futile effort would drive most people crazy.
I ... I don't know. It's completely subjective, but I think the changes they made really tuned down the toxicity. I've been playing since 2010, and while it's not perfect, it's a lot better than what it was before. But then again this is just my experience
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this happens to me in starcraft 2 every time i learn a way to play
Lmao, yeah they just rework terren raven and remove mothercoreship so terren main and protoss main have to find new build order.
These are the literal worst kind of players... the kind that can't adapt to anything so they bitch and complain about how unfair everything is.
flash dota is an awful game.
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