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56
Stickied postModerator of r/Warthunder

For this discussion we have not just one, but two vehicles, requested by /u/dieDoktor. They are the two reward ground vehicles that were available from this year's Chronicles Event, the American T18E2 Boarhound and French Lorraine 155 Mle.50.

T18E2

The T18E2 Boarhound is a heavy wheeled armoured car that can compete with early-WWII medium tanks in terms of mass, firepower, and armour. The T18E2 is an 8x8 armoured car, i.e. an all-wheel drive vehicle. The vehicle’s armour is 50 mm thick, but the T18E2 can still reach speeds of up to 80 km/h. The armoured car is equipped with a precision 57mm cannon with a high rate of fire and two types of armour-piercing rounds: single-piece and APHE. The T18E2 is especially good at recon and supporting attacking tank groups.

Lorraine 155 Mle.50

The chassis of the Lorraine 40t (which should be familiar to our players by now) has been fitted with a massive 155 mm Howitzer in a simple casemate-style armoured enclosure. And so we have the Lorraine Automoteur 155mm mle50, the first high-calibre French SPG in the game. The SPG’s ammo loadout includes 28 separately loaded shells weighing over 40 kg each. An excellent special feature of this SPG is that, instead of a familiar AA machine gun, it is equipped with an automatic 20 mm cannon, which means that you have a good chance of defending yourself against enemy aircraft and even annoying light tanks.


Here is the list of previous discussions.


Before we start!

  • Please use the applicable [Arcade], [RB], and [SB] tags to preface your opinions on a certain gameplay element! Aircraft and ground vehicle performance differs greatly across the three modes, so an opinion for one mode may be completely invalid for another!

  • Do not downvote based on disagreement! Downvotes are reserved for comments you'd rather not see at all because they have no place here.

  • Feel free to speak your mind! Call it a hunk of junk, an OP 'noobtube', whatever! Just make sure you back up your opinion with reasoning.

  • Make sure you differentiate between styles of play. A plane may be crap for turnfights, and excellent for boom-n-zoom, so no need to call something entirely shitty if it's just not your style. Same goes for tanks, some are better at holding, some better rushers, etc.

  • Note, when people say 'FM' and 'DM', they are referring to the Flight Model (how a plane flies and reacts to controls) and Damage Model (how well a vehicle absorbs damage and how prone it is to taking damage in certain ways).

  • If you would like to request a vehicle for next week's discussion please do so by leaving a comment.

Having said all that, go ahead!

629
Posted byCertified ouiaboo (waiting on the Étendard II and B-26)13 hours ago
134
Posted byGaijoobles pls A-4K Kahu - #JeSuisMike10d12 hours ago

Quite often in RB matches, we end up with one player left on the enemy team who refuses to fight, and instead wastes everybody else's time hiding under the protective cover of their elite AA gunners.

Of course, the AA isn't anywhere near as accurate when regularly placed on the map, so I did some looking.

For example, let's have a look at two types of gun - the 20mm FlaK 38, and the 40mm Bofors.

Below are the important parts.

FlaK 38 (Standard)

"weapon": {
    ...
    "speedYaw": 45.0,
    "speedPitch": 45.0,
    "fireConeAngle": 20.0,
    ...
    "ChainfireTime": 3.0,
    "DelayAfterShoot": 3.0,
    "AttackMaxDistance": 1000.0,
    "AttackMaxRadius": 1000.0,
    "AttackMaxHeight": 1000.0,
    "accuracyAir": 0.8,
    ...
    "errMeasureVelFast": 40.0,
    "errMeasureVelFwdShift": 1.0,
    "errMeasureVelDir": 3.0,
    "errTargetting": 1.0,
    ...
    "limits": {
        "yaw": [-180.0,180.0],
        "pitch": [5.0,85.0]
    }
}

FlaK 38 (Airfield)

"weapon": {
    ...
    "forestallTime": 0.0,
    "speedYaw": 60.0,
    "speedPitch": 60.0,
    "fireConeAngle": 3.0,
    ...
    "ChainfireTime": 9.0,
    "DelayAfterShoot": 3.0,
    "AttackMaxDistance": 2000.0,
    "AttackMaxRadius": 2000.0,
    "AttackMaxHeight": 1000.0,
    "accuracyAir": 10.0,
    ...
    "errMeasureVelFast": 0.0,
    "errMeasureVelFwdShift": 0.0,
    "errMeasureVelDir": 0.0,
    "errTargetting": 0.0,
    ...
    "limits": {
        "yaw": [-180.0,180.0],
        "pitch": [-7.0,85.0]
    }
}

Bofors (Standard)

"weapon": {
    ...
    "speedYaw": 36.0,
    "speedPitch": 36.0,
    "fireConeAngle": 15.0,
    ...
    "ChainfireTime": 5.0,
    "DelayAfterShoot": 5.0,
    "AttackMaxDistance": 4000.0,
    "AttackMaxRadius": 4000.0,
    "AttackMaxHeight": 4000.0,
    "accuracyAir": 0.6,
    ...
    "errMeasureVelFast": 100.0,
    "errMeasureVelFwdShift": 1.0,
    "errMeasureVelDir": 10.0,
    "errTargetting": 0.0,
    ...
    "limits": {
        "yaw": [-180.0,180.0],
        "pitch": [5.0,85.0]
    }
}

Bofors (Airfield)

"weapon": {
    ...
    "forestallTime": 0.1,
    "speedYaw": 36.0,
    "speedPitch": 36.0,
    "fireConeAngle": 5.0,
    ...
    "ChainfireTime": 6.0,
    "DelayAfterShoot": 3.0,
    "AttackMaxDistance": 3000.0,
    "AttackMaxRadius": 3000.0,
    "AttackMaxHeight": 2000.0,
    "accuracyAir": 1.5,
    ...
    "errMeasureVelFast": 0.1,
    "errMeasureVelFwdShift": 1.0,
    "errMeasureVelDir": 3.0,
    "errTargetting": 0.0,
    ...
    "limits": {
        "yaw": [-180.0,180.0],
        "pitch": [-7.0,85.0]
    }
}

We can see from these values why the airfield AA is so powerful - it's far more accurate, has far fewer errors in regards to targeting, and can put more rounds in the air in one way or another.

55
Posted byIGN: ReddyUp7 hours ago

I'm not sure if that calls for celebration but it's just a thing I've noticed, OrsonES, Ouiche, and Smin1080p (occasionally Thulle_, the social media manager for Twitter, Facebook, etc.) are the only ones really active and they seen to be much more bearable than Stona. Though idk where Scarper is (on the dev blogs) but I assume he's fine since he does still comment here along with Anton (CEO). Just a thought.

31
Posted byMay I talk to you about our lord and savior, Panzergranate 39 ?4 hours ago
39
Posted byThermal Sleeves are my Fetish8 hours ago

Recently I have been getting more and more 8.0-9.0 matches instead of the usual 8.7-9.7, and in 9/10 games, whatever team the Germans were on was the team that won. Despite everyone calling it a Glass Cannon, the UFP, which takes up most of its frontal profile, is an impenetrable shot magnet, and you have to take your time to aim for its turret or LFP, whilst the Leo 2K can just lolpen *any* 9.0-8.0 tank from any range just by aiming where it wants to, not to ad its mobility which is better than every other 9.0 and the fact that the Leo A1A1 and KPZ-70 as backups doesn't make the situation any better. Right now the Leo 2K isn't really 9.3 material though, so if it has to move there, which it should, It has to get its old reload back and better penetration for the DM13, but right now it is in a sort of unacceptable state.

275

Gun Statistics Of 20mm Equivelents In War Thunder.

Accuracy

ANM2: "maxDeltaAngle": 0.24

ANM3: "maxDeltaAngle": 0.24

Hispano Mk2: "maxDeltaAngle": 0.5

Hispano Mk5: "maxDeltaAngle": 0.24

Ho5: "maxDeltaAngle": 0.1

Type 99 Mk1: "maxDeltaAngle": 0.1

Type 99 Mk2: "maxDeltaAngle": 0.1

MG-151 (20): "maxDeltaAngle": 0.28

MGFF: "maxDeltaAngle": 0.28

MGFF/M: "maxDeltaAngle": 0.28

SHVAK/B20: "maxDeltaAngle": 0.14

Winner= Japanese Cannons, by a longshot.

Loser= Hispano Mk2, by a crapload.

Notes= It should be noted that these are the DEFAULT values for guns, upgrades make them more accurate, Hispano Mk2's when fully upgraded are significantly more accurate than default values. The rest all increase in accuracy by the same rough rate. German cannons are for some reason half as accurate as Russian cannons, and Japanese are just ludicrously accurate in general.

Fire Chance

ANM2: HEFI (1.5), APIT (10)

ANM3: Identical to ANM2

Hispano Mk2: AP (2.0), SAPI (6.0), HEFI (2.5), Tracer (3.5)

Hispano Mk5: Identical to Mk2

Ho5: HEFI (2.0), APT (4.0)

Type 99 Mk1: HEF (2.0), HEFT (1.5), API (10.0), HEFI (2.7)

Type 99 Mk2: HEF (2.0), HEFT (1.5), API (10.0), FI (2.7)

MG-151 (20): API (10.0), APHE (2.5), HEI-m (2.5), IT (7.0), FIT (2.0)

MGFF: API (10.0), APHE (2.5), IT (7.0), FIT (2.0)

MGFF/M: Same as MG-151 (20)

SHVAK/B20: FI (1.5), API (10.0), APIT (10.0), FIT (1.5), HEFI (2.3),

Winner= US, Germany, and Russia due to API and IT rounds.

Loser= Britain and Japan, due to lack of API, and low performing AP rounds.

Notes= The russian HEF round is not listed, as it lacks a fire chance, Hispano AP rounds magically have fire chance despite being INERT projectiles, and some tracers randomly have fire chance despite some others lacking it. It should be noted that 20mm API has no higher fire chance than .50cal API, and the pure german IT rounds have an even LOWER fire chance number...

Explosive Damage

ANM2:

HEFI ("explodeTreshold": 0.1, "explodeHitPower": 16.0, "explodeArmorPower": 6.0, "explodeRadius": [0.058,0.58])

ANM3: Identical to ANM2

Hispano Mk2:

HEFI ("explodeTreshold": 0.1, "explodeHitPower": 16.0, "explodeArmorPower": 6.0, "explodeRadius": [0.058,0.58])

SAPI ("explodeTreshold": 0.5, "explodeHitPower": 10.0, "explodeArmorPower": 6.0, "explodeRadius": [0.033,0.33])

Hispano Mk5: Identical to Hispano Mk5.

Ho5: HEFI ("explodeTreshold": 0.1, "explodeHitPower": 15.0, "explodeArmorPower": 5.0, "explodeRadius": [0.045,0.45])

Type 99 Mk1:

HEF ("explodeTreshold": 0.1, "explodeHitPower": 16.0, "explodeArmorPower": 6.0, "explodeRadius": [0.057,0.57])

HEFI ("explodeTreshold": 0.1, "explodeHitPower": 13.0, "explodeArmorPower": 2.0, "explodeRadius": [0.043,0.43])

HEFT ("explodeTreshold": 0.1, "explodeHitPower": 12.0, "explodeArmorPower": 2.0, "explodeRadius": [0.043,0.43])

Type 99 Mk2: Identical to the Type 99 Mk1, although HEFI are renamed FI.

MG-151 (20):

APHE ("explodeTreshold": 0.9, "explodeHitPower": 4.5, "explodeArmorPower": 6.0, "explodeRadius": [0.03,0.15])

HEI-m ("explodeTreshold": 0.4, "explodeHitPower": 19.0, "explodeArmorPower": 6.0, "explodeRadius": [0.15,0.75])

FIT ("explodeTreshold": 0.1, "explodeHitPower": 13.0, "explodeArmorPower": 6.0, "explodeRadius": [0.042,0.42])

MGFF: Identical to MG-151 without the HEI-m.

MGFF/M: Identical to the MG-151.

SHVAK/B20:

FIT ("explodeTreshold": 0.1, "explodeHitPower": 13.0, "explodeArmorPower": 5.0, "explodeRadius": [0.035,0.35])

HEF ("explodeTreshold": 0.1, "explodeHitPower": 15.0, "explodeArmorPower": 5.0, "explodeRadius": [0.045,0.45])

HEFI ("explodeTreshold": 0.1, "explodeHitPower": 4.5, "explodeArmorPower": 6.0, "explodeRadius": [0.026,0.26])

FI ("explodeTreshold": 0.1, "explodeHitPower": 13.0, "explodeArmorPower": 5.0, "explodeRadius": [0.035,0.35])

Winner= German HEI-m, without a doubt, with a whopping 19 points of explodehitpower. However, it should be noted that many shells are very close to it's damage, and get superior fragmentation damage. I believe it is underperforming by a fair bit, as it historically held 2 times the explosive mass of other shells.

Loser= Japanese HEFI and HEFT, which have a piss poor 2.0 armour piercing, which does not help when trying to take out armoured modules or pilots.

Notes= All shells are very comparable, with mostly variances in radius and explosive-threshold for APHE, SAPI and HEI-m.

Fragmentation

ANM2:

HEFI ("shutterDamage": true, "shutterDamageRadius": 1.5, "shutterAmount": 15, "shutterArmorPower": 6.0, "shutterHit": 3.0)

ANM3: Identical to ANM2

Hispano Mk2:

HEFI ("shutterDamage": true, "shutterDamageRadius": 1.5, "shutterAmount": 15, "shutterArmorPower": 6.0, "shutterHit": 3.0)

SAPI ("shutterDamage": true, "shutterDamageRadius": 1.5, "shutterAmount": 15, "shutterArmorPower": 5.0, "shutterHit": 3.5)

Hispano Mk5: Identical to Hispano Mk5.

Ho5: HEFI ("shutterDamage": true, "shutterDamageRadius": 0.6, "shutterAmount": 10, "shutterArmorPower": 5.0, "shutterHit": 3.0)

Type 99 Mk1:

HEF ("shutterDamage": true, "shutterDamageRadius": 1.5, "shutterAmount": 15, "shutterArmorPower": 6.0, "shutterHit": 3.0)

HEFI ("shutterDamage": true, "shutterDamageRadius": 1.3, "shutterAmount": 15, "shutterArmorPower": 6.0, "shutterHit": 3.0)

HEFT ("shutterDamage": true, "shutterDamageRadius": 1.4, "shutterAmount": 15, "shutterArmorPower": 6.0, "shutterHit": 3.0)

Type 99 Mk2: Identical to the Type 99 Mk1, although HEFI are renamed FI.

MG-151 (20):

APHE ("shutterDamage": true, "shutterDamageRadius": 2.0, "shutterAmount": 10, "shutterArmorPower": 6.0, "shutterHit": 3.0)

HEI-m ("shutterDamage": true, "shutterDamageRadius": 0.8, "shutterAmount": 10, "shutterArmorPower": 6.0, "shutterHit": 2.5)

FIT ("shutterDamage": true, "shutterDamageRadius": 1.3, "shutterAmount": 15, "shutterArmorPower": 6.0, "shutterHit": 3.0)

MGFF: Identical to MG-151 without the HEI-m.

MGFF/M: Identical to the MG-151.

SHVAK/B20:

FIT ("shutterDamage": true, "shutterDamageRadius": 1.2, "shutterAmount": 15, "shutterArmorPower": 6.0, "shutterHit": 3.5)

HEF ("shutterDamage": true, "shutterDamageRadius": 0.8, "shutterAmount": 13, "shutterArmorPower": 6.0, "shutterHit": 3.0)

HEFI ("shutterDamage": true, "shutterDamageRadius": 1.5, "shutterAmount": 10, "shutterArmorPower": 6.0, "shutterHit": 3.0)

FI ("shutterDamage": true, "shutterDamageRadius": 1.2, "shutterAmount": 15, "shutterArmorPower": 6.0, "shutterHit": 3.5)

Winner= Oh jesus...So many numbers. They're all comparable, no one stands out amazingly well.

Loser= Again nobody really loses apart from the Russian HEF and the german HEF-m, which is accurate to reality.

Notes= Like explosive damage, no one really stands out. It seems frag damage isn't very damaging ingame, which is unfortunate, as they could shred parts of a plane in real life.

Velocity

ANM2: 760m/s (AP rounds) to 850m/s (HE rounds)

ANM3: Identical to the ANM2

Hispano Mk2: 820m/s to 850m/s

Hispano Mk5: 800m/s (AP) to 850m/s (Practice/Ball shell)

Ho5: 700m/s (APT) to 750m/s (HE)

Type 99 Mk1: 588m/s for all shells

Type 99 Mk2: 750m/s for HE, 720m/s for AP

MG-151 (20): 700m/s for API, up to 780m/s for HEI-m

MGFF: 580m/s to 600m/s

MGFF/M: 580m/s for MGFF rounds, up to 780m/s for the HEI-m

SHVAK/B20: 800m/s for all shells

Winner=ANM2/M3 and Hispano Mk2/5 guns, with ShVak/B20 as a runner up.

Loser=Type 99 Mk1 and the MGFF, which indeed were very slow rounds.

Notes= There are some strange numbers, such as the Mk1's rounds all having the same speed, and the ShVak all having the improbably fast 800m/s speed, when historically AP rounds had lover velocities, and HE were faster. Other than that, they all seem fine, although the Mk5 Practice round seems strangely fast for a solid projectile.

67

Wouldn't it be great if gaijin never dev blogged the leo2. Didn't put it on dev server. Didnt list it in patch notes.

Just to troll everyone who has ever comments asking for it?

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This is a subreddit for War Thunder, a cross platform vehicular combat MMO developed by Gaijin Entertainment for Microsoft Windows, macOS, Linux, PlayStation 4, and Shield Android TV. It will soon be released for Xbox One. The game is based around combined arms battles on air, land, and sea with vehicles from the Spanish Civil War to the Cold War period.

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