Part five of our game mode discussion series will be focused on a slightly more unusual mode. This time we'll be talking about the so-called Enduring Confrontation (EC) in simulator battles.
Unlike the standard battles present in War Thunder, in which rounds last only a number of minutes, EC has rounds that go on for multiple hours. Since a player isn't expected to stay in the game for that amount of time, it is possible to drop in and out of the battle as desired. At the moment, only an air version of EC exists, although many players have expressed interest in a ground based variant.
EC has been around for a while now, but has seen a fluctuating amount of development and player interest. Some of the focus of development has been on adding AI aircraft, and semi-dynamic ground battles that affect the front lines. Many players believe that EC is a case of wasted potential, and that further work and changes could make this a truly great game mode.
As usual, feel free to share your thoughts and experiences on SB EC, what changes you would like to see, your favourite line-ups and whatever else comes to your mind.
Here is the list of previous discussions.
Before we start!
Please use the applicable [Arcade], [RB], and [SB] tags to preface your opinions on a certain gameplay element! Aircraft and ground vehicle performance differs greatly across the three modes, so an opinion for one mode may be completely invalid for another!
Do not downvote based on disagreement! Downvotes are reserved for comments you'd rather not see at all because they have no place here.
Feel free to speak your mind! Call it a hunk of junk, an OP 'noobtube', whatever! Just make sure you back up your opinion with reasoning.
Make sure you differentiate between styles of play. A plane may be crap for turnfights, and excellent for boom-n-zoom, so no need to call something entirely shitty if it's just not your style. Same goes for tanks, some are better at holding, some better rushers, etc.
Note, when people say 'FM' and 'DM', they are referring to the Flight Model (how a plane flies and reacts to controls) and Damage Model (how well a vehicle absorbs damage and how prone it is to taking damage in certain ways).
If you would like to request a vehicle for next week's discussion please do so by leaving a comment.
Having said all that, go ahead!
SUMMER AIR EVENT
So here goes “Good Old S.U.M.M.E.R.”! Everything familiar and simple: complete the tasks or purchase the “Marks of distinction” without additional conditions and get prizes!
This time the grand reward of the event will be the American FJ-4B VMF 232 jet fighter with a new type of weaponry for War Thunder - guided air to ground missiles. As well as this, you can expect many other prizes: The British Martlet Mk IV, unique camouflages and decals!
Tankers will not be forgotten either, but another 20 days of marathon might be way too much, that’s why you will need to complete just 2 days of tasks from 22 to get a small, but unique prize - the Sd.Kfz. 234/3 armoured vehicle.
Air tasks to receive “Marks of distinction for pilots”whilst flying an aircraft of rank III - V
Destroy 35 enemies (x2 RB, x3 SB);
Win 10 times with a battle activity of 60% or higher
Bombing enemy bases - 10 tons (TNT)
Destroy 11/4/2 enemies in one battle (AB, RB, SB)
Get 20 “Assists in destroying enemies” achievements whilst flying aircraft
Rewards for pilots:
2 marks of distinction — a random roundel decal from a range of Air Forces.
4 marks of distinction — a random roundel decal from a range of Air Forces.
5 marks of distinction — a Coupon for the Martlet Mk IV (rank II, Britain, premium).
6 marks of distinction — Coupon for a special camouflage for the Martlet Mk IV plus a random roundel decal from a range of Air Forces.
8 marks of distinction — a random roundel decal from a range of Air Forces.
9 marks of distinction — Coupon for FJ-4B VMF 232 (rank V, USA, non premium gift aircraft) fighter with guided air to ground missiles.
10 marks of distinction — Coupon for a special camouflage for the FJ-4B VMF 232 and coupon for a random roundel decal from a range of Air Forces. Rewards for tankers:
2 marks of distinction — Coupon for a random decal (Emblem of the armoured troops)
2 marks of distinction — Sd.Kfz. 234/3 coupon
3 marks of distinction — Coupon for special camouflage for the Sd.Kfz. 234/3
Terms and Conditions
You can follow your progress by clicking on “Your Nickname” → “Achievements” → Operation S.U.M.M.E.R..
To complete the task you need to finish the battle in the required vehicle (required rank and type of the vehicle), otherwise the task will not count as complete.
After receiving three marks of distinction for tankers the tasks for tankers become inaccessible for purchase.
Coupon for a decal “Tanker’s marks of distinction” may be traded for another decal’s coupon (Emblem of the armoured troops) in the workshop before the special is over.
Coupons can be traded on the Market only after the event is over. Coupons will be available after the event.
So thanks to the new cockpit, I learned about how you can overspeed the turbocharger in P-47s. The normal Turbo RPM is a maximum of 18000RPM, but a P-47 pilot always had the option to overspeed it as high as 22,000RPM at high altitude, giving you a good 200HP boost at extreme altitudes. In the P-47 manual and the cockpit ingame it says you can overspeed for no more than 15 minutes at a time, but it seems Gaijin has not modeled it properly as the turbocharger will become damaged within a minute of overspeeding.
This is a subreddit for War Thunder, a cross platform vehicular combat MMO developed by Gaijin Entertainment for Microsoft Windows, macOS, Linux, PlayStation 4, Xbox One, and Shield Android TV. The game is based around combined arms battles on air, land, and sea with vehicles from the Spanish Civil War to the Cold War period.