Welcome to the WATMM Weekend Collaboration Thread.
If you're looking for help with, or wanting to pitch in on a project, post up your details here.
I am not a creative.
I say this as someone who is a hobbyist at playing guitar, piano and a few other instruments and enjoys the process of putting together competent tunes.
But competent tunes that ultimately don't "say anything" or have any greater meaning.
Great art should have meaning. It should have a process behind it.
I've listened to a lot of interviews with musicians, actors and other creative people and a common theme is that it seems like creativity and the ability to make meaningful art is something innate - something that the "creative" feels the need to put in to the world in some way.
You'll find that a lot of musicians will say something like, "i tried painting, i tried other visual mediums, but ultimately I landed on music for my creative endeavors"
or a great actor will say they tried music, tried painting, but ultimately their creativity led them to acting.
I don't feel this way and I have a feeling a lot of other hobbyist musicians don't either. I've never felt some innate creativity that I need an outlet for - I just sort of fell in to playing guitar and liking it enough to do it for my own enjoyment.
even playing in bands - it never felt like I was saying anything necessary in the form of artistic expression.
I know that people say that creativity is a "muscle" you can "work on", but IMO I don't believe that to be the case. I think you either have it or you don't.
And I think that's what separates the "competent musicians" who can produce something legible - but that ultimately says nothing in the end.
Do you feel an innate reason to create music - or is it from more of a hobbyist stance?
Did you try painting, acting, or any other form of art but felt like it didn't get your vision across entirely before music?
Do some people lack this vision entirely?
Hey watmm -
I'm looking for examples of really, really well-done programmed drums. Like, an album whose drumming completely, 100% convinced you that it was a drummer, until you learned that it was, in fact, entirely samples and programming.
Which albums stand out to you as having the best programmed drums, and why?
I’m an aspiring violinist and musician. I love classical music. But I have some doubts.
Is classical music relevant? Can classical music and contemporary-classical music apply to the modern world in a relevant way?
And is there an audience for classical music and classical music experimentation? Is classical music stuck in the past?
[EDIT: Is classical music relevant enough and does it have a big enough audience to allow for a fulfilling career(not related to money)?
Thanks for all the responses! I thought I'd add this cause it started to show up in a lot of the responses and helped me realize there was more to my question!]
As the title states, I was curious if there's anybody here who either currently use or has used an iPad to create music.
I've always been infatuated with the idea of the op-1 as I've always liked the idea of having this sort of "sketchbook" for music making in terms of portability as a means to get your ideas out quickly. Or hell, maybe even making a full song. As i'm sure most of us know though, the op-1 is pretty pricey.
The other day I got curious and poked around in the app store though... To my surprise, there are quite a few DAWs out there, such as Cubasis (Cubase for iOS), Beatmaker 3, FL Studio Mobile, etc. Reading the features i'm actually quite impressed with what they're capable of. They can even use some external VST-type apps and bluetooth midi controllers.
I'm kicking around the idea of buying one of them and turning my iPad into a makeshift op-1 (though it will of course lack the quirky exclusive features), but while I think on it I was curious if anyone out there has had any experiences with making music on an iPad. If so, please share your thoughts!
So i'm learning pro tools (long time ableton user) in order to be one day able to get a sound design position in a professional setting.
I need to practice, i won't charge you anything so don't hesitate to pm me.
First arrived first served.
(It will be a clean job no matter what, i got the hang of Pro Tools already i'm just slower than i am in ableton evidently but i have extensive podcast editing under my belt.)
Hey guys. So my band is on tour right now including 3 dates in Canada (we're American). We did Montreal/Toronto almost 2 weeks ago and crossed into and out of Canada relatively hassle-free. However, the guard coming back into the US (Detroit border) advised us that when we play our 3rd Canadian date in Vancouver, which is coming up, we should get our gear inventory stamped by US customs before we enter Canada, so that when we re-enter the country we can prove we didnt buy gear in Canada.
My question is, basically, how do I go about this? We'll be crossing into BC via I5. Is there a US customs stop we can pull off at before heading over to Canada where we can request an officer to look at our shit and stamp our gear inventory (we already have them printed out)? Also, not all of our stuff, my drums for example, have serial numbers, so would that be an issue? Thanks in advance.
I installed Pro Tools First for free by purchasing a Focusrite Scarlett Solo 2nd Generation PreAmp. I've installed all of Pro Tools First, iLok License Manager, and Avid Application Manager. The problem is that whenever I start it up, it doesn't appear whatsoever, yet I can see it in Task Manager. What do I do to make it start up? I see absolutely nothing; my mouse cursor just uses the loading symbol and then stops after a few seconds, never starting up the program. How can I fix this? Thank you and have a nice day.
Hey guys, I am looking to change up the way I record, but am having some trouble planning out how I could pull this off effectively. Right now I have a cheap Behringer interface (usb connection) that isn't super great, high noise floor and tiny latency problems but it does the job.
I was hoping to buy an analog mixer, such as the Mackie Mix12, and use that as my interface but after doing some research, there is no way to connect the mixer to my computer besides running it through the headphone jack or through an interface. (I would prefer to keep my headphone jack open)
My question is, should I buy a better interface along with the mixer and run it to my laptop or should I buy a mixer with a usb to use as my sole interface. Would the direct usb on the mixer be a lower quality?
Got a call from one of their reps talking about their artist plans for PR. They did an $800 flat rate with 60/40 artist/firm split for Sync licensing. I checked out their clients and a lot of them have little to no press on Spotify or other streaming platforms. Has anyone heard from these guys at all? I can't find much of them online.
i have a pair of yamahas hs7 and figured it out i need and interface (duhh) but i dont know which one of these two:
Steinberg UR22 and Focusrite Scarlett 2i2 that i heard it was better than the first one because of the latency but the first one is cheaper, so i dont know what to choose.
i use win10 and ableton.
i normally like to record my music with my better quality headphones but after awhile i started to notice that the sound would be much different and all the subtle noises and rhythms i added would be completely gone if i played them on my laptop speaker or my shitty headphones. what do you guys think? how do you combat this problem
Total newbie/beginner here. I started making beats 2 months ago without any equipment except my laptop and Ableton. I've been going through the web and everybody seems to be suggesting beginners to get an audio interface.
My question is can I use an audio interface to record live audio from my phone or an fm radio?
The audio interface that I'm planning on buying is the BEHRINGER U-PHORIA UM2 because i'm on a tight budget.
I had this question while playing Super Smash Bros, weirdly enough. Do they pick the music for that game based on fan favorites or do they already know in a sense what the fan favorites will be when producing the music for a separate game?
I'm currently working on a concept for a series about music theory and I'm interested to know:
What are the things that you don't understand yet?
What do you think is important to know?
Since I feel that there is a lack of a compact series dealing with music theory from very easy to very advanced, I want to create a nicely animated and narrated youtube series that is in a logical order and easy to understand.
I'm open to any kind of input! Thank you in advance :)
Here's the song with the vocals:
And here's his normal vocals:
How do they get those pitched up vocals without it sounding all chipmunky? I know I can change the formant of vocals through Melodyne instead of the pitch, but even that doesn't really capture the right sound.