PSA: If you boot the game post-patch in a new game plus where you HAVEN'T finished the sidequest, you won't have the outfit, even if you finished it in the previous loop.
I am already in New Game Plus because I created the save BEFORE I made the second to last breastplate upgrade, which not only looks ugly but also clips through outfits. So I'm basically abandoning my original save with the upgrade for a new game plus with the breastplate not upgraded. But this means I have all of CotP not done, and the game doesn't register the mission as finished.
We got you! ;)
Hey thanks for the great work to your team! Any chance we might be getting an update to help us customize the different armor pieces? The upgrades visually get worse for some of us (clipping issues, the heads on the gauntlets, the huge tool bags that honestly look a bit silly) and it sucks to be punished for increasing and farming items to increase stats. It would REALLY add to the RPG-ness of the game, and it's something at least I really appreciated in Unity! I'm sure you've heard this a ton but just adding my voice to it! Thank you!
I have to admit that out of all the costumes I still find myself going back to the standard bayek costume, it goes a long way for immersion and it is a cool looking outfit.
OP isn't the only one who wants this. I hate seeing the NPCs and being like "I want what they're wearing!" So yeah, at first I was put off by the halfsie top of Bayek's outfit, but in the end it looks great and fitting for the setting. Great for immersion. I personally like it better than the THO outfit (mostly because the lower half doesn't stick to his freaking legs, which pulls me out of immersion EVERY TIME. I mean look at how the outfit looks when you're riding a horse).
Exactly, he has already seen what the apple can do why would he give it to Sutekh for "safe keeping"?
And I spoiled the ending of the DLC myself just to see how "bad" it was, and I didn't think it was that bad at first. But now that I see that Sutekh was freaking HARDLY IN THE STORY other than popping up for a cameo here and there, I don't understand why he'd be trusted with the relic!? As I was playing through I was like "OK so Sutekh is in the ending but I've seen him like three times total in this otherwise very long DLC, what's going on?" And then the game just ends there.
Content wise the DLC is pretty good (jury's still out on what rewards you get but the new maps and quests are plentiful IMO), but wow they really tanked the story. I wasn't a huge fan of Origins's plot to begin with but at least Bayek became maybe the most likable assassin yet for me, and the setting at least hued to history enough for me to be fascinated with it. But with all the crazy myths and magic in this DLC, I'm disappointed they didn't do much with it. It's an OK effort, but I think all credit and praise of this DLC should go to the art direction, and not the writing.
Yeah for sure, the game is good on its own like the map is fantastic including the dlc region and the afterlife zones however thinking in mind that this is supposed to be the end of Bayek's journey (game wise I dont think they will bring him back as a protag in next installments knowing Ubisoft) they did a piss poor job at giving his character some sense of closure.
yep that's why in NG+ (which I just started with the chestplate NOT upgraded to the stupid CotP one which clips through clothes), I'm going to be tackling main game, then CotP, THEN THO, which is a far more proper coda to Bayek and Aya's story.
I've never had any issues so far with it (I HAVE been upgrading my hidden blade at any rate) but even so, fashion over function for me.
Wow, so what level are your melee bracers? Do enemies still go down fairly easy or what? How many smacks from a sword?
DUDE, I’ve been saying this since unity released! I just miss weapon wheels in general. Kinda hate the way it’s done now. They say it’s smoother but pressing “option” (PS4) then selecting the gear slot, scrolling to a different weapon (with that slow moving reticle) and selecting it, is DEFINITELY not smoother than holding a bumper button and using a joystick to select it. It totally breaks the immersion for me. I remember going full suicide style dispatching crowds with the dual hidden blades. Best feeling ever.
My other HUGE peeve with the new generation AC games: where are the rope darts?? It’s not like it’s complex technology, I’m sure Bayek could make some. I really wanted to see Jacob Frye use the rope launcher in a similar fashion in Syndicate too.
Yep, this is why the AC3-Black Flag era is low key my favorite AC era? Looking forward to the Rogue re-release.
I miss fighting/countering with them.
totally. why bother creating an ICONIC (not just by Ubisoft standards) weapon only to reduce it to a standard stealth kill? They were doing so many interesting things with the hidden blades (hook blades, shooting blades out Ezio style) and they just dropped the idea altogether and reduced it to "press triangle to kill."
Wow. I am so glad I made backup new game plus saves with this NOT upgraded. I upgraded last night just to see how it looks and decided I didn't like it. Didn't even realize it clips like this. Ubisoft really needs to get on letting us adjust the visuals for armor upgrades. This is becoming terrible.
Shit is fucking annoying. The red belt thingy actually moves according to the game's clothing physics. It is a problem in every ac game. Heck, revelations had a proper Altair outfit. Is it so hard to implement in every game?
Yep I just booted up Revelations and you're right. I think that was the last AC game with proper cloth physics for Altair and other legacy outfits. I don't get why they don't bother implementing proper physics to the cloth.
It's in my top 3, but not at the very top simply because Bayek, in my opinion isn't really an Assassin. That alone downgrade it to No. 2 for me. Aside from that, Origins is very obviously absolutely amazing entry and I hope Ubi can add "real assassin stuff" to Origins's formula in the next entry.
Btw my top 3:
Wow, your list is just like mine. These are my top 3. I don't know which one is best. I want to say Origins even though I don''t like Bayek's combat mechanics. AC3/Black Flag has the best looking combat IMO (Origins combat isn't all that challenging to me even on harder difficulties).
Darn that sucks. I'm mostly into AC for the story. Origins gameplay is really addicting but I really do want them to go back to focusing on story more now that they've revamped how the series played.
Yeah that is too bad. But I do feel like THO ended the Origins story quite nicely, and I'm not sure what else is to be done. I'm excited that it involves the Apple of Eden. I like the Isu/modern day story. I think some of us (at least myself included) just hated Desmond as the anchor for them because he was such a poor character. But I always dug the sci-fi future past shit, even since AC1. Excited what they do with Layla from here on.
EDIT: Tempted to click the link above to spoil the story just so I can take my time through the DLC and enjoy the gameplay, once I blunt any high expectations from the story.
I'm not a fan of the heads, neither the lion one, nor the Akhenaten. Especially if it replaces an already cool Hidden Ones symbol. The Ankh one is cool, though.
UGH. I'm glad I can not have a lion's head on the stabilizer (I have not upgraded it on purpose because I hate the look). But upgrading the bracers is more important for melee damage and now it's a stupid pharaoh head. C'mon Ubi, I'm glad for the upgrades but give us more choice over customizing our looks. Allowing entire outfits being separate from stats was really nice, but ramming these upgrade appearances also sucks.
You're not entirely wrong, the structure of the game has certainly changed from the older AC titles. However, what might help you enjoy it more as a GAME in general rather than an AC title is to view it like a more traditional RPG. When you look at the map each area of the game has a suggested level range that you should be in order to do the tasks in that area. My suggestion would be to do all question marks, side quests, main quests, and locations that are in areas within 2 levels either above or below you. This will give you content you can handle easily or with minor challenge while getting you better gear and crafting materials to be able to tackle the areas later on. The main quests do a good job of guiding you to the different locations in the game and matching that correctly with your current level but part of it is you can't run anywhere any time you want with ACO. You have to restrain yourself a bit. The other option is just doing the main quests and a few side ones until you're level 40 then going back and exploring everything at your own pace (which is what I did).
This. I didn't like the game too hoping for another AC game. No, this is very much closer to a traditional RPG. If anything, Bayek is now the most mechanically capable RPG hero of all time. When you think of the game in that terms, it becomes a lot more fun.
Also just make sure you keep your favorite weapon and your attack damaged topped off for more immersive combat, so you're not just hitting people with a sword like it's a baseball bat. Considering how strong I am now, most weaker enemies die in 1-2 hits finally.
This is the crux of why Unity was so divisive. People want different things out of AC games. Some are interested in the plot, lore and characters - those people seem to really hate it. I'm into the level design, the world creation, the gameplay and parkour. I think Unity was possibly one of, if not the best in that regard. I've did a re-run through of the Ezio Collection, Black Flag and Unity while waiting for Origins, and still hold that opinion.
I share the same opinion. I think Unity had one of the worst stories (tbh Syndicate was even worse) but the design of the world, the parkour and the gameplay mechanics are almost my favorite (I still prefer AC3-4's combat).
I always feel like Unity gets an undeserved rep (especially from people who haven't bothered replaying it after the bad launch) and it's nice to see it get so much love in the sub.
I think Unity had one of the worst stories
as someone who loooooves that era of french history, i really wish they had done more with it
Yep! It was pretty upsetting how Arno's story was more like a side story to the whole revolution. he was barely involved, which is like ... ok i'd prefer if my assassin isn't just forrest gumping his way through history.
Complete the tombs if you haven’t already. I’m gonna complete them on my NG+, so I don’t have to wait to upgrade once CotP drops.
Yep I haven't even bothered with any of the tombs. Now that anything urgent is done, I'm finally just going to take my time to explore and soak in the atmosphere and detail. I know some gamers like to do that in the first round, but I get a lot of anxiety knowing that there's a main quest to be done.
Yeah there’s a ton to explore and a lot of beautiful scenery to snap some pics of! I mention the tombs because you get a skill point from each one, though.
yep i remembered that too! should've mentioned that i'm looking forward to get two things out of the way. cool immersive exploring and points!
Nope the game feels almost removed from the previous games entirely. Makes barely a reference to them. Some of the modern-day stuff MIGHT be confusing? But honestly you could just watch a quick YouTube video summarizing the modern day stories of the games you missed. There's been barely any movement in that plotline. And besides, the modern day stuff takes up maybe 1-2% of the whole game, if even that. Just enjoy a pretty OK story about ancient Egypt in a top-of-its-class open world ancient Egypt environment. It's great to see Ubisoft finally hone and polish the open world format they helped popularize.
I've always just gone with the fact that the fit is just tighter.
Yeah I try to trick myself into thinking that. But when Altair and Ezio's outfit also don't properly flow (but they did in their original last-gen debuts), it just drives me nuts.
That is true, those seem to lack physics as opposed to fitting tighter. They didn't bother putting in the effort for those.
Yeah I really don't get why they haven't bothered. This has been a problem for every Assassin's Creed game since they moved to the current gen (Black Flag didn't have proper physics for Altair's legacy outfit and I don't think it's ever had it since).
Tried this already, tried to post in Ubi Forum as well, tried to post here only to get bashed by some people...it's difficult my friend and i dont think we are going to get this option on this one =/ If you are playing on PS4 and have the game disc (and either the Horus or Roman Pack/ season pass) i know a way to remove everything, but you can never equip it again (its super fun to play with only the Sickle sword though),PM me.
just pm'ed you!!!
I am hoping beyond hope for this. I've always hated the perma-upgrade look for Assassin's in like every game, and I don't know why they dont just add more customization options, especially since origins is more RPG than ever.
here's hoping a Ubi admin is here and is listening. i know they've considered it and my fingers are still crossed. it'd be nice to walk around with no bows or even the shield so dual blades looks less ridiculous
The great thing about this game too is how the art style and gameplay loop reminds me of old school JRPGs that felt so plentiful with content without worrying that you're missing out on DLC. This feels like a game from past gens in the best ways possible.