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Astrokiwi commented on a post in r/videos
MelsWhitePubes 138 points

We have our own Chinese immigrants with surprising accents... The Mississippi Delta Chinese.

Astrokiwi [score hidden]

I mean... there are quite a lot of Chinese people who've been in New Zealand for quite a while. Chinese is the third biggest ethnicity after New Zealand European and Maori. Roughly fourth equal are Indians and Samoans.

Astrokiwi commented on a post in r/DCcomics
ArronP15 26 points

Yes it a real shame what they came out with. Squeezing Justice League film into 2 hours is ridiculous and I don’t even want to talk about Superman’s face! 😓

Astrokiwi [score hidden]

You say that, but other films have managed to do it. Guardians of the Galaxy essentially introduced an entirely new setting and an entirely new cast of characters in a single film - almost nothing in that film connects with the events of the previous MCU films. And even outside of superhero films, there are plenty of ensemble cast films that balance a large number of characters while still being well-made and enjoyable films. Oceans 11 is one example. Or, we could look at the DCAU. It did build on previous shows, but the first few episodes work at introducing or re-introducing everybody really quickly, in a story that takes like an hour total.

It's totally doable to do Justice League well in 2 hours. It wouldn't even need to be Whedon-esque comedy like the Marvel films. A good director totally could make a good, serious, thought-provoking DC Justice League film. It's just that Snyder wasn't the right person to do it.

Astrokiwi commented on a post in r/CasualUK
Mike__Bassett 162 points

Wales is the imperial measurement.

I think the international standard is the 'Belgium'

Astrokiwi 57 points

I think in the US they tend to use Rhode Island for some reason.

Mike__Bassett 61 points

That's the U.S. Imperial measurement.

Because most of them haven't heard of Belgium or Wales

Astrokiwi 27 points

They are at least vaguely aware of Belgium because of Hitler. Canadians consider Ypres to be a big deal too.

But I've also had a Canadian ask me to remind him whether I was from Wales or New Zealand. I guess those were the two places where he had no idea what the accent sounds like.

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Astrokiwi commented on a post in r/space
mschweini 589 points

I followed that mission quite closely when it was happening, and have never seen this animation? Any source article for this?

Edit: Source seems to be from this guy, who's going through ESA's raw images and stitching them together:

Source of the source: (you can step through the images with the arrow at the top right)

Astrokiwi 10 points

Looks like the frames are about 24 minutes apart, in real-time. Each one is a 12.5 second exposure.

Astrokiwi commented on a post in r/truegaming
aanzeijar 170 points

I see difficulty more as a bell curve of possibilities.

On the low end you can simply spam every skill and win resulting in players to simply use one of them over and over. On the high end you need to find the exact combination that can win and everything else results in failure. The sweet spot will vary from game to game and from player to player, but I would argue that neither extreme is the best possible game.

Popular culture often quotes "modern games" as lying too far on the simple side, but the highest difficulties often make large parts of the mechanics unusable because they're not balanced strong enough. Bioware is infamous for that. On the highest difficulties you are more or less required to use only the game breaking skills instead of simply the correct skills.

Pyre is a special case btw. Because of the ascension mechanic the better you do the less options you will have. If you simply dash/double-jump every match with Rukey, he will be gone soon and you will have to find a new strategy.

Astrokiwi [score hidden]

I think Horizon Zero Dawn does this pretty well on Normal. You still really do need to learn the game mechanics, and it punishes you for failing. However, the punishment isn't catastrophic, and you can still survive and make it through, even if you do things the "wrong" way.

Basically, enemies have various weakness and weak points you can target. You can also use stealth and distance to try to take out enemies before they can fight back. If you combine these well, you take out an enemy quickly and it's really satisfying. But if you bugger something up, everything turns to custard really quickly and you're just diving around trying to avoid flamethrowers and charging robot bull things, slowly peppering away their health with desperately fired arrows. You can still win that way, but you definitely get the feeling that you could have done it more cleanly.

Astrokiwi commented on a post in r/comicbooks
misterF150 8 points

I feel the same way. I grew up in the 80s and 90s and comics seem to have a much shorter attention span for characters and story arcs. Instead of constantly complaining I just went and found new titles to try, I'm almost exclusively reading DC now.

Astrokiwi 3 points

Even in the 2000s there were some nice big long runs. Bendis had big runs on Daredevil, Alias/Pulse, and of course Ultimate Spider-man. Peter David got like another 100 issues of X-Factor out. Even JMS's run on Spider-man was like 70 issues, and Brubaker's Captain America went for like 50 issues.

But now, it seems like we're lucky to reach 30 issues before we get a new writer and new numbering, and the cross-over events are getting more and more frequent and even more disruptive than in the 2000s. There's just not room for most titles to really breathe and grow their characters anymore.

darthsavant23 7 points

I loved the classic Shatterstar look. The white , shoulder pad , boxers head gear , and double swords... what’s not to love.

Astrokiwi 1 point

They're using that costume in Deadpool 2

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Astrokiwi commented on a post in r/bestof
TheAardvarker 1 point

How would you add 51 + 97 + 179 using common core methods?

Astrokiwi 2 points

I don't know the details of how it's supposed to be taught. But I'd still split it up - e.g. 9+1=10, so it becomes 50+97+180 and so on

TheAardvarker 1 point

So, how is that better than splitting it into

30(2 + 3 + 6) - 9 +7 -1?

Or, 72 (1+2+4) +2 -1 - 17

Or, 100(1/2 +1 + 2) + 1 - 3 - 21

I guess I don't get why some of them are being split into multiples of ten instead of picking factors that seem close. Is the argument that people naturally add to 10 when adding or something? It seems unnatural to do it that way.

Astrokiwi 1 point

Because we work in base ten, so if you can reduce something to a power of ten, it simplifies the problem.

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Astrokiwi commented on a post in r/TheSimpsons
curryeater259 31 points

Kumar was a genius med student who went to Princeton for his undergrad. You've managed to pick the worst possible example for dumb indians in movies.

Astrokiwi 9 points

He then went on to work for Dr House, and when that fell through, became an unethical therapist who dated one of his court-mandated clients.

kyllingefilet 36 points

He's smart, but he's not Indian rocket scientist / math prodigy stereotype smart.

Astrokiwi 25 points

Didn't he have a PhD in computer science? He made a perfect tick tack toe AI on punchcards

Astrokiwi commented on a post in r/civ
Pesto_Power 269 points

They brought you to a site that they held as sacred because of the magical glowing rocks that sat there. They told tales that related the strange glowing rocks to the Aurora Borealis.

Fortunately your researchers had accompanied this expedition, and they were able to identify the rocks correctly as a rare radioactive metal. You acquired the rocks (probably without their consent, by force, with your high tech firearms), and brought them back.

The metals were of such high quality/were so radioactive that studying them was much easier than using other samples, and research into Nuclear Fission progressed much faster than it had previously.

Astrokiwi 10 points

Aurora Borealis! At this time of year? At this time of day? In this part of the country? Localized entirely within your kitchen?

GreenMachine17 241 points

Wakanda with elves

Astrokiwi 2 points

Attilan was probably up there at some point.

Astrokiwi commented on a post in r/comicbooks
RagingMayo 8 points

Is there any reasonable explanation why Rob Liefeld was allowed to draw comics for Marvel? I mean it's not like artists learned to draw proportional bodies in the early 2000s.

Astrokiwi 1 point

Because 12 year old boys in 1991 didn't care about accurate anatomy and mature story telling. They wanted big dudes with big guns saying badass one liners.

Astrokiwi commented on a post in r/ProgrammerHumor
the_poope 313 points

As someone coming from the computational physics community I'm pretty sure Fortran developers don't even know there exists other languages...

Astrokiwi 3 points

Fortran is great for when numpy doesn't quite do exactly what you want. There are times when I would even choose Fortran over C or C++, just because a few things can come out a bit tidier in Fortran

Astrokiwi commented on a post in r/newzealand
Klixklax 29 points

I got to pet one of these while studying at Victoria uni. They are surprisingly soft. They look tough and spiky but they feel like holding a bald kitten.

Astrokiwi 3 points

For some reason their enclosure was in a building that was mostly the Commerce department I think.

lovebubbles 12 points


Astrokiwi 3 points

If you had another one, they would be Ruatara

Astrokiwi commented on a post in r/truegaming
hoilst 1 point

This is what Morrowind was like, and what changed in Oblivion/Skyrim: levelled enemies.

Astrokiwi 1 point

This made Oblivion almost unplayable to me. Morrowind and Oblivion both had a pretty unbalanced levelling system, where non-optimal choices at early levels (when you're still learning the game) could hurt you a lot in the long run. But in Morrowind you could get around it by just leveling up some more. On the other hand, the enemy leveling in Oblivion meant you'd always be playing catch-up. It wasn't so bad in Skyrim because the leveling was more streamlined and poor early choices were not so catastrophic.

Astrokiwi commented on a post in r/comicbooks
KingOfStronkStyle 196 points

DOOM (he who shall only be referred to in all-caps) is the better Iron Man anyways.

Astrokiwi 22 points


Khorflir 7 points

I thought Axis Tony was was the Superior Iron Man? And that was a really great story line.

Astrokiwi 8 points


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Astrokiwi commented on a post in r/dataisbeautiful
[deleted] 1 point


Astrokiwi 1 point

Yeah, I guess what I was trying to get at is that you generally only delete stuff if you're trying to make things more tight and concise (and not for e.g. fixing errors, which usually ends up taking up the same number of words) and that's not usually a big focus for a thesis.

Astrokiwi commented on a post in r/paradoxplaza
sighpiepies 13 points

This is the code for the Suez Canal decision. The decision itself does account for you owning the Suez province, note the "owns = 1755" below

build_suez_canal = {
        news = yes
        news_desc_long = "suez_canal_NEWS_LONG"
        news_desc_medium = "suez_canal_NEWS_MEDIUM"
        news_desc_short = "suez_canal_NEWS_SHORT"

        picture = suezcanal
        potential = {
            NOT = { is_canal_enabled = 2 }
            NOT = { has_global_flag = suez_canal_built }
            is_greater_power = yes
            interchangeable_parts = 1
            OR = {
                1755 = { owner = { in_sphere = THIS } }
                AND = {
                    total_amount_of_ships = 75
                    1755 = { owner = { ai = yes civilized = no part_of_sphere = no } }
                owns = 1755

        allow = {
            OR = {
                AND = {
                    invention = machine_tools
                    invention = nitroglycerin       
                    iron_steamers = 1
                    money = 250000
                AND = {
                    year = 1859
                    ai = yes

        effect = {
            set_global_flag = suez_canal_built
            random_country = {
                limit = {
                    NOT = { tag = THIS }
                    owns = 1755
                treasury = 75000
            1755 = { secede_province = THIS add_core = THIS }
            country_event = 36970

        ai_will_do = {
            factor = 1
            modifier = {
                factor = 0
                war = yes
Astrokiwi 1 point

Related question: is there a name for this type of data format, and are there standard ways to parse it in popular languages? I've been thinking sometimes about trying to make things I write a bit more scriptable and less hard-coded. I know Civ IV uses XML, but it seems like JSON is the "cool" one to use now. Is this some proprietary thing that Paradox has set up?

Astrokiwi commented on a post in r/Physics
GoSox2525 1 point

You don't necessarily need the equations to be "solvable" if you do things numerically. Then, the only "approximation" per se is the desired tolerance of the numerical method. Theoretically, though, if your method is stable, you can lower that tolerance all the way to floating point precision and beyond, which is reaching as good as you can do.

Also, surely there is data missing to fully constrain your galaxy models, but isn't there at least already more data than has been used to con stain a particular model? You imply that the modeling effort is hindered by a lack of data, when actually it seems that there is plenty of data, and the modeling effort is hindered by pure difficulty.

For example, we have many galaxy properties available to us even through coarse surveys like SDSS, not to mention DES or LSST. There are models of galaxy evolution that can accurately predict thing like magnitudes and SFR, but are nowhere near being good enough to reproduce accurate SEDs, even though the data is there. Even ML approaches haven't worked, as far as I'm aware.

Astrokiwi 1 point

The problem is that you can only match things in a statistical way. You can run a cosmological simulation and compare your simulated sample of galaxies with the observed sample, but you can't make and test predictions for a single galaxy, because the time-scales are long enough that you essentially only have a single frozen snapshot per galaxy. This means that you can't get fine constraints like you can in meteorology. They can say "our models predicted this bank of clouds would go here, but in reality in went there". We can't say "the SED of this part of the galaxy evolved to this in our models, but to that in the observations".

So, because we can only compare statistical samples of galaxies rather than individual galaxies, we can't constrain the full 3D evolution of a galaxy - we can only constrain the general bulk properties of a sample of galaxies. This just gives you far too much degeneracy to play with, and not enough to train an ML algorithm. So we have to build models "by hand", and, as you say, this is a pretty tricky and difficult process.

Of course, the other part is just the time it takes these simulations to run. You can't really do an iterative process like ML if each simulation takes 6 months on a large cluster.

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