That has to big an affect on botlane balance. They can't change it until at least the world's patch or preseason
Not like they've shown recently that they care about affecting botlane big time.
That said, this would be an insane buff to the old ER-users because they get 100% crit at 3 items rather than 4.
With current IE, i don't think simply reverting ER is a good idea. You could remove the crit from the item itself and maybe give it a little more flat AD
Projectiles certainly don't need even better clear.
"only defensive curses were subject to the 80% penalty."
If tempchains did not have a penalty on it for bosses it would trivialize any endgame fight. It's like elders almost-root slow. And since all endgame bosses are about dodging, it would be almost impossible to get hit by a shaper oder elder or even uber elder if they have a 70% non-reduced tempchains on them
i'm so used to seeing posts about the You Profit 35c scam that i completely forgot you can price fix items by underpricing them too
Which is actually the much easier, safer and more successful variant. The 35c method just has a much higher margin when it works every once in a lifetime.
the trick to the 35c one is quantity vs quality. If they message 1000 people and 1 bites, it's worth it because they made a hefty profit.
The trick is always quantity.
I like to compare them to farming T3 Burials vs farming a high-tier high-density map:
The former doesn't give you much profit except for when you hit a doctor (but then it is a LOT of profit), the latter gives you a more consistent, but lower profit median per run.
Inquisitor and Raider still have their niches where they are still the best possible ascendancy. They just are not the popular niches right now. Either could become the dominant ascendancy if streamers bring a build in either niche to the forefront of consumer fashion.
Chieftain, Assassin and Berserker need some serious loving though.
You have to work real hard to make Raider better than just going Deadeye though, right?
Raider just feels like a worse Deadeye, very much like Deadeye just felt like a worse raider before the ascendancy overhaul.
it depends on the build. deadeye generally outclasses it for projectile builds (except molten strike which is fairly comparable between them i think but its very build-dependant), in particular when it comes to clearspeed. raider has better defenses and is much better for any melee ranger (which are unpopular rn but not necessarily bad). and the reliable buffs raider has during endgame bosses does make a big difference, but its just not what most players are concerned with right now.
a big part of the discrepancy comes from the MF meta, in which clearspeed beats everything and none of raiders benefits really shine. delve alone may be sufficient to bridge that gap since it appears to be fairly close-quarters and defenses will be more valuable.
Mh, what you're saying makes sense.
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A lot of people don't want it according to the Riot surveys. ¯\(ツ)/¯
And with good reason.
Forced voicecoms with non-english speaking adolescent pre-voice crack kids (as most are outside of the NA server) is not fun and doesn't help teamcoms at all.
but it definitely elevates gameplay, see overwatch and dota for example, sure it's toxic, but i think the option to opt in(like the button on league voice) is good, and the players that afraid of toxicity can just not click the button.
Dota has a much more mature audience than league does (sadly). I never played OW, so I can't say anything about it.
Completely this. Nowadays it's not uncommon for me to see people flame the jungler for NOT helping shove out a wave. A few years ago people would have raged if their junglers taxed a single minion. Macro concepts like back timings, invading with pushed lanes, and how to split push have improved drastically among the general player base. The game is more macro-centric than ever. Champions like TF and A-Sol have absurd winrates for a reason, and it's not because they are the most mechanically challenging champions to play.
At least in high gold elo people still flame and threaten to afk over ever laneminion the jungler dares to even move close to.
Nothing has changed. I'd even argue that the vast majority of the playerbase has gotten worse at playing the game and the role, rather than their champion, over the last 3 years or so. Maybe every tenth laneopponent bothers to set up a freeze when they could zone me off.
I am mechanically trash but I am capable of playing around mechanics like pushing and freezing and resetting waves for backs. Almost noone does that even though it's stupidly easy. Ahead as Darius vs Nasus and his wave is slowpushing?Dont. Use. Your. Goddamn. Q. On. The. Wave.
Just lasthit and watch him not get a single q stack in the next 5 minutes.
Never happens. Players want to kill other players and use their abilities.
And I get that. I have a like 70% winrate on Nasus because people are completely incapable of not hardpushing waves and dealing with an enemy that's content just sitting under his tower and lasthitting there for 15 minutes anymore, because everyone always wants to fight, and does. It's way more fun when you bash your laneopponents head in. It also makes you feel less powerless about that yasou in midlane that keeps trading kills because a 10-10 yasou is still stronger than a farmed 0-0 toplaner.
But even to me who really likes intricate macro-decisions over mechanical outplays that becomes boring so I only play Top like once every 5 to 10 games.
The focus in mid-elo has definitely shifted from playing the game to playing the champion even more than it was the case a couple of years ago.
jugg is the 2nd most played ascendancy into late game in HC Incursion, it's already viable, occultists always gets no 1 in hcssf race, the current POE is quite diverse with maybe two or three mechanics / ascendancy that are not "competitive" enough.
Occu always gets no1 in HCSSF because of one madman that is aila.
There are a grand total of 2 Occus in the top50 of SSFHC Flashback right now, as opposed to 12 sabos, 5 Deadeyes, 6 Ascendants, 7 Eles.
Occu has a 3% share in SSFHC flashback, more than only Guardian, PF, and Zerker (at 2% each). In SSFHC inscursion, it still has a 3% share, which puts Occu 10th out of 19 (lul).
Sab and Ele are two steps above anything else except softcore tradeleagues (where Deadeye is up there with the two).
To be honest, sometimes it can take you half an hour to actually get into a fucking game. If I have just waited ages and I don't have all day to fuck around waiting for a second game to start, I will vote no.
Not in ranked though.
In what non-ranked mid-challenger+ gamemode do you wait 30+ minutes in queue?
Reddit overreacting like usual, Con just been nerfed, further rune nerfs on their way. Probably putting something in place to see how it works out? When the person's title has a typo in it, you know they read this, ran to Reddit as fast as they can to cry about it. Just because Yas now plays in the LCS, he hasn't changed much at all if any, the meta might be slightly better for him
Also IE, got cheaper but lost dmg. Still doesn't feel too great on him but still, the ult buff I like, so many champs ults work like an execute, veigar for example. Yasuo already has a situational ult. He hasn't been buffed in ages.
Personally would have rather had base attack speed or scaling buffed but this is also nice to see for once.
He hasn't been buffed in ages because he DOESN'T NEED TO BE BUFFED.
He is already played in competetive, what more do you want? Does he need to surpass Zoe again as the most hated champ?
Its a bonus ad ratio, so it could be compensating for the decreased slot efficienty he reaches come late game while also making his damage more ult reliant and thus easier to counterplay.
In order to make his damage more ult reliant they would have to MOVE damage from his abilities into his ult.
They straight out buffed it. This doesn't make him more ult reliable, it just makes his ult stronger.
Also, slot efficiency is literally only relevant once you pass 5 items. In every other regard, the buffs to PD and IE (Yes, it's a buff) also buffed Yasou as those are now more cost efficient and allow him to hit his powerspikes much earlier.
logout is 1 action, different flasks several actions. the consistency in their macro logic is completely fine.
also, it's not that easy. they have 2 choices when someone quits the game/disconnects - either remove the character instantly/as fast as possible from the server or leave them online for a time (like d3 does afaik, or at least did). the first option means what we have in poe: instant logout to prevent death is possible. the second option means what you have in d3: if you have a dc, your character has to survive for 20-30 seconds on its own.
if they went with option 2, reddit would definitely be completely filled with whine posts about it. and poe was never ever balanced around being able to survive 20-30 seconds without dying. option 1 means threats have to be fast. so.. what would you prefer?
i would also like to add that there are thousands of people consistently playing hc without dying constantly. with enough knowledge and skill, you definitely can avoid 99.9% of all rips. reddit emphasizes on bullshit rips due to obvious reasons, but the vast majority of rips are due to player error.
I mean, there is middle ground between instant and 30 seconds.
About 30 seconds of middle ground, in fact.
5 seconds delay would be absolutely fine.
There is ~6s delay when you dc and you already have 99% chance to die if you are in combat. They let us use logout macro to prevent us dying from crashes (your character being helpless until the game is notified you've quit, 15/20 seconds later).
I won't argue about how having a log out macro is fine or not, but in my case it made me learn so much. If I die, i'm back at leveling for 8 hours, i'm used being careless again until I encounter the same dangerous situation and I rip again. Being able to survive some rips and living another day is good because I will be able to process my death, adapt my strategy and see how it works. Nowdays I dont even need the macro, and you could see that many hc pro does not even use it anymore
I am not saying just put a delay in.
I am saying put a delay in so you can STOP BALANCING around instant logout macros.
Which would, in turn, mean that you would not get instantly oneshot when you DC.....because damage doesn't need to kill you in .1 second for it to matter at all anymore.
And if you don't use a logout macro anymore, according to your own post, you already have that delay anyways (and more, 15-20 seconds according to yourself).
You know that you can sell transmutes for 4 scrolls of wisdom each, right? ;)
I still dont gget the hate CertainlyT gets. The only champ that is a joke is IMO Zoe and not because of the insane DMG but because of the RNG element of her W.
Just look at the champs he designed:
Zyra: Strong on release because her DMG was OP af but was adjusted just fine
Darius:Really boring kit but yet interesting Champ
Thresh:At the times broken but after he was balanced for a long time one of the best supports
His reworks were WW Cait Graves Morde. Besides the Morde Rework i feel like they were all pretty good.
I think CertainlyT champs are pretty good. I mean there are other Champions that are/were as troublesome as some of him. Just look at rework gp or release Diana/Ahri. All three were pretty broken.
He is the creator of the two most hated champions in the game by FAR (Zoe, followed by Yasou. The distance between Zoe and Yasou is only close to the distance between Yasou and everyone else), his reworks until Akali were fine but only because he was kept on a very short leash and he hated that he could not load more shit into their kits (he said so himself after the WW rework).
Every Champion touched by CertainlyT has descriptions filling 2 pages in size 8. Each. And they each interact with each other in some way.
Zyra also was a NIGHTMARE for the longest time until she got nerfed and reworked into being sona-levels squishy, her plant-aggro got reworked.
And the thing isn't that they are too strong. it's that they're obnoxious to play against.
EDIT: Not to forget Kalista, who, at any and all times in existance, always was either dipshit broken pickban material, or completely and utterly useless because her kit is so unbalancable.
CT's champion design sucks for a PvP game, that's about all there is to it. Single-player game designed by CertainlyT would be an insta-buy from me.
His Leaguechamps are instant-bans instead.
Yasuo is mainly hated because of the players that play him. I dont think Yasuo is a bad designed champ and I think there are many people that play Midlane and agree with me. Just because Yasuo has a few mechanics that are hard t play against does not necessarily mean he is obnoxious to play against. Yasuo has also a lot of mechanics that you can abuse when playing against him. And I feel like this is a healthy design for a champ.
Just look at champs like LB or Fizz. Once they get in ur range they can kill you. Champs like LB and Fizz also limit your possibilities what you can play mid. Because when you play a squishy champ you will just get destroyed. Personally I feel like this is a far worse problem than getting outplayed by a champ like yasuo.
Also I totally disagree with your statement that Zyra was broken for all her time after her rework. Zyra had not unique mechanic that were hard to balance. It was just her numbers that were too high. Here you can see some champs are just easier to balance than other. Look at champs like Ziggs/Lux/Yi. Once those champs are too strong it is far more easy to nerf them. Because you need just too adjus their numbers. CHamps like Azir or Thresh for example are far harder to balance.
Zyra was pretty broken before her rework and the plant-aggro-rework.
But I agree that Zyra us mostly a numbers game, she is the one CT-Champion that does not stack utility upon utility upon utility upon some dashes.
And yes, there are other champions that limit what you can play against them, but it's definitely not only the players that make Yas obnoxious.
Maybe you enjoy being "outplayed" by a Yasou dashing all over the place with your skillshot based champ, and then when you hit him, his passive shield absorbs it, and then when you hit him again, he still has windwall, and that he has hard-cc gank setup or followup, but many others don't.
And you can totally play squishies into LB or Fizz. Sure, if they get 2 or 3 kills ahead you won't do jackshit anymore, but the same is true for yasou, but for yasou, he can and will still murder your ass when 2 levels down if you misstep once on just about any ranged character.
And none of that disputes that the most hated champion by a nautical mile is designed by CT (Zoe), the NEXT most hated champion by a mile from all non-zoe champs is ALSO designed by CT, the most oppressive ADC of all times that seemingly cannot be balanced and is either complete trash or completely dominating is ALSO designed by CT (Kalista).
The problem with CT is very very nicely summed up in the Akali Reveal: He wants his champions to be able to outplay EVERYTHING if played correctly.
There is just one teeny tiny minute problem with that:
If the CT champion can outplay everything, that in consequence means that, if the enemy is good enough, you cannot EVER outplay the CT chamion.
And that, my friend, is why CT designs obnoxious and shitty champions that Lol would be better off without.
what about vortex?
Sucks at clear. Is meh at best against bosses. Looks terrible.
I'd also add that FP has the downside of not working in narrow corridors/maps.
why do you need to convert whispering ice to fire? how does that benefit the spell at all? (and if yer converting to fire, why not just use firestorm?)
WI scales twice with intelligence (base damage of icestorm, and mod on whispering ice). It is also a free 7-link since you do not need to link the staff.
CtF is a decent support to begin with, and you can reach 100% conversion with Avatar of Fire. This also allows you to use the very efficient Snowforged Cluster.
You the proceed to cast your Icestorms via CWC, bypassing the very slow castspeed of Icestorm (and firestorm) with a low-level Scorching Ray, which also debuffs the enemies fire resistance, and means you need almost no mana, allowing you to reserve essentially your entire mana pool (and actually your whole manapool with a piece of elreon-jewelery).
Since Icestorms leave chilling ground, you don't loose the slow even with full conversion.
Since you are stacking Int, you can reach very high ES-numbers with relatively low passive-point-investment, much more than you would going life on just about any other spellcaster, and allows you to take more damage- and QoL notables.
The big downside is you are using a staff, hence you are really slow, and the clearspeed is kinda meh due to the double delay on your damage (need to channel SR, then need to wait for the ice to fall).
Your single target damage is absolutely nuts though. And if you get your hands on a mana as ES watchers eye, your ES goes completely through the roof (as int stacking naturally also gives you insane amounts of mana).
TL;DR: Converting to fire allows you ignore castspeed at little cost as your channeling skill also acts as a more-multiplier.
EDIT: You can actually play WI totems or traps without conversion. The most common variant is the CwC-variant though, playing as scion (offensive variant, hits 2k Int) or Guardian (defensive variant, absurd ES numbers at zero investment).
i guess it won't be possible, since you can't use a vaal orb on a corrupted one?
What vaal orb?
Altar of Corruption double-corrupts.
The post asks if, through altar, it is possible to get a Malachai's Vision with a corruption implicit.
The primary counterplay against ADCs lategame is and always has been to kill their squishy non-mobile asses with your higher burst damage before they out-dps everyone.
The primary counterplay against ADCs earlygame is and always has been to not let them get to lategame comfortably as they're sitting ducks early.
There is loads of counterplay against ADCs, stop kidding yourself.
It would be susceptible for exploiting. I think more or if not all threshold jewels should be available as a quest reward, that way you can still get them reliably without it being exploitable. A vendor recipe is not a good solution.
....how would you exploit that?
Flood the market with threshold jewels by spending 20 GCPs and leveling a gem to lvl 20 (or leveling it twice)?
Lol. Even the most expensive threshold jewels right now cost only 10c.
It's not about this specific example, it's rather about a reason why GGG would not want to implement a vendor system. Playing devil's advocate here mate.
But vendor recipes are already a thing and they are adding new vendor recipes somewhat regularly even (loreweave/ex shards).
As long as nothing valuable is the outcome, a vendor recipe can never be exploited.
So what you're saying is... both games have the same policy.
Not at all.
In eve, anything goes. You can scam people. You can claim people scam other people. You can publicly denounce and endorse others and it is up to them to figure out if you are trustworthy.
In PoE, you can scam people, and you can publicly endorse others.
You cannot claim people scam others, and you cannot publicly denounce people.
Essentially, PoE has HALF the policy of what Eve has, and scammers can abuse (and are abusing) the shit out of that.
Both companies don't care about scamming, but CCP has more rules regulating it than GGG.
Or to be more precise, both companies have rules about social interaction, and no rules against scamming.
CCP has more rules regulating it?
Don't make me laugh.
GGG painstakingly removes any negative feedback on anyone and anything.
GGG has no rules against scamming, just calling out scamming.
Which does not make Wraeclast a "harsh place", but rather a sanctum for scammers as their actions are non-sanctionable (which is fine), but any reactions are (which very much is not fine).
Either you allow people to be jackasses, but then you also have to allow people to call them that, or you don't.
But a stance of "scamming is fine, talking about scamming is a bannable offense" is, frankly, nothing short of ridiculously stupid - and inconsistent to boot.
Scamming as of right now is a one-way street and purely a net-gain.
Usually, in games where screwing people over is allowed and even encouraged (e.g. Eve), it comes at an opportunity cost. The other person can try to find and kill you, you can loose the trust of others, as you get called out on it, and so on and so forth.
All that is not the case in poe. Scamming has no opportunity cost. You run no risk when scamming - none at all - as you are protected from any backlash for your scumbag behaviour by GGG, as the only player interaction is in trade (where no backlash is possible as it can never be forced) and communication (where GGG makes sure that any negative comments about you will be promptly deleted, even if presented with proof).
Even if you somehow manage to rack up a reputation that impedes your ability to keep scamming, GGG actually GIVES YOU THE CHANCE TO CHANGE YOUR NAME, giving you essentially a clean record until the connection to your previous name is made by scamming enough again. And if that happens, you can just go and have it changed again.
Scamming in Eve is part of the core game concept, including opportunity cost and opportunity to punish scamming vigilante-style with a self-regulating community.
Scamming in Poe is not part of the core game concept- poe is, in essence, a single/small party game, not a MMO, all gameplay happens instanced, interaction with random other players is limited to trade and chat - and in addition to that, it has no opportunity cost or risk, very unlike eve.
Stop comparing PoE scamming to Eve scamming, those aren't even remotely comparable.
And this is new?
DFG, Thunderlords/DF, + 20+ flat pen from runes, + several percentage points of free damage boost and free AP from masteries, ignite. Let's not forget the mastery that gave AP when you summoner was on cooldown as well.
Nothing new about what this Zoe did. Was pretty standard in let's say S3. Mage missed half their combo - who cares, DFG alone nuked you, lol.
She didn't miss half her combo.
She's a pokemage that missed ALL her abilities, every single one.
No mage in the DFG-era could do that on one item. DFG+autos wasn't enough to kill someone, not even on Ahri with her w being unmissable and all.
You're kidding right? You have to be. Morg Q last a full 1.5 seconds, and is one of the easiest "skill" shot to hit due to its insane hitbox. Zoe's last... not even that, and damage is based on what hit it.
You just have no idea what you're talking about. Please learn the game.
Well, same to you I guess.
I suggest watching a couple of pro-games where zoe is picked and see how people get oneshot when they get hit by bubble from 3 screens away.
And if they do get bubbled its due to lack of warding. Yeah even pro players forget/refuse to ward.
Well, you are clearly delusional if you're seriously trying to tell people that zoe doesn't oneshot people that are bubbled.
Was nice talking to you though.
And then after a month of running with HH get back to normal league = so fun.
I kinda agree with Tarke when it comes to that - too crazy events gonna kill normal leagues.
tl;dr: Please no, GGG!
How is this an argument when you can run a HH in the league?
People have their Headhunters after a couple of weeks to a couple of months if they want one, and then have a "HH mod" on every map, and somehow, they STILL start again in the next league where they don't have a HH.
If your argument were the case, the existance of Headhunter would cost hundreds to thousands of players every league by virtue of Headhunter existing and one not having one at the start of the new league.
Grind 150-200 hours for something vs get it for free - do you see any difference?
This whole game is about grinding. If you take the grinding away whats the point of the game? What would happen if you would take a ball out of a soccer/football game, would running around the field without any purpose be fun?
Sure, we can argue about that. However, Tarke in his video has shown some info from Riot where they said that too much crazyness is bad for the game and they had some data. Player always wants more but at the same time will get bored more and more if it's handed to them just like that. You need some goals to keep you interested.
You're acting as if the Headhunter mod would be on every area all the time. It wouldn't be.
Counter-argument: Getting to experience the blast that is having HH-mods at a short event like Flashback will make people want to experience it more often, making them farm more to experience it in a normal league.
You don't have to make HH mod avaliable every flashback or race, but y'all are talking as if adding it to a flashback- or mayham race would kill the game.
It wouldn't. Otherwise, they wouldn't do it in China.
Mate, I just check wiki, the result is:
MAGIC DAMAGE: 40 / 65 / 90 / 115 / 140 (+ 30% AP)
ADDITIONAL MAGIC DAMAGE: 12 / 19.5 / 27 / 34.5 / 42 (+ 9% AP)
MAGIC DAMAGE: 40 / 65 / 90 / 115 / 140 (+ 30% AP)
ADDITIONAL MAGIC DAMAGE: 12 / 19.5 / 27 / 34.5 / 42 (+ 9% AP)
Maximum damage: 224+48% AP
TOTAL MAGIC DAMAGE: 75 / 105 / 135 / 165 / 195 (+ 55% AP)
TOTAL MAGIC DAMAGE: 75 / 105 / 135 / 165 / 195 (+ 55% AP)
Maximum damage: 195+55% AP
By my quick maffs, the break even point is 414 AP, after 414 AP, Zoe's W will deal more damage.
Except you almost never hit all 3 foxfires on the target that you want because it also jumps to minions, where you always hit the full damage from spell thief
Note that while you have to play it out, your opponent is likely left with no permanents on board and no real decisions to make. If they're stalling each turn, it's going to be slow play.
If they're stalling, it's actually stalling and not slow play ;)
I feel like it was introduced yesterday, and I still regularly forget to scry after "going to paris".
Three years ago ALREADY it is :o.
If you want to permafarm your Eldered map, you uncomplete guardians for better map-sustain.
The gain (which is pretty massive) is that you can farm your T16 of choice.
The loss is that you loose easy access to Uber Elder.
Seems pretty good to me?
It's called opportunity cost.
You're not supposed to be able to do everything at the same time at maximum efficiency.
You have to make trade-offs. It's like making trade-offs between defense and offense, between single target DPS and clearspeed, and so on and so forth.
Tradeoffs are often a good part of game design. Deciding which part of end game content you want to pursue should be limited by build more than by atlas.
The thing is, you CAN pursue both an eldered T16 and uber elder.
You however choose not to pursue uber elder in favour of focussing more on your eldered map.
See it this way:
The standard is to have all 5 T16s completed, allowing you to spawn uber and run a non-guardian T16 every now and again.
By uncompleting the Guardians, you actively choose to not spawn uber elder in favour of getting 5 times as many Eldered T16s.