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139

Just Cause 3 Units

Animation: Link (Credit /u/sanktanglia)

Rico Rodriguez

Tether
Tether is no longer chosen enemy skill, it's just a single damage/stop

Triple Spray
Triple Spray is no longer chosen enemy skill, just 3 damage (7 hits each) to random enemies
The frame is unique, it's 7 frame delay continuously, if it hit 1 enemy, from 42 to 182. Not only does this have high hit counts (21 per cast), it has backload damage too, pretty much guarantee close to 4x avg chain mod.

Chaos Object Homing
Changed from weird walking thing to standard Octaslash family, gumi's new favorite.

Master Saboteur
Additional petrify resistance

Mario Frigo

Rebel drop - Dionysus PLDS-H
Divine Ruination frames

His TMR has machine killer 50%. and seems to stack, but this might be changed later. RIP, changed to not stack.

Annika Svennson

I've got this!
Chainsaw frames

Teo

Enhancements

No new enhancements, but enhancement descriptions are added.

Zargabaath

Rejuvenate
(+1) Regenerate HP and MP for one ally over time
(+2) Boosts HP and MP recovery amount over time (high) Boosts turns in effect for HP and MP regeneration over time (mid) Automatically revive an ally one time. Increases MP consumed (great)

Archadian Light
(+1) Boosts ATK, DEF, MAG and SPR increases (mid) Increases MP consumed (mid)
(+2) Boosts ATK, DEF, MAG and SPR increases (mid) Boosts turns in effect (low) Boosts resistance to stop. Increases MP consumed (great)

Word of Law
(+1) Boosts turns in effect (low)
(+2) Boosts damage reduction (mid) Boosts turns in effect (low)

Authority
(+1) Boosts ATK increase (low) Boosts MAG increase (low)
(+2) Boosts ATK increase (low) Boosts MAG increase (low) Boosts DEF and HP when equipped with a sword or large sword. Boosts SPR and MP when equipped with a katana, hammer, or spear

Ability description with number: Boost ATK by 50%, DEF/HP by 20% when equipped with a sword or large sword, and MAG by 50%, SPR/MP by 20% when equipped with a katana, hammer, or spear

Ashe

Power Seeker
(+1) Boosts MP when equipped with a sword
(+2) Boosts ATK and MAG increases (high) Boosts HP when equipped with a sword

Heaven's Fury
(+1) Boosts damage amount (mid) Boosts HP restoration amount (mid)
(+2) Boosts damage amount (mid) Boosts HP restoration amount (high)

Rasler

All Resist Light
(+1) Boosts turns in effect (mid)
(+2) Boosts light resistance increase (mid)

Royal Obligation
(+1) Boosts turns in effect (low) Boosts damage reduction when active (mid) Boosts chance of taking physical damage (mid)
(+2) Boosts turns in effect (low) Boosts damage reduction when active (high) Boosts chance of taking physical damage (high) Boosts DEF and SPR. Increases MP consumed (high)

Vanguard Slasher
(+1) Boosts SPR when equipped with heavy armor
(+2) Boosts HP when equipped with heavy armor. Boosts HP, DEF and SPR when equipped with light armor

Xiao

Perfect Balance
(+1) Removes skipping of next turn. Boosts ATK and DEF increases (high) Boosts HP restoration amount (great) Boosts MP restoration amount (high)
(+2) Boosts ATK and DEF increases (high) Boosts HP restoration amount (great) Temporarily adds chance of counterattacking when an ally receives a physical attack. Increases MP consumed (high)

Unleashed Chakra
(+1) Boosts ATK increase when berserk (high) Boosts chance of being targeted (great)
(+2) Boosts ATK increase when berserk (high) Reduces damage taken for three turns for self. Automatically revives caster one time

139

Thanks! u/Cysidus has the name of this event/trials been data-mined or translated yet? Do we know what it will be called in GL?

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2 points · 6 days ago

It'll probably be called "2nd Anniversary Short Story". You can check nemeses page and find the short story section.

2 points · 8 days ago · edited 8 days ago

Thanks this is incredible, been trying to work this out for months

Edit: Any idea how POD chaining interacts with this? Units appear to both walk but to different locations (maybe the difference between move type 1 and 2?)

Edit2: Also do you have any idea if it's possible to calculate the "offset" by the move/motion type? Currently its a hidden value as far as I can tell but I'm definitely not as proficient at reading data as others here

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2 points · 8 days ago · edited 8 days ago

If it's AoE you will walk to the middle, instead of in front of the enemy for ST.

Their offset cannot be datamined.

Every type except "None" have a walking component, as they will go back to their starting position for each cast so they are always a variable. There is no easy way to determine the offset for walk since each enemy will have different location sent by the server every time you enter a battle, as that data isn't stored in the client.

You will have to find an offset formula based on their euclidean distance, and datamine their location every time there is a new enemy you want to calculate.

I'm trying to find a decent example but an offset out of the norm (not 16) isn't always linked to moving chainers, I was wondering if you could find any correlation at all with it

Found one: Onion Knight's Onion Slice has an offset of 14, but has the same move type (4) and motion type (2) as Divine Ruination, which has an offset of 16, I guess it's not linked to either of those values

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Yeah those aren't listed in the data as far as I'm aware. It must be handled by the animation system and something is causing them to have lower delay than usual.

157

Rico Rodriguez

https://exvius.gamepedia.com/Rico_Rodriguez

Triple Spray
7 Hits, Idle
20, 27, 32, 39, 46, 53, 60★
Attacks 3 times, can be DWed for 6 times

Chaos Object Homing
10 Hits, Walk
2, 10, 18, 26, 34, 42, 50, 58, 66, 74

For his TMR, the evasion is usable by everyone, while ATK+20% is for JC units only.

★ Frames clarification: It has same frame delay as Divine Ruination but different startup frame. However, I've found out that Ang's similar skill types have an unaccounted delay per cast. It's likely that this type of skill has a latent delay to it. So in short, we don't know exactly if this will chain or not until we get our hands on it.

King's Knight Enhancements

https://ghostbin.com/paste/srnsv

2nd Anniversary Exchange

Uses 2nd Anniversary Medal to exchange. The anniversary countdown bonus has 1400 medals, and there might be more.

Name Price Limit
10+1 Summon Ticket 1200 1
Trust Moogle 5★ 900 1
4★+ Guaranteed Ticket 600 1
Rare Summon Ticket 200 1
2nd Anniversary Ticket 100 4

World Cup Stuff

New Materia

Keeper's Gate: Increase DEF and SPR (15%)
Defender's Barrier: Increase HP (15%) and DEF/SPR (5%)
Midfielder's Potential: Increase ATK/MAG (15%)
Striker's Roundhouse: Increase ATK (20%)

New Item

Soccer Jersey (Clothes)
ATK+7, DEF+23, Effect: Evade (10% evasion)

NRG Restore Potions

Cap increased from 199 to 999.

157

Hey, u/Cysidus could we trouble you to clarify this please? Also off topic, but any chance of the wiki listing the summoning rates for the 10% and 30% rainbow tickets?

EDIT: Saw the footnote for the evasion, thanks!

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Original Poster7 points · 11 days ago

ATK+20% is for JC units only, the rest are usable by everyone.

The exact summon rate for those are still unknown, since it's not listed in gacha rate list, either GL or JP.

140

FFIV Units

Pure Summoner Rydia

  • MAG+20% => Rod Mastery (+50%) Replaced, not new addition
  • Eidolon Bomb Explosion: 18x => 21x

Atoning Dragoon Kain

  • Piercing Darkness/Aqua/Air: 11 hits => 14 hits, Martial Arts - Heaven Shift frames
  • Sonic Gale: Wind imperil added, frames changed to Piledriver+2 frames
  • Dragon Killer (Phys 50%) => Dragon Killer+ (Phys/Mag 75%) Replaced, not new addition

FFIV Exchange

  • Gungnir available for 12k
  • Carnelian Signet's counter chance increased from 10% to 40% (max 1/turn)
  • Frying Pan adds 15% HP
  • Trust Moogles, limit 2 each: Love, Brotherhood, Arcturus, Ashe's Ring, Sworn Six's Pride - Wind, Proud Fencer, Leichtpanzer, Aqua Blade, Tonitrus
  • New materia are now limited to 8 each instead of 4.

Translation

  • Degumin => Tegmine
  • Adferra => Aldhafera
  • Note: The wiki was using Adhafera, but Aldhafera is also a proper designation. Other designations: Adhafera, Aldhafera, Adhafara, ζ Leo, 36 Leo, BD +24°2209, FK5 384, HD 89025, HIP 50335, HR 4031, SAO 81265, GC 14107, NSV 04804, WDS 10167+2325A.
  • Many minor changes to skill names.

Summon Drop Rates

The drop rates page, found in the summon tab, has been changed. There is now an extra button to load the detailed summon rate. It doesn't work the page works on some people but not on others.

Enhancements

No new enhancements, but King's Knight's enhancement descriptions are added.

Ray Jack

The Stuff of Legend
(+1) Boosts light resistance increase (mid) Boosts ATK and DEF increases (high)
(+2) Boosts turns in effect (mid) Boosts ATK and DEF increases (high)

Sword Mastery
(+1) Boosts ATK when equipped with a large sword or katana
(+2) Boosts ATK increase when equipped with a large sword or katana (high)

Order of the Blue Wing
(+1) Boosts damage reduction when active (high) Reduces chance of taking physical damage (high) Boosts DEF and SPR
(+2) Boosts damage reduction when active (high) Reduces chance of taking physical damage (great) Adds chance of escaping death when HP is above a certain point reduction when active (high)
Ability description: Boost DEF and SPR by 20%, chance of taking physical damage for ally, and chance of escaping death when HP is above a certain point

Sacred Strike
(+1) Boosts turns in effect (mid) Reduces MP consumed (low)
(+2) Boosts damage amount (mid) Boosts hit count (low)

Kaliva

Promotion
(+1) Boosts SPR increase (mid) Boosts turns in effect for SPR increase (low)
(+2) Boosts SPR increase (mid) Boosts turns in effect for focus healing (low)

Icicle Press
(+1) Boosts ice and water resistance reductions (high)
(+2) Boosts damage amount (mid) Boosts turns in effect for focus magic (low)

Path of Wizardry
(+1) Boosts MAG. Boosts MP
(+2) Boosts MAG increase (mid) Boosts SPR
Ability description: Boost MAG by 50%, SPR/MP by 20%, and boost MAG when armed with a one-handed weapon with the other hand empty

Barusa

Adventurer's Guardian
(+1) Boosts damage reduction rate (mid)
(+2) Boosts turns in effect (low) Increases MP consumed (high)

Protector of Olthea
(+1) Boosts maximum damage reduction when active (mid) Boosts chance of taking physical damage (low)
(+2) Boosts maximum damage reduction when active (mid) Boosts chance of taking physical damage (low)

Force Field - Magic
(+1) Boosts magic damage reduction (low) Boosts SPR increase (mid)
(+2) Boosts SPR increase (mid)

Force Field - Attack
(+1) Boosts physical damage reduction (low) Boosts DEF increase (mid)
(+2) Boosts DEF increase (mid)

Toby

Grand Larceny
(+1) Boosts damage amount (mid) Boosts wind resistance reduction (low)
(+2) Boosts damage amount (high) Boosts wind resistance reduction (mid)

Sleight of Hand
(+1) Boosts damage amount (low) Boosts ATK increase (mid)
(+2) Boosts damage amount (low) Boosts ATK increase (mid)

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According to EvilLaughtet its still 15%... So conflicted to who I shoulf trust :/

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New data update changed it to 15%.

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Enhancements

Full dump: https://ghostbin.com/paste/wpkpt

Small correction: (+1) Mystic thrust is now 8 hits, same frames as Mirage, Circular Saw, Octaslash, etc. (+2) Enhances Breath imperil if used after.

Update: Both Mystic thrust (or blitz) enhancements change them into non moving skills, so it does chain with Circular Saw and Octaslash, but not Mirage (unless used by Olive)

Translation

There are a lot of translation fixes for FF4. e.g. Studious Dragoon Kain => Atoning Dragoon Kain.
This doesn't mean FF4 is next week, btw.

The cute character called Potchika and their entire species have been renamed to Whyt. This is actually an FF canon, see: http://finalfantasy.wikia.com/wiki/Whyt

Nagi of the Iota Star description changed from male to female pronouns.

Yellow Balloon

It's 20% increased chance to be targeted, not 15%. Changed again to 15%.

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146

Note: Gumi frequently pushes several updates throughout maintenance, either adding missing data, removing data that shouldn't be there, or changing wrong data. This post will be updated to reflect that when it happens. Please come back after the maintenance finished to see the latest info.

Since this is a quick peek, I won't be listing known or unchanged stuff from JP.

Expedition

Supercite expedition now cost 7500 and rewards you 2 supercite each. Added new Violet and Yellow Supercite expedition. Same bonus unit and item, slightly different stats (MP instead of ATK, the rest are same).

Dungeon

New chamber of crystal for Violet and Yellow Supercite is added.

Items

The reward from the fanart raid are all GL exclusive, but they have same stats as JP's item counterpart, just different name and icon.

Santa's Hat II => White Bandana
DEF+9, MAG+15%

Santa's Clothes II => Vestment of Prayers
DEF+21, SPR+15%

...etc. Check in-game news for the rest.

Retranslation

Frost Fall => Frostbite
Elfreeda's Frost Fall not Christine's

Enhancements

No new enhancement, but new descriptions are added. NO REBERTA DESCRIPTION YET.

Mercenary Ramza

Blade of Justice
(+1) Boosts damage amount (mid)
(+2) Reduces ATK and MAG for one enemy. Boosts effect (high) and turns in effect (low) of weapon break and mind break next turn

Branded Heretic
(+1) Boosts SPR with equipped with a robe
(+2) Boosts ATK and DEF when equipped with light armor or heavy armor

True Justice
(+1) Boosts DEF and SPR with equipped with a heavy shield
(+2) Boosts DEF and SPR increases (mid) Boosts HP

Stone Throw
(+1) Boosts damage amount (high) Targets all enemies. Temporarily increase chance of being targeted for self. Increases MP consumed (high)
(+2) Boosts damage amount (great) Boosts turns in effect (low) Reduces damage taken for 3 turns for self. Increases MP consumed (high)

Zyrus

Blood Scar
(+1) Reduces HP consumed (mid) Boosts MP restoration amount (high)
(+2) Reduces HP consumed (mid) Boosts MP restoration amount (high) Fills own LB gauge

Blood Rage
(+1) Boosts turns in effect when active (low) Increases HP required for activation (high)
(+2) Boosts limit burst fill rate increase when active (high) Increases HP required for activation (high)

Blood Rend
(+1) Boosts damage amount (great) Fills own LB gauge. Removes the need to use flare on previous turn for boosted damage
(+2) Boosts damage amount (great) Boosts LB gauge increase (low)

Blood Pulsar
(+1) Boosts damage amount (low) Boosts consecutive use damage (low) Fills own LB gauge
(+2) Boosts damage amount (low) Boosts consecutive use damage (low) Boosts maximum damage from consecutive use (high) Boosts LB gauge increase (low)

Orran

Nameless Song
(+1) Boosts active ability effect (mid)
(+2) Boosts active ability effect (high) Increases effects of random abilities. Increases MP consumed (high)

Durai Papers
(+1) Boosts MAG and SPR increases (high) Reduces MP consumed (great)
(+2) Boosts MAG and SPR increases (mid) Boosts fire, ice, lightning, water, wind, earth, light, and dark resistances increase (low)

Writer of History
(+1) Boosts SPR every turn
(+2) Boosts SPR increase (mid) Boosts fire, ice, lightning, water, wind, earth, light, and dark resistances

Meliadoul

Heaven's Blessing
(+1) Boosts DEF and SPR increases (low) Reduces damage taken for five turns for one ally
(+2) Boosts DEF and SPR increases (mid) Gradually restores HP for one ally. Increases MP consumed (high)

Chantage
(+1) Boosts recovery amount (low)
(+2) Boosts turns in effect (mid)

146

/u/Cysidus, how did you get the image with Madam's Manor on the wiki?

Could you give us the link of this news?

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Original Poster2 points · 1 month ago

I've made it myself from the in-game background image.

There's no in-game news regarding Madam's Manor, but it should be released in this story update.

4 points · 1 month ago · edited 1 month ago

Just want to remind everyone that the wiki is editable by everyone, if there's any missing or wrong info please contribute by editing them, otherwise it will stay missing or wrong.

You can edit clicking on the wiki button > edit source or hovering the section > edit source.

234

FAQ

When's Hyoh?
September.

How long is the content gap between GL and JP?
9 months.

When's 7★?
If it follows JP it should be early August. IF it's delayed I don't see it delayed further than Hyoh release, or they'll be missing a lot of opportunity there, unless we're not going with the JP awakening system.

Which (non-collab) events are late in GL?
I wouldn't call it late, but FF4 event is swapped with FF7, which pushes it back. No other unreleased events are late, we pretty much have caught up with JP in the same timeline.

What's the JP event schedule looks like?
From recent months it's pretty much locked with:

  • Exchange event, FF. Always on the 1st day of the month.
  • Story event, FFBE.
  • Steel Castle Melfikya. Often called item world.
  • Raid event, mostly collaboration.

JP also rerun exchange events, but it's not new event, and you can't purchase items you have previously purchased. Before item world, there were only 3 new events per month for a while.

3!? But there are 4 weeks in a month!
That's not a question. But yes, they were stretched to ~10 days each, or the story event ran 2 weeks with nothing else.

This is pretty much why we're starting to see rerun events or no new event for a week. If you take out the item world and collab, we're left with just two events per month from JP.

Rough event schedule

Rough event schedule. You can find the table used in Events wiki page.

Small correction: "Repeat event" should be "repeat collab", as the event itself might not be the same.

Update schedule

I've added this into Update Schedule wiki page.

Help needed: The JP update history on that page has been pretty much abandoned. We'll need volunteer to help maintain the list.

Miscellaneous

Maintenance

  • Once per week, on Thursday.

News

  • Once per week, usually on Tuesday or Wednesday.
  • Usually added during reset or a couple hours after.

FFBE YouTube video update

  • Once per month, usually on Monday of early-mid month, before any hyped event or feature.
  • Usually added during reset.
  • Other videos like guide or battle demonstration have no clear pattern.

Content

New event and summon

  • Once per week, on Friday.
  • Event and summon are largely tied together, with some exception.

Story event

  • Once per month, usually early-mid month. Following order from JP story events.
  • The most stable content update by far, with only one exception on August 2017 having two story events, but corrected immediately by having no story event on the following month. There has been no exception to the event order.

Exchange event

  • Usually once per month.
  • Event order is usually swapped around between 1-2 months compared to JP, but largely remains the same.
  • Always contain second week event, either exploration or challenge event.

Raid event

  • Usually once per month.
  • In JP, raid events are often associated with collaboration, which is why raid event are the most unstable and unpredictable event in the schedule. Many events are either modified, came very early/late, or don't come to GL at all.
  • Always contain second week event, either exploration or challenge event.

Seasonal and holiday event

  • All seasonal and holiday events are GL exclusive.
  • Observed events: Lunar New Year, Valentine, Easter, Autumn Moon, Halloween, Christmas.
  • These events combine some elements from other event types and may contain unique gameplay mechanics.

Story

  • Once per month, usually mid-end month. Following order from JP story.
  • As with story event, story update is one of the most stable content update. It's commonly used to compare content timeline with JP. Though there has been one exception, which made the timeline change from 8 to 9 months gap between GL and JP.
  • The one exception took place in Zoldaad story-line where it's split into 3 months instead of 2 months.

Trial

  • GL is very late compared to JP. In GL, they slowed down the release of trial due to unknown problem. In the same timeline, JP ramped up the release of trial to twice per month, one for Chamber of Arms, and one for Chamber of the Fallen/Indignant.
  • Unless the problem persists, you can expect at least one trial per month.

Enhancement/Ability Awakening update

  • Once per month, usually mid month.
  • Might happen twice per month if it's special awakening tied to an event.
  • Does not follow JP order, nor does it have the same awakening. Some are adjusted, and their cryst changed.

Feature

  • No clear pattern, but they are usually on time or early compared to JP.
  • Some feature might be skipped or replaced, like friend level or Chocobo expedition.

Reward

Free daily summon

  • Starts from the first Friday of each month, for 14 days.

10+1 Ticket and/or 5★ EX Ticket

  • Given from daily login bonus. Contains either 10+1 Ticket or 5★ EX Ticket on 28th day.
  • On May 2018, both tickets are rewarded on the same month.

Arena and raid reward

  • Weekly arena rewards are given 2 days after it ends.
  • Monthly arena rewards are given within a week after it ends.
  • Raid ranking rewards are given within a week after it ends.
234

What does it mean by fair game collab? I really want a Valkyrie Profile collab on Global and I'm waiting for any sign of a confirmation :c

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Original Poster3 points · 1 month ago · edited 1 month ago

It means that nothing is really stopping gumi from releasing them, unlike Monster Hunter.

  • Bravely Default has one JP only mobile game unit, which can be easily changed or removed.
  • Star Ocean collab'd with the JP only mobile game, but none of the units are exclusive to that game.

I forgot to mention SaGa collab also, but that series isn't really popular here, and most aren't localized.

So from now on we are gonna get a 10+1 ticket and a 5 star ticket each and every month?!

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Original Poster3 points · 1 month ago

We don't know. I've changed the wording.

4 points · 1 month ago · edited 1 month ago

Can you explain more about target reduction/camouflage, especially in these cases:

  • How would you arrive to these number: (40%, 40%, 20%)?
  • Does 100% target reduction means 100% avoidance of single target attacks?
Original Poster3 points · 1 month ago

Okay, as I did fairly limited camouflage testing - 132 samples isn't enough to always outdo RNG - I went back and did some more. I fused my Minfilias already, though :).

  • First, I used Minfilia (base unit), Emilia (50% innate + 50% from Concealing Cloth), Mystea (50% innate). I'd expect 67%, 0%, 33%. Instead, I got 59.33%, 8.67%, 32.00% based on 150 hits.

  • Second, I did the same, but gave Emilia Moogle Plushie, so 30% provoke and 100% camouflage. This time I got 42.0%, 34.0%, 24.0% also over 150 hits.

There's a couple of implications. First, it's not possible to reach a 100% reduction. Second, Provoke does indeed seem independent of camouflage; Emelia took 8% of the hits in the first test, and ~6% ([34% - 30%] / 70%) of the assumed non-provoked hits in the second test.

Considering that in all three tests, the camouflaged units (both 50% and 100%) come in a little higher than expected, I'm guessing camouflage reduces relative likelihood of being targeted towards some minimum base value. I'd guess that maybe it's something like relative_chance = 0.2 + 0.8 * (1 - camouflage).

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2 points · 1 month ago

Thanks for testing. Based on the Tanking 101 thread it mentioned that it's multiplicative, but the post it's linked to has scarce detail and I have never seen someone actually testing 100%. By the way, Great Raven's Cape is the only item with 100% target reduction.

101

Introduction

There is a new trend in JP trials. Enemies are getting passive stats boost now. I know Watcher Welter and Dark Shiva/Golem have them, and there may be more.

Dark Shiva has 2000 SPR and 30% passive boost, in effect giving her 2600 SPR. Why add an extra step and not just give her 2600 SPR right away? That's because the additional 600 SPR can't be broken and since it's passive it can't be dispelled.

This diminishes the effectiveness of breaks without making them immune altogether.

Note: Dark Shiva should be killed with fire physical damage, and not SPR broken. I'm simply using her as an example with her big SPR.

Calculating diminished break

You can calculate the effectiveness of diminished breaks with

100 / ( 100 + boost )

And then multiply that with the value of your break.

Boost Multiplier
30% 0.769
50% 0.666
100% 0.500
200% 0.333
300% 0.250

With 30% boost, 70% break would in effect became 53.84% break.

Watcher Welter: 50%
Dark Shiva/Golem: 30%

Proof

Dark Shiva's stats & AI

Control

Dark Shiva: 2000 + 600: 2600 SPR

Elly: 1999 MAG
6x Wind Magic (Neutral): 18664 damage. Screenshot

Calculated: 17244-20287 damage

60% SPR break

Dark Shiva:
[A] (2000 -60%) + 600 or (2000 -30%): 1400 SPR
[B] (2600 -60%): 1040 SPR

Elly: 1999 MAG
6x Wind Magic (Neutral): 34662 damage. Screenshot

[A] Calculated: 32025-37676 damage
[B] Calculated: 43110-50718 damage

Comparison between breaks

With diminished effectiveness, the difference between low and high break will also diminish. I'll be comparing specifically 50% and 70% breaks and what kind of an impact it has.

ATK/MAG break

1 - ((100 - [Diminished Break 70%])2 / (100 - [Diminished Break 50%])2 )

Boost Difference
None 64% less damage taken
30% 44% less damage taken
50% 36% less damage taken
100% 25% less damage taken
200% 15% less damage taken
300% 11% less damage taken

DEF/SPR break

((100 - [Diminished Break 50%]) / (100 - [Diminished Break 70%])) - 1

Boost Difference
None 66% more damage dealt
30% 33% more damage dealt
50% 25% more damage dealt
100% 15% more damage dealt
200% 8% more damage dealt
300% 6% more damage dealt
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218

Note: Gumi frequently pushes several updates throughout maintenance, either adding missing data, removing data that shouldn't be there, or changing wrong data. This post will be updated to reflect that when it happens. Please come back after the maintenance finished to see the latest info.

Enhancements

Full dump: https://ghostbin.com/paste/49axy

Bahamut Raid Coin

Stack size is still 9,999. If gumu employee is watching this post, please update it to 99,999! Update: Still 9,999.

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Note: Gumi frequently pushes several updates throughout maintenance, either adding missing data, removing data that shouldn't be there, or changing wrong data. This post will be updated to reflect that when it happens. Please come back after the maintenance finished to see the latest info.

Trial Banner Changes

Now with difficulty! Everything is the same as the one listed on wiki, even GL exclusive ones (Echidna 6★, Malboro 11★)

Scorn of the White Dragon is 6★, unchanged, so don't expect any meaningful buff.

New GL Exclusive Items

Materia: Magical Offensive

Increase MAG (20%) and MP (15%)

Materia: Demon Banisher (Unstackable)

Increase magic damage against demons (50%)

Key Item: NRG Light Sphere

Restores 20 NRG

Event Changes

  • Monster Carnival - LGD added
  • Dragonlord's Challenge is split into BGN and ELT
  • Erdrick Sword is only 120k
  • Ribbon is 12k
  • Unconfirmed: Metal Dungeon might be removed, since there's no mention on the news.

Unit Changes

Dragonlord

Kafrizzle
Before: 7x, 99 MP
After: 20x, 80 MP

MAG +30% => MAG +80%

Orochi

Shock and Claw
Before: 2x
After: 2.25x

ATK +30% => ATK +60%
MAG +30% => MAG +60%

Liquid Metal Slime

No changes.

Killing Machine

Trauminator Sword (TMR)
Before: ATK+105
After: ATK+114

Golem

No changes.

Robbin' 'Ood

Moon Axe (TMR)
Before: ATK+110
After: ATK+125

Slime

No changes.

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Unstackable Materia

True Spirit of Freedom added to the unstackable list. It's unstackable to itself, but is still stackable to Spirit of Freedom

Enhancements

Full dump: https://ghostbin.com/paste/kpvp6

Fryevia's FFB frames

From 
"attack_frames": [[40,  47,  52,  59,  66,  73,  80]],
"effect_frames": [[0,  0]],
To 
"attack_frames": [[70,  77,  82,  89,  96,  103,  110]],
"effect_frames": [[30,  30]],

Attack frames are identical to Divine Ruination, but the effect frames is 30 instead of 40. Effect frame is supposedly the delay between dual cast, using the first number. So it might not chain perfectly with Dual Wield Divine Ruination.

Update: New update has been pushed, and FFB frames changes again to

"attack_frames": [[70,  77,  82,  89,  96,  103,  110]],
"effect_frames": [[40,  40]],

It will now chain with DW Divine Ruination perfectly ٩( 'ω ' )و

225
196

New Items

Naga's Protection (Materia)

Boosts MP and SPR by 20%, and water resistance by 30%.

Naga's Blood (Key Item)

Restores 20 energy

Dragon Quest

Two new sets of missions are added, their dungeon name isn't listed but they don't exist on JP. One is a dungeon above Monster Carnival - ELT, and the other is a dungeon above Dragonlord's Challenge.

Several previous missions are changed.

Login Bonus

New login bonus texts are added.

BAHAHAHAHA

Someone put BAHAHAHAHA right below login bonus. This is just a random text, it doesn't mean anything since it's not formatted properly.

LOGIN_BONUS_SPECIAL_MAIL_TITLE_1005^Special Daily Login^每日特別登入^스페셜 일일 출석 보상^<br>Connexion quotidienne spéciale^Spezieller täglicher Login^Inicio de sesión diario especial
LOGIN_BONUS_SPECIAL_MAIL_MSG_1005^Special Daily Login^每日特別登入^스페셜 일일 출석 보상^<br>Connexion quotidienne spéciale^Spezieller täglicher Login^Inicio de sesión diario especial
BAHAHAHAHA

Another update removed the text. Looks like someone had their fun.

Vault of Hidden Treasures

New set of Vault of Hidden Treasures are added for 7 days total.

Tutorial Image

Lightning added in tutorial popup image.

Enhancements

A whole bunch of enhancement descriptions are added, but here's the only ones you care about:

Fryevia

Duelist Pose
(+1) Boosts MAG increase (high)
(+2) Boosts ATK, MAG, DEF and SPR when equipped with a sword. Boosts ATK and MAG when a single weapon is equipped in both hands
Explanation: The (+2) enhancement adds a new mastery and changes her DH into TDH, but does not increase its value presumably since it does not mention increase or increment level.

Cold and Confident
(+1) Boosts HP. Boosts ice resistance increase (low)
(+2) Boosts HP increase (mid). Boosts ice resistance increase (mid)

Second Intention
(+1) Boosts damage amount (great)
(+2) Boosts damage amount (great). Boosts damage amount after using ice saber or frost flower blitz

Frost Flower Blitz
(+1) Boosts damage amount (great)
(+2) Boosts damage amount (great). Boosts ice resistance reduction (high)

Xon

Master Thief
(+1) Boosts drop rate of items from enemies
(+2) Boosts gil obtained by defeating enemies

Desperate Strike
(+1) Boosts chance of landing a critical hit (mid). Reduces ATK and DEF decreases (mid)
(+2) Boosts chance of landing a critical hit (mid). Disables ATK and DEF from being reduced after activation. Boosted critical damage to one enemy after using waylay, lie low, rash impulse or twist of fate

Twist of Fate
(+1) Boosts turns in effect (low)
(+2) Boosts resistance to reductions to ATK, DEF, MAG, and SPR for all allies
196
48

Loading screen tips are tips shown during loading screen. This should be implemented in the game, judging from how many people not knowing about magicite holding.

Share any tips you have, and make sure they are SHORT. These tips are usually shorter than advice, but you can still put some short advice. No tips that are specific to 1 battle.

Protip: I'll compile your protips when editing beginner's guide in wiki.

Let me start:

  • There is no limit on how many magicites you can hold. Though the number only goes up to 999, you can check the actual number from magicites on the arena board.
  • When using any magicite to level your esper, hold down the magicite to use them rapidly.
  • You can quickly swap units or espers by holding and dragging them in party management screen.
  • Filter out any locked/unusable units or equipment by selecting "Craftable" filter. This is a mistranslation.
  • Gain a lot of money by repeating the last stage of a raid event. Use steal gil and double gil to quadruple your earning!
  • Some timed events end one minute before the top of the hour: 23:59:00 instead of 23:59:59.
  • In exchange events, bringing bonus unit will provide additional currencies, including one from a companion.
  • In exchange events, you can escape from any battle except for boss battles.
  • In raid events, you can escape from any battle and still be counted as a win.
  • You can only have one AoE (Area of Effect) cover activated at a time.
  • Esper fight counts as an exploration for daily quests.
  • There is no limit on how many claimed or unclaimed mails you can hold. Though the notification number only goes up to 99.
  • Mails have various claim expiry time. Some expire in 30 days, while some don't expire at all. There is no way to check.
  • Friend gifts don't expire at all.
  • Sending gifts to friends are free and don't use up your own resources.
  • Facebook friends don't count toward friend limit and will still work like regular friends.
  • In the companion list, you can check out their gear by long holding the unit.
  • Reset your game to refresh your companion list.
  • Once you bring a friend as a companion, they will no longer be usable for at least 3 hours, refreshing at the next top of the hour.
  • Bringing a companion that isn't a guest or a friend will prevent them from using evocation or limit burst.
  • You can set your companion party in the option. This allows you to change party without changing your shared companion unit.
  • There are over 10,000 Lapis obtainable from new sources every month, but the majority of them are time-limited.
  • Obtain 40 Lapis by doing 5 arena battles every day. Losing a battle will still count as one.
  • Obtain 50 Lapis or more by completing daily quests every day.
  • Before purchasing Lapis, check premium bundles to see if there are any better offer.
  • Every summon is calculated independently. If you haven't got any rainbow for a long time that doesn't mean you are due for one.
  • Complete rookie quests to obtain great rewards, including a free unit, Lightning.
  • There are 3 separate parties: regular, arena, and chamber of arms. Equipped gear and abilities are not shared between them.
  • If you are confident in your current arena rank, time it so you will gain up to 5 orbs after the reset, giving you an early advantage.
  • The game stretches to full screen. Some android devices allow you to change aspect ratio by going into Settings > Display > App Scaling.

Pretty sure timed events ends at 23:59:59, not 23:59:00

I've completed events when the timing shows xx:59.

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Original Poster4 points · 2 months ago

Must not be all events, I know certain raid events did this.

106

With the release of Yuna you'll see a new effect with evoke damage. This effect has similar properties as esper evocation, but calculated differently.

Properties

  • Fixed attack:
  • Bypasses all physical or magic resistance, mitigation, and evasion.
  • Affected by elemental resistance, based on the skill's element.
  • Not affected by dual wield. i.e. no dual cast from dual wield.
  • Not affected by weapon element.
  • Not affected by killer of any types.
  • Still chains normally.
  • EVO MAG will increase damage. Caps at 300%.
  • Uses evocation gauge instead of MP to cast, which is shared with the party.

Calculation

Ability

  • Always deal magic damage, calculated against enemy's SPR.
  • Uses caster's MAG and SPR, similar to hybrid damage.
  • EVO MAG increases damage as flat multiplier. e.g. EVO MAG+100% will double damage.

Damage: (Unit MAG2 + Unit SPR2 ) / (Enemy SPR * 2) * (1 + EVO MAG) * Damage Modifier * Lvl Correction * Variance

Alternatively, half the modifier, calculate one for MAG, one for SPR, and add them together.

Esper

  • Will either deal physical or magic damage. Each type is calculated differently.
  • Uses all stats, but physical damage uses more ATK/DEF while magic damage uses more MAG/SPR.
  • Esper's stats are used, not caster's. Equipped esper stats bonus has no effect on damage either. Caster may only increase damage through EVO MAG and specific damage up multiplier.
  • EVO MAG increases damage squared.
  • You will notice that Leviathan has higher damage modifier than Bahamut, however Bahamut has much higher stats, which scales better especially in synergy with EVO MAG.

Physical:

(FLOOR((ATK + DEF + MAG/2 + SPR/2)/100 * (1 + EVO MAG))²) * (1 / Enemy DEF) * Damage Modifier * Damage Up * Lvl Correction * Variance

Magic:

(FLOOR((MAG + SPR + ATK/2 + DEF/2)/100 * (1 + EVO MAG))²) * (1 / Enemy SPR) * Damage Modifier * Damage Up * Lvl Correction * Variance

Damage Up: 3★ Esper learns this passive skill, applied as a straight multiplier, separate from EVO MAG

106

Bypasses all resistance, mitigation, and evasion in all forms or damage types.

Its resisted by Non elemental Resistance such as in Calcabrina trial, where the dolls have "Elemental Resists: Non-elemental +50%."

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Original Poster2 points · 2 months ago

Fixed

95

TLDR - How much reduce encounter should I use?

If you are minimizing encounter in most exploration, 100 would be enough (counted additively). But if you are a hardcore bahamut farmer, there might be a value in having 150, though the effect would be minimal, if it exist at all.

Introduction

When I created the wiki, I used gaym as a source for the reduce encounter formula which I heard originated from Altema. At this point the game in JP was about 7 months old, so to test the reduce encounter effect they must have tested it before bahamut was released and with no other source of reduce encounter aside from Diabolos or Charm Bangle, both of them have a datamined value of 25.

The old theory was that the effect stacks multiplicatively. If you have 4 bangles, it would be calculated as 100 * 0.754 = 31.64%

The problem with this theory is that they assumed the datamined value to be a plain multiplier, and since it stacks, it cannot stack additively because -100% reduce encounter would mean no encounter.

Now that we have bahamut exploration, and higher reduce encounters (25 and 50), we can further test the theory, and whether it has any cap.

All tests are done in the Realm of the Dragon King. I chose a route and stuck with it for the rest of the test. I tried to be consistent in running path, but I can't claim 100% consistency. Something like 95% consistency should be expected.

Warning

Keep in mind of the low sample size and encounter RNG. Each run with 100 or higher reduce encounter takes me ~12m each, and I can't outsource my run to other people. This theory might be flawed, but we can only make educated guess with the available data.

Also, I've been extremely lucky and got 3 RoD mats from all of these testing, tee hee.

Data

Graph: https://imgur.com/a/2Lodz

0 Reduce Encounter

Average Encounter: 81.00

25% 50% % Mult % Add Encounter Kill
0 0 100.00% 0 88 2
0 0 100.00% 0 74 0

25 Reduce Encounter

Average Encounter: 73.00

25% 50% % Mult % Add Encounter Kill
1 0 75.00% 25 74 0
1 0 75.00% 25 72 1

50 Reduce Encounter

Average Encounter: 48.67

25% 50% % Mult % Add Encounter Kill
0 1 50.00% 50 53 0
0 1 50.00% 50 48 1
0 1 50.00% 50 45 0

75 Reduce Encounter

Average Encounter: 29.80

25% 50% % Mult % Add Encounter Kill
1 1 37.50% 75 26 0
1 1 37.50% 75 25 0
1 1 37.50% 75 35 0
1 1 37.50% 75 32 0
1 1 37.50% 75 31 1

100 Reduce Encounter

Average Encounter: 25.09

25% 50% % Mult % Add Encounter Kill
0 2 25.00% 100 28 0
0 2 25.00% 100 27 0
0 2 25.00% 100 23 0
0 2 25.00% 100 28 0
0 2 25.00% 100 21 0
0 2 25.00% 100 29 0
0 2 25.00% 100 28 0
0 2 25.00% 100 23 0
0 2 25.00% 100 22 1
0 2 25.00% 100 23 0
0 2 25.00% 100 24 0

Average Encounter: 25.09

25% 50% % Mult % Add Encounter Kill
4 0 31.64% 100 28 0
4 0 31.64% 100 25 0
4 0 31.64% 100 24 0
4 0 31.64% 100 26 0
4 0 31.64% 100 27 0
4 0 31.64% 100 24 0
4 0 31.64% 100 25 0
4 0 31.64% 100 24 0
4 0 31.64% 100 24 0
4 0 31.64% 100 19 0
4 0 31.64% 100 30 0

125 Reduce Encounter

Average Encounter: 24.33

25% 50% % Mult % Add Encounter Kill
1 2 18.75% 125 26 0
1 2 18.75% 125 19 0
1 2 18.75% 125 28 0

150 Reduce Encounter

Average Encounter: 22.73

25% 50% % Mult % Add Encounter Kill
0 3 12.50% 150 28 0
0 3 12.50% 150 23 0
0 3 12.50% 150 19 1
0 3 12.50% 150 23 0
0 3 12.50% 150 21 0
0 3 12.50% 150 26 0
0 3 12.50% 150 20 2
0 3 12.50% 150 18 0
0 3 12.50% 150 30 0
0 3 12.50% 150 25 0
0 3 12.50% 150 17 0

200 Reduce Encounter

Average Encounter: 23.00

25% 50% % Mult % Add Encounter Kill
2 3 7.03% 200 22 0
2 3 7.03% 200 24 0

Conclusion

Additive instead of multiplicative

I've done two tests of 100 reduce encounter, one with 4 * 25, and another with 2 * 50. Based on this data the effect stacks additively.

Diminishing return

The average encounter seems to hit a wall after 100, but doesn't quite stop until 150. This suggests a diminishing return after 100 is reached. It is also possible that I hit the cap after 100 and the lower average is simply due to RNG.

How does it calculate encounter?

None of this explain how to calculate the reduction, and how encounter is really calculated. I had a theory that it works like how magic mitigation used to work (100 / 100 + value), but it doesn't seem to fit here.

  • Does it have a safety mechanism preventing or reducing chance of encounter after an encounter?
  • Does it have gradual increase in chance of encounter every step?
  • Is reduce encounter calculated against the chance of encounter or the gradual increase chance of encounter?
  • We know that if you kill most enemies in the exploration, the last few will be much harder to encounter. Does this mean that encounter is calculated per enemy instance?

It's highly unlikely that we'll know the answer of these question, and neither does the developer. They might know how it works in broad, but not how it's specifically implemented and calculated, unless they get their programmer to explain. Similar situation with drop rates. Speaking of drop rates, early test by CottonC shows that it might have a diminishing return similar to this test. We'll see.

It would be cool if you added a little subsection to list the different sources for reduce encounter, you listed Diablo and Charm bangles but they are within the preface, you might want to add Yun and Fohlen as well.
Also in the ffbe wiki page for Reduce Encounter, they also concluded that it was stacked multiplicatively.

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Original Poster1 point · 2 months ago

There's only very few sources so far, so it's not hard to track down. And for FFBE wiki, I copy pasted the multiplicative thing from JP wiki.

The number you are telling is the steps required to encounter an enemy or the chance of every step?

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Original Poster1 point · 2 months ago

No, it's the number of encounter I got. The run remains consistent, the only difference is the reduce encounter.

4 points · 3 months ago · edited 3 months ago

Do you use Nox? I also have the same issue, but it works fine on my phone. Calcabrina and new event banners are also invisible.

I've tried restoring data, uninstall/reinstalling many times, deleting the entire folder manually, deleting the game data from app setting, updating Nox, and downloaded the game from scratch with a new instance of Nox. And of course my timezone have been JP for years. Nothing works.

112

Interesting stuff:

SG_MAGIC_TYPE_WHITE^white magic
SG_MAGIC_TYPE_BLACK^black magic
SG_MAGIC_TYPE_GREEN^green magic
SG_MAGIC_TYPE_ALL^all magic types
SG_MAGIC_MULTI_CAST^Cast %s per turn
SG_INCREASE_ESPER_DMG^Increase dmg of %s

LOGIN_BONUS_SPECIAL_MAIL_TITLE_1001^Special Daily Login
LOGIN_BONUS_SPECIAL_MAIL_MSG_1001^Special Daily Login
LOGIN_BONUS_SPECIAL_MAIL_TITLE_1002^Lara Croft Special Daily Login
LOGIN_BONUS_SPECIAL_MAIL_MSG_1002^Lara Croft Special Daily Login
LOGIN_BONUS_SPECIAL_MAIL_TITLE_1003^30 Mil Special Daily Login
LOGIN_BONUS_SPECIAL_MAIL_MSG_1003^30 Mil Special Daily Login

SG_TEXT usually indicates global exclusive feature, though it's unclear what this will be used for.

There are several daily login bonus, including a regular one, 30m downloads celebration, and TOMB RAIDER. The new Tomb Raider movie will be released on March 16, 2018 in the US, so it's possible that we might be getting a collab event.

Update: New update has been pushed, and it removes Lara Croft and 30m strings. Cash gacha replaced with non-cash, and it's just a time limit, not important.

Other stuff:

  • Translation update, as per usual
  • Data update for FF9
112

u/Cysidus would this be easy to do?

see more

Sure. I'll add them within this month.

I have fixed the music page so it wouldn't load everything at once and kill the server.

23

Bugs

Magic mitigation is bugged on GL. Since there is an app update we will need someone to check if those bugs have been fixed.

  • Magic mitigation triggers on magic damage instead of magic attack. Bugged since it was introduced. Still bugged, thanks to "Basically Festive Hercules" for testing.
  • Magic mitigation value was changed, but their calculation wasn't, resulting in a much lower mitigation. Bugged since a couple months ago. Still bugged, thanks to u/drunkensteinz and u/ASNUs27 for testing. Mitigation has been reverted to its original value on 21 December.

Testing Method

Mitigation Value

Unit: White Knight Noel. He's the only unit we have with magic mitigation.

Simply hit WKN with magic spells/ability before and after using Steel/Bring It On (your choice, but be consistent) several times each. Compare the damage. Steel reduces damage by 75% while Bring It On reduces damage by 50%. If it's much less than that it's still bugged.

Magic Trigger

Unit: White Knight Noel
Esper: Golem with Provoke

There's only few options to try this, as this has to be done by magic attack and anything but magic damage. The easiest method would be PRO Aigaion. Arm Burst from left hand will deal magic attack/physical damage. It'll be casted every 3 turns, unlike ELT. Kill both body and right hand (left side) first to remove any variables. Compare the damage between Bring It On vs nothing + Provoke. If there is only ~10% or less damage difference then it's still bugged.

Why do you say WKN is the only magic mitigator? Mystea's cover mitigates magic damage does it not? We also have "universal" mitigation (Rikku, Mystea, 9S) would the magic portion of that be bugged as well?

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Original Poster10 points · 6 months ago

Only magic mitigation is bugged. Cover, all mitigation, and physical mitigation are working as intended.

28 points · 6 months ago · edited 6 months ago

FFBE wiki, and other gamepedia wiki, have been having issues since server migration a couple weeks ago. They were being DDoS'ed, on top of their own server issue.

Some issue I've noticed:

  • Server being down, or slowed to a crawl.
  • CSS not applied, or not all of them.
  • Image/template caching issue, people are seeing old version.
  • Error during editing.
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