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4

Hey just wondering how a giant anaconda miniature would work, like would the snake just be coiled up? Or would the gargantuan size category be spread out to make it a long twisty miniature? I very confuse

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17

If possible the on-foot time and horseback time would be appreciated.

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6

I am GMing this one-shot boss fight, and my players aren't that familiar with creating characters, and I don't feel like making 5 lvl 20 PCs. Anyone know of anywhere I can find/download some sheets? Like pdf's?

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6 comments

my players aren't that familiar with creating characters

Are they new players? Or are they just used to playing with pre-gens?

I wouldn't recommend a level 20 boss-fight as an introduction for new players, it's far too complicated. I've been playing for a couple of years now, and even I would have trouble playing a level 20 pregen effectively.

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Original Poster2 points · 1 year ago

Haha no they've all been playing for about 6 months now, I've always just ran them through their character creation though.

Original Poster3 points · 1 year ago

Ok cool, thanks for all the insight guys, there's this guy who's newer to GMing who won't let his PCs try to coup de grace a sleeping cyclops.

1

Hey, just wondering what power let's Doctor Strange telekinetically throw objects like cars, I just accidentally found out I could do it in Hell's Kitchen South.

I'm quite a new player and one thing I noticed is the game doesn't do the best job at telling you clearly what powers and abilities the heroes have.

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9 comments

I remember if your strength is above 4 then you can throw cars and other heavy object.

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Original Poster1 point · 1 year ago

So I wonder if there is another stat that let's you throw with telekinesis if it's high enough.

Originally it was only any hero with Str4 that could physically pick up and throw cars, later Gaz added the ability to various heroes that could throw cars through their powers like Jean through telekinesis or Magneto through his ability to manipulate metal. I guess Dr Strange can move cars in a similar way through his magical ability. AFAIK, any hero that can throw a car with their superhero abilities can do it from level1 without any stat restriction.

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Original Poster1 point · 1 year ago

That's sounds like this is the case, thanks for the insight! :)

1

How do I determine the caster level so I know things like how many d6 of damage does a Contract Devil's delayed blast fireball do?

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Original Poster2 points · 1 year ago

Cool thanks!

3

Is there a map of Kendra Deverin's manor? I can't find it anywhere.

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I've looked before, I never found one either. I just searched for maps of mansions and manors until I found one that seemed suitable.

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Original Poster1 point · 1 year ago

Ok, I'll just do that then.

1

Just wondering how long it would take to travel from Sandpoint to Ashen Moor, and also what risk of encounters along the way.

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2 points · 1 year ago

Well it appears to be about equally far away as the Tickwood forest, which the book mentions is about a half hour horse ride away. Probably not even far enough away from town to pose much danger as the Lost Coast Road travels right through it.

Page 404 in the RotRL AE book has a random encounter table for the Sandpoint Hinterlands which would be relevant. Its just north of the Brinestump Marsh so Goblins would make sense, as would potential bandits.

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Original Poster1 point · 1 year ago

Cool! Thanks for the help!

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What class would you say a daemon worshipping cultist would be?

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Cleric, Warpriest, Oracle, Inquisitor, Insinuator Antipaladin, or any goddamn class except Paladin, but including Druid too because NE mulch druids.

Why?

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Original Poster1 point · 1 year ago

Because I'm writing an adventure in which a Daemon recruits cultists and shiz.

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Just trying to get a hold of which would be more effective. I want to go for a centaur-type body style, so I'll have to use 2 evo points for the addition of limbs. I want him to focus Str and Con for ability scores. One more thing, I'm not exactly sure how natural attacks work, so there are Primary ones and Secondary ones, and when you use full-attack action you can use ALL of your primary ones?

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27 comments

If I were GMing it I would probably rule that it could under the normal TWF rules and the 2h rules mashed together. Four limbed creatures still only have one dominant hand/arm/limb.

Sword in dominant and non dominant hand gets a x1.5 Str ability bonus, sword in two non dominant hand gets the normal Str bonus.

That's how I would roll with it, assuming eidolons work with the same rules as PCs. I have no clue how they actually work though.

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Original Poster2 points · 1 year ago

So a four-limbed eidolon would have 1 main-hand and 3 off-hands?

Original Poster1 point · 1 year ago

And attacks with all of them? If they held weapons?

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5

Just a quick question, when a spell lists components (such as: V, S, M) does that mean I can pick and choose which component I can use, or that I would need to use word of mouth, movement, and materials?

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0

So I have this horse skull/carrion demon in a campaign I'm writing, and I think making it the "Huge" size category will make things very interesting, I'm guessing that would raise the CR of the monster, so I'm wondering by how much. Also, I'm planning on having the demon teleport away before the PCs can defeat it, and I've always wondered how that looked like, would the demon just wave his hands a certain way and disappear? The second question is more for flavor than mechanics.

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I would add the Giant template to it, assuming it's Large by default.

SLAs like Greater Teleport don't have somatic components but they do have obvious magical tells. How they manifest is up to you.

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Original Poster0 points · 1 year ago

Ok, uhhhh "Giant Template"?

0

I still sometimes get so confused by APL, so what would the APL of my party of 4 level 5 players be? And could you explain your answer if you give one.

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Original Poster1 point · 1 year ago

Cool, thanks guys!

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I couldn't really find any specific rules for what I'm trying to make for an adventure I'm writing. The party will be venturing into a temple of an ancient demon king, and I want there to be a trap room that casts a spell as a penalty that turns a PC against the party. Can anyone help with this?

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Original Poster1 point · 1 year ago

Nice! That's actually perfect for what I was thinking of, thanks fellow Reddit users!

Original Poster1 point · 1 year ago

Ok, and just like, make the PC hear a voice that it is compelled to obey?

5

So just after watching the beautiful film that is Doctor Strange, I thought to myself "hmm, a monk wizard? Ok." So I made it. A 6th level monk/transmuter, and he's pretty great. Combining the feat School Strike with Telekinetic fist is pretty cool, would using Telekinetic Fist with School Strike take away from my daily uses?

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Original Poster1 point · 1 year ago

Oh gosh, what have I gotten myself into.

Monk wizard is gonna be pretty tough... I would probably do empyral sorcerer (based off wisdom) and monk (either sensei monk, or a guided amulet of mighty fists of your gym lets you) that way you can share a main attribute.

As to your question, yes, using TK fist with the school strike feat will use up a daily usage.

The feat really only adds a little bit of damage, and if you are planning on taking a lot of wizard levels, you'all have a hard time hitting thing s in combat and will have pretty low HP...

I suppose it depends whether you want to be a wizard-monk, or a monk-wizard :p

Also, don't forget that Variant Multiclass is a thing!

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Original Poster-2 points · 1 year ago

I MEAN WIZARD!

Original Poster2 points · 1 year ago

Aahh yes, sorcerer monk would be good, buuuut doctor strange wasn't born with innate magic, sooo FIREBALL!

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How does Matt do Laura's and Trinkets actions on her turn? My GM house ruled that our Druid can spend one of her actions and have her panther use it instead, for example the Druid could use a standard action to cast a spell while she can have the panther go up to an enemy with a move actions. My GM claims this is how Mercer does it, but it seems underpowered and different from CR episodes. Also, does trinket just go on Vex's turn?

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Do a Vigilante!!!! Vigilante Gunslinger is the master commander!!!!!!

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I noticed that there are some talents and other things that read something like "the investigator can use his inspiration ability on this check without expending a use of inspiration. So does this mean, if I have the right talent, that I could just add a d6 to my perception checks for free?

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2 points · 1 year ago

Yes. Also note we have a quick question thread for such questions.

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Original Poster1 point · 1 year ago

Oh ok, cool, dude investigators are OP in non-combat

5

So I have some creatures in my campaign that have DR. If a PC deals a certain amount of damage so that the creatures DR just absorbs all of it and takes none, do I try to portray that to the PCs or let them know? Or is that something that GMs usually keep to themselves? Like do I say "your attack hits, but the creature seems unaffected by your blow."?

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Original Poster1 point · 1 year ago

More like DR 9000+

Original Poster1 point · 1 year ago

Awesome! Thanks so much for all the help guys!

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68

Very new to GMing, I was just looking at the Devil, Imp stat block and saw "DR 5/good or silver" I know DR stands for dmg reduction, but what does it mean when it says good or silver?

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Original Poster2 points · 1 year ago

Cool, thanks guys!

1

Specifically Oil of Magic Weapon, and how does it work? Would my PC just like pour the oil on and spread it around his Rapier?

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I'm trying to get the "Agile" special ability on my Rapier in a campaign that me and some friends are going through right now. I looked it up and apparently there are some prerequisites for special abilities, like apparently they're different from enchantments and there's like a "+1" cost and I'm just SUPER CONFUSED HELP!

P.S. would this be considered meta-gaming? Like would I have to make sure my character knows that this Enchantment/special quality exists?

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15 comments

A +1 rapier is already masterwork, that's the only way you can add the +1 to it.

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Original Poster1 point · 1 year ago

Ok, so if I were to make my regular rapier masterwork, would it then receive a +1?

Original Poster0 points · 1 year ago

Ok cool

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