I'm watching a documentary on the Vietnam War, and a recurring theme is that the U.S. would take meaningless hills in bloody battles that could take weeks, and then as soon as they finally took them, they would just leave them and inevitably have to retake them again in a bloody monotonous rinse and repeat cycle. I had a few thoughts about this and was wondering if someone could fill me in.
The whole U.S. strategy at the time revolved around the idea that you would send troops out as bait to find the enemy. Once you found the enemy, the enemy often had the jump on the U.S troops, knew the land better, and would get in as close as possible to the U.S troops to avoid being bombed by U.S air support or mortars. Basically, it seems like the U.S would put their troops at a constant disadvantage for no reason, and let the enemy determine when and where the battles took place.
My thought was this. By setting up outposts on the tops of those hills, you solve the problem of having to go out and find the enemy because they would attack you on top of the hill. It would solve the problem of the enemy choosing the location of the battles and having the upper hand in both location and understanding of the lay of the land, and it solves the problem of the enemy getting in too close for U.S. air support to drop bombs because attacking up hill is hard and slow, and the U.S. planes would just have to bomb everything around the outpost at the top.
Why didn't the U.S. just keep strategic positions at the tops of these hills?
All of the Smash Characters are facing off:
Each round has two different styles that are being simulated. The 1st is as a tournament style where characters face off one on one until the two best reach the top, and the second is as a free for all where the last 5 to 10 get to live. Your choice.
1) Round 1: The rules of the real world apply in terms of attacks and damage. They still get their powers and fighting skills, but a sword isn't going to send you flying, it's going to do real damage, same goes for a gun, fire, etc.
2) Round 2: The characters aren't scaled to have an equal shot at winning like they are in Smash. They all function in terms of their abilities and sizes from respective universes.
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