I'm currently coming up with my next campaign and I decided to not go with the traditional tavern start due to the setting. The party will all meet on a transport ship to their destination along with a few npcs. Now the idea I had, should I have the BBEG be among them but they won't know who he is. I was thinking the sly, inconspicuous business man seeking to gain ultimate power. He's lawful so has no reason to bother with the party aslong as his plans are working twords his goal. Thoughts?
My group just finished a year long campaign and I had them vote for the next campaign. They ended up going with my Arctic survival setting. Drawing inspiration from Jack Londons books set during the Klondike Gold Rush, the group will find themselves on a remote continent Similar to Antarctica.
I know d&d has limited rules when it comes to things like cold weather, but do any of you know (or can think of) a system for extreme cold in an RPG? -50F and more.
Also this campaign is meant to be quite the challenge ("the earth elemental steps on your head"), I'll be making custom character sheets to manage weight, inventory space, and temperature. What are your guy's thoughts on restricting certian spells to keep things like food and cold weather relevant.
One of my favorite ideas, enemies armed with warm water buckets. Sub-Zero temps, goblin drenches you in water, your screwed
I'm starting work on a new campaign and I've come up with a reoccurring npc that the players won't know is a reoccurring npc because it will be a changeling. Every time they run into it, it incorporates the same phrase into it's speech. Any ideas on this phrase? Like Andrew Ryans "would you kindly" from Bioshock.