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Probably a better question for /r/Steam, see if anyone over there can help.
Hi there. We have our own one you're welcome to join. We don't let people post all their random discords as it gets very spammy.
stop fucking reposting this when it is on the frontpage
They're always new accounts which do it, we've reported loads before to the admins. Not exactly sure what the dealio is. Maybe it's just bots which repost top things in random subs of the week to get cheap karma, build accounts and sell? No clue.
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Top quality video of top quality counter strike
My favourite part still is the confusingly echo-metal-tinnie audio. It's like watching it inside an empty can of soup.
e. rip instantly all the other mods also reply we are such a bunch of mongs
One thing to bare in mind, if you aren't paying someone (and yet they are still contracted) then it's harder to rely on them to do the job properly.
If through an agreement, you can withhold pay if they suddenly not show up or bring the event into disrepute, it changes the dynamic of the employer and contractor.
Speaking conceptually about the idea of it, not him and what he would do. I know most productions have budget for these roles and would much rather cut the rate in half than bring in someone for free.
Though this probably appeals more to the amateur end of the scale where that risk isn't much of a risk. If you're needing to bring in talent for free, you're probably exposed more than just in this sense so won't matter!
u da man
The thing that I think helped me git gud was realizing that you're under no obligation to actually kill every enemy in every zone. I started skipping the majority of enemies in the first two levels, which does two things:
1) Helps you get timed doors. I generally find the first two doors are the hardest to make. Once I hit those I can generally hit the others without too much issue.
2) Helps you get to the harder levels faster. You get a ton of practice at the early levels since you do them every time. The later ones, not as much. Spending less time in the early levels means you can spend more time in the later ones.
Aside from that, I also started running the same path every time. My route is Prisoner's Quarters (exit at ~1:30-1:45 to hit the door) => Toxic Sewers (exit at ~6:00 to hit the door) => Ramparts (exit at ~13:00) => Bridge => Stilt (kill everything and still exit at ~22:00) => Sepulcher (kill everything, no pressure). Other people prefer other paths. Do what you like, but be consistent so you get a lot of practice.
Also use your map. A lot. You can usually see more in the map than you can on your screen, and looking at the map pauses the game. Checking the map periodically (and especially at intersections) can often reveal scrolls, treasure rooms, or shops that you'd otherwise have missed. The timer pauses when your map is open so this really helps you hit timed doors.
Tactics vs. Brutality vs. Survival is a personal choice. Make sure you invest all of your 3-stat scrolls into whatever main stat you choose at the beginning, only having 17 in your main stat is very weak (I generally end with ~30). You'll find plenty of dual-scrolls to splash into off-stats. At 4 BC Survival becomes a lot worse, so you may want to start practicing one of the other playstyles. I've always preferred Brutality personally.
You should go for Cursed Chests. It's frustrating to die because of them, but it gets you more practice and you need to learn to not get hit. That said, when I started playing the higher difficulties I did begin skipping Cursed Chests in Sepulcher because I didn't want to risk losing a good run so far in. Regardless, start picking them up more, and start learning how to avoid hits instead of simply tanking and recovering from them.
I'm giving your route a go with timings, I've 1% HP'd 1C HotK a few times now in the few days I've been playing.
Do you consciously make sure you hit all the scroll upgrades on each floor, or know 'I've missed 1 but I need to stay on pace and I wont have time to backtrack'.
Just figuring out how to program some of those decisions ahead of time and make a note of the door timings along with the amount of scrolls per floor.
They're abusing the fact that the decoy does 1-2 damage, and lowering themselves to the point where that kills them. Not really an exploit, just people griefing.
Hi there. Please post these to the Bug Megathread here: https://redd.it/8wo1qc
We're discouraging several individual threads and instead having on central one.
I'll do it, I just created this thread in order to email them to Valve.
No worries. We've spoken to them directly and they're monitoring that mega-thread, which is why that's the best route for them to find bugs.
The problem with emailing, is that they get probably a few thousand emails with all the bugs. Whereas a thread like that, they can track.
Good that you're trying to help!
If you look at this screen: https://steamdb.info/app/730/depots/
You can see that none of the depots were actually updated.
And if you look at here: https://steamdb.info/app/730/history/
You see it was only change number update, which means nothing. Every game does this multiple times in a day.
I'm surprised this post is up after 8 hours and mods haven't removed it since this isn't anyway related to actual game update
We don't manually check every thread posted. This was +8 in /new/ and during off-peak time. Someone reported, so now I do see it.