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Cranberries Dolores O'Riordan has died by Orlando146 in Music

[–]evilnight 0 points1 point  (0 children)

Maybe not 'old' but the warranty has expired for sure...

New York to Consider Legalizing Cannabis This Week by MakesRandomPosts in weedstocks

[–]evilnight 1 point2 points  (0 children)

Albany likes money.

They can either spend more money dealing with the tsunami of pot coming in from all of NY's neighbors... or they can legalize it, tax it, and even turn it into a bumper crop farming it and exporting to their neighbors. Usually, in the end, Albany follows the money, no matter the other factors.

This bill has been kicking around in the state govt for like ten years, I think it's the most fully formed formal legalization yet. Rolls it right in with the existing tobacco and liquor laws, provides licenses for growing, etc. They've been sitting on it for a decade waiting for the right time to dust it off and start cashing their checks, in my opinion. I don't think it'll just 'pass' within a year, but if we're very lucky, there might be a ballot option for it in 2018.

I wouldn't expect anyone in Albany to actively support it. That's more effort than they are used to as politicians. They'll pass it along to the voters. Oh, and then there's NYC's politics which will kick up a big stink over it all and cloud the process. NYC likes to pretend they run NY. So there might be a fun little circus before things get very far.

If nuclear waste will still be radioactive for thousands of years, why is it not usable? by Azamoth in askscience

[–]evilnight 1 point2 points  (0 children)

Last I read on this they had a viable candidate material, Hastelloy-N with a few percent of Titanium. Not cheap to make but cheap enough to do the job once economies of scale are in play. I remember reading estimates of 6-15 years before the plumbing needed to be replaced, which is comparable to the replacement timelines of major reactor parts today, so it's serviceable (in theory, don't know of anyone doing this in practice yet). Also there was some research in high-tech ceramics that seemed like there might be a solution there (on which I never read anything specific, just about the research).

I thought the biggest problem was maintaining the salts. That's a fantastically volatile chemical soup that is so complex it requires an attached chemical plant just to manage it day-to-day. One of the benefits I saw being floated about was the ability (again in theory) to harvest extremely valuable isotopes for scientific research, to the point where it would provide a significant financial benefit for the harvesting. There was also talk about using the waste heat to power attached desalinators, and scaling it down so that a tens-of-megawatts reactor could fit in a shipping container (seems a bit fanciful at this stage).

It's hard finding people who can speak with any firsthand knowledge on these topics.

[discussion] Ok, music lovers. It's 2018, we've all had time to review best-of year-end lists. What albums did they miss? What albums were (in your opinion) unfairly ignored? What gems did you find that flew under everyone else's radar? by evilnight in listentothis

[–]evilnight[S] 3 points4 points  (0 children)

All the usual lists from all the usual places (NPR, Pitchfork, etc). They've been out for a couple of weeks now.

As for the best from listentothis itself, well, that's the whole point of this post - collecting nominations. We'll be posting the results around Feb 1.

Officials: Flu cases are up 758% from last year by VocaMae in news

[–]evilnight 1 point2 points  (0 children)

Yeah, dry heaves are hell, especially once your stomach muscles are sore from throwing up repeatedly. I use that breath-holding trick to kill the dry heaves dead so they don't bother me as much as they once did. I'll look into pedialyte, thanks for the tip!

Officials: Flu cases are up 758% from last year by VocaMae in news

[–]evilnight 66 points67 points  (0 children)

That just happened to me about 2 weeks ago.

I have learned one trick - you cannot vomit when you are holding your breath. I don't mean like a little air in the lungs, I mean inhale to the to bursting point and then clamp down and exhale into your throat so you semi-pressurize your throat and airways.

That buys you just a bit of time. You'll probably hurl as soon as you exhale, but you have as long as you can hold your breath to haul ass to the bathroom or nearest acceptable vomit repository.

The worst is the dehydration that comes with it. After a while you end up so damn thirsty, but if you drink anything, it'll be coming back within a half hour. I usually drink the water and put up with the vomiting rather than the dehydration. :P

[Discussion] ACTION to SAVE NET NEUTRALITY and the WORLD's LARGEST MUSIC LIBRARY! by podaudio in listentothis

[–]evilnight[M] 0 points1 point  (0 children)

It's all good. NN posts always generate a pile of reports and our bot always tags like this. Generally, listentothis removes anything that isn't a music stream and we don't get involved in politics. However, with net neutrality, this issue is directly related to music streaming and access to this website, so we'll be making exceptions for net neutrality posts. They are welcome here, as long as it doesn't become a 'daily spam' sort of thing.

Best mods that is compatible with Requiem that does similar things to Immersive Creatures? by GurkanG in skyrimrequiem

[–]evilnight 0 points1 point  (0 children)

That I can relate to! Sometimes I miss Warzones from the old days. If SSE can handle large numbers of NPCs at once (not tens, I want hundreds) I will be happy to convert from oldrim just for that.

Best mods that is compatible with Requiem that does similar things to Immersive Creatures? by GurkanG in skyrimrequiem

[–]evilnight 0 points1 point  (0 children)

If you want to balance a destruction mage, just turn up Requiem's damage meters, dial down the resist caps, and learn to dodge. Almost all the balance tools needed to provide a real challenge are already in there. Turning on all of SIC's crazyness at full strength/master difficulty will help too. SIC's Dwemer Specters are harder to kill than anything in base Requiem... except Alduin. :P

Best mods that is compatible with Requiem that does similar things to Immersive Creatures? by GurkanG in skyrimrequiem

[–]evilnight 0 points1 point  (0 children)

Step one, get ASIS: https://www.nexusmods.com/skyrim/mods/18436/?

Step two, add the improved INI files: https://www.nexusmods.com/skyrim/mods/53047/?

When you run the patchers, run ASIS' first, then run Requiem's. Do them in the wrong order and strange shit happens like naked guards spawning.

When you run the ASIS patcher, the ONLY option you turn on is 'Increased Spawns'. It might be safe to use the distribute spells/potions option as well if you want random bandits running around with powerful scrolls and healing potions - it will distribute apocalypse and other spells without regard for realism/rarity/power level. All of the other options will not play nice with Requiem, especially the Perks and AI changes. That's seriously broken game territory. It's not that ASIS can't do these things, it's that ASIS is expecting Vanilla skyrim, not Requiem. Those INI files would need a from-scratch rewrite to function correctly with Requiem, and the Reqtificator is already doing a lot of that for you so it's redundant anyway.

The INI files are dirt simple to use. All you do is pop them open and type in the names of the creature/npc/etc that you want ASIS to ignore when it does its cloning. It's just a simple text string match like any basic search. The ASIS page goes into detail on what files to edit and where. Since you're only concerned with spawns you won't need to worry about the blocks for assigning perks, spells, etc.

Unfortunately this means you need to know the name, so you need to see ASIS fucking up in game copying things it shouldn't. Get ready for a lot of 'Shit, that looks broken' moments, followed by save, exit skyrim, edit ini files, rerun asis and requiem patchers, reload save, check problem is gone sessions. The more mods (and NPCs/creatures/places) you have added, the worse it'll get (I'll bet ASIS wreaks havoc in Bruma, for example). If you're close to a vanilla requiem it shouldn't be too bad.

If your game starts stuttering or randomly CTDing for no apparent reason despite following these directions, ASIS is spawning too many creatures and you need to dial back your spawn settings (which you can set to whatever you like, up to the point where they crash the game like this). Keep in mind if ASIS is running alongside another spawn increaser like Immersive Creatures, it'll multiply them together, not add them! If you have SiC spawning 3 new creatures at a spawn point so there's 5 instead of the usual 2, ASIS will gleefully pile on top and clone those five into twenty.

I remember a memorable start to the Dragonborn questline one time where this happened. I saw ~15 of those dragon cultists walking down the road in my general direction. It's all fun and games until Skyrim's ancient, broke-ass papyrus and poor memory management crash and burn under the load. I really hope SSE can take more punishment on this front.

Obama warns of complacency, notes rise of Hitler by Stephanie_Blackmore in politics

[–]evilnight 12 points13 points  (0 children)

in your own community, you speak privately to your colleagues, some of whom certainly feel as you do; but what do they say? They say, 'It's not so bad' or 'You're seeing things' or 'You're an alarmist.'

And you are an alarmist. You are saying that this must lead to this, and you can't prove it. These are the beginnings, yes; but how do you know for sure when you don't know the end, and how do you know, or even surmise, the end?

You do realize you're walking directly down the path illustrated in that quote with your objections, almost word for word. If that doesn't make you think twice, you need to think three times...

Fair point about education, though. That's not the same today, it's not centralized enough to co-opt and subvert. Instead, they focus on controlling the media and on instilling confusion - when you are drowned in a sea of irrelevancy, the truth can be staring you in the face, but you can't see it because it's buried in the ocean of bullshit. Your education does you no good because they are depriving you of good information.

The net neutrality repeal is just another step in that obscurement process. It'll make it possible to control who has access to which parts of the internet, at least for anyone accessing the internet from the USA (through their glorious capitalist oligopoly of what, 4? major ISPs nationwide). Divide and conquer.

Best mods that is compatible with Requiem that does similar things to Immersive Creatures? by GurkanG in skyrimrequiem

[–]evilnight 8 points9 points  (0 children)

Umm... You do realize that in the MCM, you can completely customize all aspects of how SiC works, right? You can control the strength of all of the spawns, and control which features and creatures are active, and what times of the day they appear or if they ever appear at all.

I've been using SiC with Requiem for literally years. It is hands down the most stable and feature-rich spawn enhancer for Skyrim. It simply does not corrupt saves or cause CTDs, which is why I'm sold on it. It can also make Requiem much better/harder at later levels. Here are the MCM settings I use to make it blend seamlessly into Requiem.

We'll assume a new game, so you're in requiem-naked-newbie mode, which means any of SiC's added content will clean your clock in seconds. That stuff has to be turned off... for now.

First, under 'General' load the 'Purist - No Spider' profile. That will automatically turn off all of the non-lore-friendly creatures such as draman, dwemer specters, dwarven mechanical dragons, and hallucination-fueled spiders (as if Requiem's own spiders weren't already deadly enough).

The 'Creature Toggles' tab shows you each of the various new critters added. After selecting the purist profile these should all be unchecked. You can come back in here later on when Requiem starts boring you with how easy it becomes when you hit L40+ and turn some of these back on for more challenge.

Under the 'Additional Spawns' tab you'll want to pay attention to the 'max actors' value on the top right. That's the max number of new critters that will be added to any given spawn point. If you want packs of wolves instead of one or two, set that number to 3. If you're a naked newbie, turn it off until you get some skills and levels.

The 'Night Spawns' tab is the bane of Requiem players and what's killing you, since it will gleefully throw a whole host of Requiem's deadliest enemies (mages, ghosts, vampires, draugr, werewolves) at you at level 1 from any spawn point after the sun goes down. Just turn off the entire night spawns system, or disable the specific creatures that are giving you trouble.

The 'Random Event' spawns will also give you trouble at low levels. Instead of just spawning normal creatures at any given spawn point, this system will sometimes spawn a random event such as a group of Vigilants fighting Vampires, a Werewolf and associated wolf pack rampaging through the forest, an Imperial vs Stormcloak battle royale, and dozens of other creative and deadly events. Again, best to turn this off in Requiem until you have some levels under your belt.

The 'Difficulty Adjustments' section is a bit less clear how it works. Essentially, out of any given group of creatures you run into, these settings will apply to any of the 'extra' actors added by the 'additional spawns' feature above, and boost their stats as you choose here. This makes for interesting fights, since out of the 8 bandits now charging you, two of them are SiC-buffed and much harder than the rest, which adds for a bit of variability in the toughness of the creatures you fight. When you are at low levels, just set the preset here to novice.

Keep in mind the 'Random Cell Respawn' feature will conflict with Requiem's own Cell Reset settings. Skyrim will use whatever it was told by the last one you used to adjust spawn settings. I usually let SiC manage it since I like the variability. Requiem's own cell cleaner is a bit too clockwork for me.

If you're still looking for alternatives, the only other one that will place nice with Requiem is ASIS. There are others (like Genesis/Sands of Time) but frankly, they make a mess out of the stats. To work with Requiem, the spawn mod must use Requiem's creature data, not its own.

If you use ASIS you'll want to hunt down the updated ini files and be prepared to do a lot of updating on your own, since ASIS is a bit slapdash when it comes to cloning NPCs. For example, if a mod adds a pair of dogs to the outside of the companion's hall in whiterun, if you don't exclude those creatures in the ini file it'll make a copy of them that remains forever every time you zone into Whiterun... until you're overrun with them and the game crashes. It's work to keep ASIS clean.

I was using ASIS with SiC, but there were just too damn many spawns. I loved it, but the game engine couldn't handle the load...

Bob Mueller's subpoena of Deutsche Bank, explained by ghqwertt in RussiaLago

[–]evilnight 1 point2 points  (0 children)

https://en.wikipedia.org/wiki/Clathrate_gun_hypothesis

The fellow you replied to spectacularly underestimates the amount of ocean warming it takes to trigger this. Right now we got a little cookin' going on in the shallow arctic and in the siberian permafrost. The clathrate gun is what happens if that simmer makes it to the bottom of the oceans everywhere. That's going to take hundreds of years of us operating smokestacks like it's still 1950.

I'm not sure exactly what Russia stands to gain by killing everything that breathes oxygen on earth...

The last time atmospheric CO2 levels were this high the world was 3-6C warmer. So how do scientists believe we can keep warming under 2C? by s0cks_nz in askscience

[–]evilnight 10 points11 points  (0 children)

This is technically true unless the warming manages to raise the temperature of the ocean floor by around 5C. That's enough for the methane release from the sea floor to reach apocalyptic rates, and the end result of that process will be the end of the oxygen era on earth. This is the clathrate gun. The entire ecosystem will collapse.

Lucky for us, warning the entire ocean floor by that amount is much harder than warming the shallow arctic which we've already done. We'd almost have to do it in purpose.

Magnitude 4.4 earthquakes strikes off the coast of Dover, Delaware by MarvelCPT in news

[–]evilnight 11 points12 points  (0 children)

Fun fact - the younger Sol was a lot... rougher... on the younger planets than it is to us right now. The solar winds were much stronger, and there were more frequent massive solar flares. Mars hasn't got much atmosphere left over from its early days... but if we set up enough smokestacks there to generate a decent atmosphere, it'll last practically forever even without the magnetic field to protect it. The solar activity that stripped Mars down to what it is now is a thing of the past.

New D&D Themed TV Pilot by Buck-Williams in rpg

[–]evilnight 0 points1 point  (0 children)

Your mindset for this is a bit skewed imo. The basement-game is what the kids cut their teeth on, the kind of thing your guys might stumble onto their own kids playing. That's not where to base your show, that's something to put into it when the moment is right.

Modern D&D among adult gamers is much more of the classic poker night scenario. It's Tuesday, everyone is there by 6 after work with takeout (unless your host is willing to let folks cook), and you game until mightnight. You're tired at work the next day. Our games also featured a smorgasbord of six packs of craft beer, various wines from random wine clubs some of us would get into, and some hard spirits on occasion usually leading to later drunken mayhem. Fondly referred to as Geek Night, not Poker Night. There's your title...

That's D&D for most people who are older. If you are dead set on the basement option, that's fine too - imagine what your D&D obsessed GM would do if he had a stake in bitcoin or a tech company paycheck so he could afford to throw $30k at turning the basement into an RPG-centric man-cave. I have seen people do that, and it's usually kinda awesome when you find it.

By the way, it wouldn't hurt for you to know our own internal stereotypes. That's something for you to make fun of... just like we do.

A guide to PC Classes

A guide to GM Classes

I promise you, we've all met these people. ;)

New to Requiem - Questions about leveling? by FireWanderer in skyrimrequiem

[–]evilnight 1 point2 points  (0 children)

You won't need to patch Dynamic Things, though you will want to install Dynamic Things - Enhanced over it. I can't recall ever seeing a patch for DTE, and I've been using it for years with all kinds of mods, never seen a single problem. The only bad interactions it might have is with other mods that identify and use scripts to modify the same objects that it does - in which case both scripts would be making changes to the objects and that might get dicey.

The way DT works is it just scans the area in your immediate vicinity. None of the things get updated in the game data, they get dynamically changed when you get close enough to interact with them. You can control the range and script execution frequency, though I've never had issue with the defaults myself.

The only odd behavior it's ever caused is when some mod creates an interactive item (like crates you click on in a player home to unpack furniture) that uses the same objects for the trigger that dynamic things updates. If that happens it'll replace them. If that happens you just turn off the DT feature that's doing it for a moment and exit/re-enter the cell, then it's back to normal. The only objects that DT makes semi-permanent changes to are storage containers you flag for persistent storage, and it asks you each time. That's the only persistent thing that ends up in the save data. Everything else it does resets when the cell reloads.

I'd like an alternative way to earn extra perks myself.

New to Requiem - Questions about leveling? by FireWanderer in skyrimrequiem

[–]evilnight 0 points1 point  (0 children)

I'll second the recommendation for Dynamic Things. All of it is configurable, so you can tailor it to be very harsh just like Requiem and turn off any of the bits you don't care for. I like it for being able to loot any/all containers (and you can control the quality of items found) especially if playing a thief character. Being able to make any container into permanent storage is handy if you like wilderness survival or shacking up in unexpected places. You can use training dummies with this mod, but the gain from training drops off drastically after hitting about 25 in any skill, so it's good only for basic training (as it should be imo). You can also cut trees for firewood (handy if you use Frostfall) and harvest tusks from mammoth skulls. It makes the entire world much more interactive.

Another mod you may be interested in to solve the problem of having too few perks (especially considering how many more perks are added by BtC and Minor Arcana) is Ish's Souls to Perks. Simplest mod for this there is and compatible with anything. It adds a fourth small standing stone (the Dragon stone) to the three standing stones near riverwood. If you have dragon souls, you can activate the dragon stone to convert dragon souls into perk points. The cost per perk is configurable in the MCM, 2 to 10 per perk.

I like using Ish's mod because it means you never really stop progressing, unlike base Requiem where when you hit 82 you're done. As long as you keep harvesting dragon souls, you can convert them into perks, and continue advancing, though at a fairly slow pace.

/r/Music added 28 new mods four days ago, sitting under one mod who has been there for a year. What's going on there? by InternetWeakGuy in TheoryOfReddit

[–]evilnight 2 points3 points  (0 children)

Your paranoia is justified, this does happen. We've had stuff offered to mods in listentothis for concessions before, particularly after we went default. Nothing serious, just schwag and concert tickets, the usual crap they pass around in the music industry.

Our response was a unanimous no-thank-you. Instead we told them if they want to promote something, offer free giveaways to the community members instead. Oddly enough no one ever did.