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I want to build a simple computer desk with a traditional timber framed style. I've got some overall dimensions laid out as to the finished size of the desk, but I'm stuck now on sizing the mortice & tenon joints that will hold everything together. Sticking with the traditional methodology, I'd like to avoid using any metal fasteners if possible, and I'm willing to go the extra mile to accomplish it. I'm eyeballing a big Maple log to cut all of my material for this desk, but if that plan falls through I've got Oak 4x4's and some 4/4 Cherry lumber. I've read and seen traditional timber framing done with green wood, and heard talk that it's easier to work with that way. I'm not entirely sure about the practice because it seems like the main principle of furniture making is well dried wood. Back to the maple log, if I can do it green I will, and if I can't then I'll let it dry for a little while or just use something else.

Here is a rough sketch of what I want the finished desk to look like, (sorry in advance for quality) including dimensions. From the picture you can see the side view containing an "I" shape with two upward pointing knees supporting the upper horizontal beam. The beams will be 4x4 (actual dimension) and will probably have 3 horizontal 2x4's spanning between the two "bents" supporting the desktop surface. The surface will be 2" thick and have a 4" breadboard end attached by mortise and tenons with dowels. I am very interested in using hand tools as much as possible, and this would be my first full project not incorporating the typical countersunk and plugged screws. A side note on the sketch is a possible 2x4 cross brace connecting the two bents somewhere below the midline to prevent them from spreading. I'm not sure if that's necessary considering they're only ~35" apart but it's a consideration I've got, and would put one either half way up the bent or down on the floor.

So my plan for the joints are drawbored mortise and tenons. The beams will be joined with mortise and tenons then drawbored with dowels to hold them snug. I would really like to be able to dissassemble the desk if I ever want to move in the future but that's not a necessity. Some things I need to figure out still: how to attach the desk surface to the bents and cross beams, how to attach the cross beams to the bents. Something I've read about breadboard ends that are a concern to me is wood movement. The tenons and the dowel holes are sized in a certain way that allows for the seasonal wood movement. I am not sure how to do that properly and hopefully someone out there does! That also is a bit of a concern with the bents and cross beams but I'm not really sure how big of an issue it would be. Hopefully one of you out there can help me or point me in the right direction to get these joints properly sized so that my desk will be stable and sturdy! If there's any books or blogs or YouTube channels out there that you guys know about please let me know.

Sorry for the long post but I want to put as much information out there for you all to use. Additionally if you were wondering why the surface of the desk is so low (29" off the floor) it's a computer desk. The height is perfect for a mouse and keyboard to be ergonomically placed, and I'll make an additional shelf to lift the monitors up off of the desktop so they are at a proper height.


I’m not sure that using green wood would be that great of an idea for a furniture piece. It will move, shrink and crack as it dries. Those are things you usually don’t want in a piece of furniture. I know that green wood is used in some applications such as in chair-making but even then the moisture content is below 20%. Green wood will probably make it difficult to keep a flat table top.

I’ve always heard that tenons should be 1/3 the width of the workpiece. Since you are working with much larger stock, I think you have some leeway on the sizing, so a little over or under would probably be fine.

Another thing to consider if you want breadboards is the shrinkage you will encounter using green wood. Breadboards are typically pegged fast in the center of the table top and the dowels at the ends are driven into elongated hopes so the whole top can expand and contract inside the breadboards. It would be difficult to determine how much shrinkage you’d get in the green wood.

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Original Poster1 point · 2 months ago

Right, you've highlighted my main concerns with the green wood. As I've said it's no issue to wait it out and I think you may have convinced me to do so. It's really confusing to me though that timber framers will build homes and other structures with green wood cut down the day before. It must have to do with the thicknesses they're working with. 4x4 beams here are nothing in comparison to 8x6 or 8x8 and the drying time and shrinkage rates are much different.

Construction doesn't need nearly as much precision as furniture making. If your beams shrink by 1/4" in width it's not nearly as big a deal as if your desk top warps by the same amount.

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Original Poster1 point · 1 month ago

This makes sense. On the bright side by the time I figure out what I'm doing with the project the wood will be dry!


When you think of a loud jobsite and hearing protection what do you think of? Loud ambient noise and lots of yelling? When you're wearing ear muffs and trying to talk to someone you inevitably yell, and they typically can't hear you if they're wearing ear protection as well.

That's not a difficult problem, as you can just throw a microphone on there and find some way to link up the headsets, like bluetooth to your phone, or some type of two way radio system. This has already been done of course, but that's not the whole package I'm proposing here. Now what about if you're working a job where you like to have a radio nearby, but you also have coworkers and loud noise? I think the endgame solution to job-site woes is a pair of "noise cancelling" (not sure of the right terminology) headphones with both a microphone and dedicated music speakers in addition to the active-suppression system.

I think all the necessary technology is already available, and wouldn't be too much of a hurdle to combine them. So, how would this work? You're working a job and you flip on a loud machine, and your headphones do their active suppression thing, filtering out that noise to protect your ears. Now your coworker wants to talk to you so he just talks normally into his mic and it's broadcast right into your headset clear as day. But how does the music playing fit in? It's not much different really, you're listening to music and your headset is actively monitoring and filtering background noise so your hearing is not being damaged by either loud music or loud work sounds. When you or your coworker talk, your music is muted or the volume is turned down so you can hear some feedback that you're talking and your conversation is not over amplified to compete with music. It's really just a simple addition. Computers can do this very easily with built-in microphone software, so why not throw that technology into a pair of headphones?

There might be something like this out there, and I'd love to see how it's been done. But if it's not out there (I can't find it) then I think it would be a real interesting invention to introduce to the world.


I'm not sure this would be good on a construction site. There are too many sounds that are loud, and would make sense to filter out, until it's loud and indicating a failure and for the person to GTFO.

Also, music wouldn't be acceptable on a lot of construction sites...

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Original Poster1 point · 2 months ago

It may not work in a construction site, but maybe some other jobs? Factory jobs where music is allowed, landscapers, welders, machinists, etc


What I mean by "truly" in the title is a shooter that encompasses the typical classes you'd find in a battlefield-like shooter, where you actually need all the classes and teamwork to win. These classes could include a medic, short range engineer or tactician, medium range grenadier or assault gunner, and a long range sniper or marksman.

This question is inspired by what I think would be the ideal Battlefield playing scenario, where a small squad plays together to win the match. My justification for this post is that I've never really seen or heard of a competitive shooter like this where the victors are a small squad, and everyone contributed with their own class and abilities. There's PUBG which has a squad mechanic, but no real classes or skills that enable this type of play, as in a game could be won by a lone wolf or a squad with not much of a difficulty jump between the two. Please note that I'm not saying it would be easy to one-man-squad your way through a PUBG tournament, I'm just saying that there is no functionality built-in to provide that traditional squad gameplay.

So are there any games out there like that? I know R6: Seige is a team-based arena-esque shooter, where often times teams will choose certain operators to help eachother out, and thats probably the closest game to what I'm thinking of.

Do you think we could ever see a squad/team-based shooter where a squad would need to have all their bases covered to win? I think it would be really interesting to watch a really good team play together. A medic knows when to heal the team, and the team knows how to cover the medic and clear a room to get to a downed team member so the medic can revive him. Or a sniper could take overwatch on a nearby bluff while the other members of the squad push into a compound of enemies with his cover fire and spotting from his location.

I'm not really sure at the moment how this could translate into an E-Sports title, but nonetheless by itself would be a very fun game to play.

3 points · 2 months ago · edited 2 months ago

People are suggesting great games that fit your criteria perfectly (Siege and Overwatch), but you're nitpicking and looking for reasons to dislike them. The problem here isn't a lack of competitive, team-only shooters, but your unwillingness to play them for reasons that are frankly silly.

it seems like which team is worse at playing the game is what decides the winner/loser.

Uh... so every competitive team game or sport ever? If your team is worse at the game than the other team, you're probably gonna lose. Not sure how this is a valid critique of R6 Siege. Just push past your own pride and give these games a chance. Otherwise, everyone in this thread is just wasting time trying to help you.

Often when you queue online half your team is clueless and the other half is OP.

And often, it's the other way around. This complaint is as old as online gaming itself, and really what it comes down to is leadership ability and skill. If you were better than your rank, you'd lead your team to victory and make a huge contribution with your own gameplay.

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Original Poster2 points · 2 months ago

Yeah you're definitely right, I really just dont like Seige and Overwatch but didn't want to come outright and say it. They are both great games in their respective genre, but at the same time not really what I'm looking for.

I don't like Seige because it's fucking hard and there's no respectable matchmaking by ability level. I also don't like Seige because everyone else is a gnarly twitch shooter and I can't git gud at the game if I'm sniped before I even have a chance to recognize a person vs. a potted plant. I don't like the idea of Operators either, even though they are "classes" like I was talking about, there's hardly any level of customization per player. It keeps the playing field level I guess, but it doesn't fit my criteria at all. Overwatch is the cartoon version of Siege, but with a different game mode. These games might as well be MOBA's with their level of customization. At least Overwatch has healers and tanks, where I struggle to grasp all the different equipment that the operators have in Siege.

Even at the end of the day, Siege might be the game I'm describing, but I can't make it past my first match because I'm terrible at it. I definitely gave Siege a chance, and it is definitely not for me.

So I had to learn everything about the game too. It’s hard man. But I love it. I gotta be honest with you, I didn’t have a good grasp of the mechanics until 100 hours in. And it being basically my first FPS I’m still improving my aim. But at 500 hours in I’m truely enjoying it. The best way to win matches is to find a group of friends to play with. If you need help with that go to Get Flanked ‘s YouTube channel and join his discord. Super useful community who love to play siege.

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Original Poster1 point · 2 months ago

I think my aim is a huge issue in FPS games, and I'd love to improve that somehow, although I don't really know where to start. I guess I'll check out YouTube, and maybe play around with senstivitiy options in game to see what makes a difference.

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With the new GT 1030 memory scandal going on, it makes me curious to see the extreme performance differences between DDR4 and GDDR5. If the Ryzen APU somehow had access to GDDR5 or even HBM vs. the standard DDR4 system memory, would we see more performance? Obviously memory bandwidth plays a huge part, as we can see in this video by Gamers' Nexus with the 1030 debacle, and at the moment it's an interesting thought experiment to consider what the APU could have been with even one module of HBM somehow squeezed onto the 2400G.

Edit: Naturally it would have thrown everything out of whack to include HBM or any other type of memory onto the chip, so please treat this as a thought experiment. It would be interesting to see a napkin calculation of what the vega cores can do with GDDR5 or HBM2 or whatever it is that they use in the Vega 56 & 64, and then what they're getting with DDR4 on the Ryzen APUs.

2 points · 2 months ago · edited 2 months ago

yes, definitely the performance will be much higher with hbm or gddr5 i would say 50-60% higher than ddr4-3200 dual channel, also it will make overclocking much better as currently is nigh-pointless due to low bandwidth, this is important because the igp can overclock to 1600 mhz

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Original Poster3 points · 2 months ago

It would certainly be very cool to see what the maximum performace of the Vega compute cores actually are. I would like to think that they are bottlenecked by memory bandwidth in their current configuration, and this is probably why they are bundled with HBM2 memory in the new Hades Canyon NUC. Sure there's only a few cores relative to a full size dedicated GPU, but really you're losing performance due to the ram speed, and it's just like the 1030 with DDR4 vs GDDR5.

Yes, but at US$99 you're not gonna be able to squeeze in any extra transistors, and paying to do so is counterproductive because you might as well pay for a fully realized video card with more than 8 or 11 CUs.

Take a look at Kaby Lake G for something more like what you're thinking.

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Original Poster2 points · 2 months ago

Kaby Lake G is very interesting, it would be very cool to see that process of manufacturing find it's way into SFF PC building. Outside of the (extremely overpriced) NUC, something like the 8809G or the 8705G combined with a M.2 SSD and a couple sticks of ram could fit in a PC much smaller than a console but probably way more powerful (and expensive probably too).

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Dark Souls + Diablo: A third person hack n slash looter with more involved fighting mechanics than top down.

R6: Siege + The Division: A wild competitive shooter with RPG skill systems.

The diamond market is hyper-inflated and the diamonds themselves aren't as valuable as we've been led to believe.

I go to the grocery store and they have a shelf for eggs. They are in boxes of 6, 12 and 18. The shelf next to it is the one with eggs white in 1/2 liter and 1 liter packages. See where I’m going with this? Why they do not sell packaged yolks? Where are all the yolks? I think it’s because the vast majority of eggs, the ones they do not show us, don’t have any yolks. Something is off here.

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Or maybe because we've been convinced that egg yolks are somehow unhealthy and undesirable, so people who are "dieters" will - instead of buying eggs and throwing out the yolk - buy plain egg yolks because they believe they are somehow saving their health.

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Every time I tell somebody about this on Reddit, they get into a fight with me about how it has to be wrong but don't back themselves up at all. They just continue like their mom was half a record and their dad was a rabbi

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like their mom was half a record and their dad was a rabbi

What does this mean?


I have a growing backlog of (supposedly) great single player, story driven games that I keep pushing off playing. Games like the Metro series, the Fallout and the Elder Scrolls series I have started playing, but I don't make it much farther than an hour or two in before I stop. I can't pinpoint the reason why exactly, but it sucks because they are all great games to play, and I dont get to experience the full game.

When I was younger in the PS2 era, the games were mostly all single player, and I had no problem playing them from start to finish, even multiple times. The Ratchet & Clank and the Jak series' were (and still are) my favorite games of all time. It could be because back in those days, I only had a few games, and when I wanted to play something it was either those or nothing. But I truly love those games, and I could still play them over and over again to this day.

Back to my main point, I would love to get back into single player games, and with some sequels that were shown at E3 like Metro: Exodus and TLOU: Part 2, I'd love to replay (or play for the first time) the predeccessors.

In the age of multiplayer games, I almost feel lonely playing games by myself, and wonder if that could be why I don't play them. I've tried streaming some gameplay of FO4, and that definitely helps (when I have viewers), although it seems like everyone on twitch wants to watch Shroud or whoever else play PUBG. I'm not knocking this, as that's their culture and that's fine.

Final Points and/or TL;DR: Does anyone else struggle playing single player games but find relief when you're playing with some people who are also interested in the game? Streaming games these days reminds me of playing games on the couch in the old days, when you had friends who were interested but would rather watch and enjoy while you played. Are there any communities or would anyone be interested in some group "let's plays" where people play single player games and enjoy the stories together?

2 points · 3 months ago · edited 3 months ago

Motivation mostly. I uninstalled a lot games lately that have loot, xp/upgrade/leveling mechanics. No matter what genre those mechanics are everywhere and added for only one reason: to make the players keep playing the game, artificially. so they can say 100+ hours of "playtime" in their marketing camaping while in realitiy it was 90% grinding and spending time in skill trees and upgrade menus and only 10% actualy gameplay.

Soma was a very nice game. I did enjoy it very much. It has no progression system AT ALL. The game convince me to play it by showing me good gameplay, good characters, good lore and last but not least good connection between gameplay and narratives.

Of Course Mirror's Edge 1 (2008 one, not the awful Catalyst) is another prime example

That games are perfect. And if every game nowadays would just follow that principle: NO artificial progression system at all (like skill tree, upgrades, looting) if not REALLY REALLY necessary and in 99,9999% of the cases its not necessarily but only lazy game design, Gameplay and Narrative in harmony , games would be much better and not that tedious as most of them are today

I want to open a map in a game again WITHOUT 1000000 icons blinking simultanously. A map, that JUST is a map and nothing else. I want games again, that have quality not quantity. Maybe 5% of the amount of quests, but 500% more interesting, embedded into narrative, meaningful and last but not least interesting. I want games that are CONFIDENT about their gameplay mechanics. That do not feel the need to give you upgrades and skill trees because they think the basic mechanics are not interesting enough. I want games that are tailored around the gameplay. And that is not possible with 10000 options in an skilltree or random open world.

And about multiplayer games. I want games that are about the mechanics and fun, not about artificial progression systems and stats. Just about the fun. No experience level bars, no "prestige" modes, no unlocks, no upgrades. JUST the game. Just the fun.

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Original Poster1 point · 3 months ago

Your thoughts remind me of the good old games, back in the day before AAA gaming was a moneymaker entertainment industry. Games were still a product then, but they were produced by small studios that cared about their games. I will always stand by Naughty Dog for making consistently good story-driven games with great gameplay built around fantastic narratives. Way back in the day Jak and Daxter was phenomenal, followed by Uncharted, and now The Last of Us. Their games aren't ridiculous skill point simulators but a traditional RPG, you are a character in a world that is tightly interwoven with all aspects of the gameplay.

The reason I often prefer to play an online game over a single-player game might be one of the dumbest reasons you've ever heard: the matchmaking/pregame lobby time is enough for me to get some chores done.

I can't exactly do the dishes or anything like that but I have vacuumed the living room, put away clutter, started laundry/dryer, cleaned the coffee table, read mail/pay bills, etc while the game is loading.

I feel like I am multitasking.

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Original Poster2 points · 3 months ago

You would have loved the end days of Paragon, where wait times were as long as 24 hours. Can you imagine the sheer amount of stuff you'd get done?

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How do you sit comfortably for so long? What's your position? Do you sit on a cushion? Kneel? On a chair?

Teach me your ways master I can't sit more than 20-30 without falling forwards or my legs fall asleep. It seems like I struggle relaxing while I sit because I can't balance evenly without falling forwards or backwards. I generally sit cross leg on a cushion with my butt elevated 2" or so and I think it's the rotation of my pelvis that prevents me from sitting straight without inevitably slouching.

Let me try and break this down.

First, you sit to meditate and in the middle your mind starts to race. You notice this, and as a result, you feel like you aren't going to finish the meditation or you won't get the benefits of your meditation practice. This is where your anxiety is being generated, the mind is doing what it does best, and your mental response to the mind's idle action causes the anxiety spiral.

Notice here the acts of the idle mind coupled with the ego's response. Your mind is going to continue to go and go, like a child on a sugar-rush, until it eventually runs out of steam. How long will that go on? Hard to say, people meditate every day for years and still face the same issue, but the trick is realizing that it's happening, and not reacting to it. This I believe is a major point of meditation, but I digress.

So back to the ego. You are halfway through your meditation, and your mind knows it. It is ramping up to full production of random thoughts and whatever junk it can throw at you, just trying to get some response from your ego. Then, your ego perks up, "Oh no, I can't focus. My mind is racing. This is ridiculous. What's the point of meditation anyways? ..... etc". If we examine closer, we see that the ego is the mind playing tricks, trying to get you to go along, so you can feel the anxiety and keep you from meditation. This is the point of the ego after all, to keep the wool over your eyes for as long as possible. So we can say that the mind is playing you twofold here, first it's generating idle thoughts which try to grab your attention, then generating emotions and feelings of anxiety which masquerade as a response to those idle thoughts. Nowhere here are you yourself actually doing anything. Remember that you or what you know as you are nothing more than an observer. You often don't make the thoughts, and it's not truly you that is responding to them.

The mind is tricky, and it will take every opportunity to trip you up and carry you away. I think the stream analogy will help you here, because I know it's really helpful for me.

Imagine that the mind is a stream, and you are sitting on the bank of the stream watching it flow. The random bits of nature that float down the stream are your thoughts; that branch floating by is something you saw on TV yesterday, the leaves are less important things like a note to mow the lawn. When you get caught in your thoughts and carried away, this is akin to you jumping in the water and holding on to those branches or leaves and floating with them down the stream. This is pretty silly, no? Be the observer, don't react to your thoughts, even the really strong ones. Learn to become detached and mindful of the mental chatter, this is how you "accept".

There is no true acceptance though, because to accept something that is generated by the ego is to succumb to the ego. Don't fall prey to it's petty tricks. Watch and let be. Understand that if your ego tells you that you are a failure, it's nothing more personal than a stranger on the street telling you the same thing. Give them no mind and go about your day.

TL;DR: Don't respond to your thoughts, let them come and pass like bubbles in a stream. If you chase them, you mind find yourself floating down that same stream.

I game on PC and wouldn't mind contributing to the team if you guys would like to go that route. I know you said you primarily game on Xbox but I just wanted to throw this out there for gigs.

Original Poster1 point · 3 months ago

I will keep that in mind if I think of any content for PC that we need.

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Far out, thanks for the reply

Profound differences in the duality of meditation between the giants. Note the implications of your statements; the West focuses entirely too much on work and material "success" and this drives them to bastardize an ancient spiritual practice in order to allow them to work more and become more "successful". Those in the east still see meditation as it is and acknowledge the liberating power that it has.

I hope this thread goes viral bc I don't know WHAT the fuck is going on

Original Poster10 points · 4 months ago · edited 4 months ago

It seems that people are not understanding too much about this so I will try to explain. On our discord and our sub reddit astral army, people often share or people create these worlds in the astrals called astral scapes. Astral scapes can be programmed and designed to act in many different ways. These scapes often have sigils which are symbols that link to a place or do other things... How you get to the place is your visualize the sigil while in projection and use it to bring your astral body to the location. Once you are there you can interact within the world and work with in its parameters, which in this case were designed to make a more realistic version of Skryim, which took Kile the creator about 6 months to make. Unfortunately most people on this sub don't know much about all the extra things you can do in ap. So I doubt that this thread will make much noise as the info will go over peoples head.

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So since you obviously know your shit can you enlighten the people of this sub on what we need to know to properly receive the information and to connect with the world?


I love simulators; driving and flying are both a blast, and with the invention and polishing of todays simulators, you can experience these two activities in nearly their full glory with a fraction of the price. However, I'm not sure that the younger market has a product geared towards them in a serious manner. I think a couple of games, one that teaches flight, the other that teaches driving, would go over very well for the 8+ age group.

I'm imagining a game that's fun and arcadey when it needs to be but has the power to function as a full fledged flight sim. Yet at its core is designed with the purpose of teaching younger audiences about being a pilot and all the things that encompasses. This concept of learning could be extended to a driving sim as well.


Two things!

1) Sounds like both a fun and possible-to-make game, which is something we don't get in this subreddit all to much.

2) Happy Cake day!

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Original Poster2 points · 4 months ago

Two thanks! I think those ideas wouldn't be too difficult to implement, and could be made fun and enjoyable while also being educational.

If a robot can take your job, it probably should

Original Poster2 points · 4 months ago

Have fans that are PWM but your motherboard doesn't support PWM? Want to add a sweet LED strip to your case? Maybe you want to add in some sensors? Check out the repo, it's all there!

If there's something you want to add that isn't there; let me know!

Here's a really good, comprehensive text-guide:

On Youtube, JayzTwoCents posted a video a while back about overclocking the bulldozer series, I think it was an 8350. Also, ActuallyHardcoreOverclocking did a video on the fx-series chips as well. Those videos and the link should get you started.

Original Poster1 point · 4 months ago

Only problem I have is that those motherboards are vastly different from mine and the GUI is way different aswell

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I mean no offense when I tell you this; Google is your friend. If you don't know what a setting is, google it and what it is. The tutorials outline the technique, which is motherboard independent. They give you a basic idea of what over clocking is and how to do it, and it's up to you to make it work on your motherboard. As long as you don't go crazy with voltages and clocks you will have no problems. Learn the limits and push your way to them, watch temps and be vigilant. At the end of the day; don't worry, have fun, and remember that the CMOS battery will clear any fuck-ups you make.

I also have a question. How attractive are hands on skills like welding and other fabricating skills? I'm a pretty decent welder and I can weld using stick, MIG, and some TIG too. I'm also good with a torch, grinder, etc. However I have no sort of certification there. I'm an ME btw.

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I don't know what it's like as an ME but I went to trade school like the other guy said, and the weld industry just wants to know that you can weld. Having certificates in welding is nice and can help you get your foot in the door. It also shows that your proficient in the process and know your stuff. Also, not entirely necessary that you go to school for it.

Yeah of course, but sooner or later you're going to have to decide whether the money saved is worth all those lost frames while you wait :P

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If a frame is dropped at 75fps but the human eye can only see 30fps did the frame really drop? 🤔

It got better over time because more applications decided to use multithreading techniques

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Even though it's not a great processor all around, the fact that it's got 8 cores really helps it out. The future is only going to get more hyper threaded!

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Hey guys, I'd like to do a little sleeving for my PC, but I can't tell if the price is right. If I can get the same or better quality sleeved cables for the same price without doing the work, it's a no brainer to go that route, right? Basically I just want to make extensions at this point, since I don't have a fully modular power supply. Can someone give me a breakdown on the prices or a good resource to look for price comparisons to the pre-made products?



The biggest expense when sleeving is probably a decent crimper - wire, pins and connectors are pennies and sleeving materials range from incredibly cheap (paracord) to quite cheap (good quality PET sleeving, heatshrink). Personally I prefer the matte finish of paracord, but that's in the eye of the beholder. Realistically though it's not worth buying a good quality crimper (ie something like this) if all you're ever going to do is one set of extensions - it's the sort of cost that amortizes over several projects, so you might be better off buying them ready made if you're not looking to pick up sleeving as a hobby.

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Original Poster1 point · 4 months ago

Damn that is a nice crimper. Could I use just a regular old pair of electricians snips? The ones that have holes for a bunch of different size wires to strip, pretty sure there's crimpers on there too

It needs a specific two-level die to fold both sets of wings inward and get the right amount of pressure - the smaller wings bite into the stranded cable in an m-shape to make the electrical connection and the larger wings bite into the insulation to hold it mechanically like this. This page describes it better than I could. I definitely wouldn't like to try it without the right die, the quality of both connections depends on getting it exactly right.

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Original Poster1 point · 4 months ago

I see now, thanks for the detailed links. I guess I'll have to check out my options. I don't know how deep I'll get into crimping for a hobby but maybe it's worth it to pick up a crimper. I'll have to see if I can get one cheaper or something.

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Let me preface this post by saying; I do not want to come off as egotistic, selfish, self-centered, etc,. I am not that type of person, and I believe that everyone has their place on the team. I also want to say up front that I'm a college student attending university online which saps a lot of my time, energy, motivation, and commitment.

I love game development, I love the process of creating games, the process of manifesting something out of the mind, and sharing it with others. However, I get the feeling that I wasn't cut out to be a developer. I have the desire to make games, and I have tons of great ideas for games that would be super fun to play. I want to create games and share them with the world, but I struggle with the ability to commit to a project. Even something as simple as pong, I tend to get in my own way, and I might work on a project for one, two, maybe three days before I just don't want to work on it anymore. I struggle getting over the humps and I want to work on more complicated and involved projects. Big, lofty games with open worlds and fancy animations, yet I barely know the basics of game development.

On the flip side, I love thinking about game development and programming. I love thinking about the possibilities of what can be done, and it's all like a thought experiment to me. I want to break a game down into its parts and think about how to implement all the parts in the best, most efficient way possible. I think I have a strength in breaking a project down, working from the top down and then building it back up. When it comes to actually building what I thought of, then it gets hairy. I lose interest, motivation, I put the project down and don't pick it back up.

Hopefully I've gotten the point across here, without bagging on myself anymore, I want to move on to the point of this post. I feel that I'm a good thinker, and would be a great asset to a team where my sole position was the project lead. I would lead the team, provide milestones and project management, work through blocks and think about new ways to apply things to the design process. In this way, I could liken my position as a theoretical computer scientist vs. a traditional computer scientist. I want to be in charge of research, and I would partner with a developer in charge of development. I would research the best data structures, the best algorithms, the best implementations of parallel shader programming, and my partner would implement them. Of course he wouldn't do all the work, as I would be in charge of breaking it down and translating the ideas so that he understands them and can implement them and tie it all together? Is this thinker-doer relationship possible/feasible/useful/real in the world?

Is that wrong of me to feel that way? I understand that in small team game development it's often not possible to be only one thing, especially when I'm not doing any tangible work. Or at least it seems like I wouldn't do any tangible work, being the thinker. My dream job is to be the head of a game development team where I've got artists, developers, programmers, every part of the team working on my idea. To me, that last sentence sounds really selfish, like "oh my idea is the best and you all are working for me to get my idea done", but I see it like "I've got this vision for a fantastic game, and if we can all work together sharing our mutual skills we can make a masterpiece". Also note I'm not saying that my idea is set in stone and wouldn't take input from the team. I know that I have faults and my ideas aren't bulletproof, so if the team has a great idea and would work better than mine, I would go out of the way to get that done just like it was my own idea.

Is it possible that I'm struggling with motivation because I'm already burnt out from school? Is it possible that once I'm free from the school grind I'll reignite my passion and find some new commitments? Or is it the case that I truly am meant to be the team thinker?

What do you guys think? Feel free to share your thoughts with me.

Thanks for reading!


From reading your responses I got the feeling you're a bit confused as to what you want to be doing as a career, this is pretty common amongst university students and it's often due to being overwhelmed with challenges they never dealt with before. There are specialists in these establishments to advise you.

You lack the discipline and the knowledge to figure the steps necessary to achieve what you want. You're going to have to brute force a lot of habits if you want to succeed.

The work you do in your free time is for your own benefit and you're vastly underestimating how much you learn every time you fail. Just because you don't have a deadline, or you don't have others relying on your efforts doesn't mean it is meaningless, and you should totally brute force your way through the adversities. What excuses are you going to come up when they ask you to show your portfolio in an interview?

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Original Poster1 point · 5 months ago

First off, you're 100% right, I have no idea what I want to do and I can't help but feel pressured now with figuring it out. So you propose reaching out to someone on campus to talk about it? I think you painted my picture exactly right and outlined the exact struggles that I'm having. Working on projects feels meaningless to me even though I know somewhere in my mind that it would be really helpful to my career and everything I finish becomes part of a portfolio that employers will want to see.

From what you’ve described, it sounds like you’d be especially bad as a project lead. At least, far worse than average.

This is okay.

You’re in college. Most people who are project leads have enough experience with a project to understand how things fit together, and experience with people and organizations to fix problems that happen to projects. You don’t have those skills. College students usually don’t.

There also seems to be some fundamental misunderstandings about what a project lead does. It sounds like you are saying that it has something to do with being a “thinker.” This is an incorrect belief. If you consider yourself a thinker, I would probably guess that a computer programmer role is ideal for you, because computer programming requires strong critical thinking skills, and computer programmers spend a large portion of the day just thinking about things. By comparison, a project lead is basically a producer. The work of a project lead centers around scheduling, budgeting, acting as a liasion between stakeholders and developers, etc. You have to really be on top of your game when it comes to being organized. You would spend most of your time in meetings, managing calendars, writing email, etc. Your desk would be full of checklists and notepads with scribbled meeting notes and action items, and you’d have a whiteboard and a ton of sticky notes on the wall.

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Original Poster1 point · 5 months ago

I hadn't really thought of that before. It's true that I'd much rather be mucking about in the implementation details of the game rather than worrying about stakeholders, checklists, meetings, etc. This thread has taught me the importance of directed thinking and made me realize some things that I overlook when I'm studying.

Programming is a lot about thinking, and like someone else said above, probably 90% so and the other 10% is actually writing code. This shows me that I just need to learn how to write the code and properly apply my mind to think in terms of the code to get things done.

Thanks for the response.

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Fortnite is a game that I recognize is objectively good. However, I do not enjoy playing it whatsoever. Being at the top of the charts in terms of popularity and playerbase, it's a good game, and has something like a cult following behind it.

Maybe I am upset about Paragon being dumped and abandoned, maybe I genuinely don't enjoy playing battle royale games, but aside from what I think, Fortnite is objectively a good game.

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