no shit it's a business. what i said still stands. I see less players using Season "rewards" than i do actually using any of them. Even the banners.
That's cause the banners are trash. I still love the blue wheels because it was a huge accomplishment to get to rising star and they look awesome. Most of the rewards since those wheels have been extremely underwhelming because psyonix has realized that they make a ton of money off of keys so they don't want to make the rewards better than the items people pay for. This game is starting to fall into the trap that TF2 did and hate it.
I have about 1,800 hours in this game. Skill-wise, getting champ rewards is completely trivial. The ~50 games RL suddenly insists I play to be eligible for rewards I've earned for six consecutive seasons is a chore. RL insists on making this aspect a chore rather than the old system which instantly recognized your highest rank. Either way, the vast majority of time I spend playing is in playlists I actually enjoy.
I don't want to hear you babble about your philosophy of gaming when RL has deliberately changed to enforce the grind.
I think that forcing players to win a certain number of games in a rank before getting the rewards is actually a good idea, but the way they implemented it was horrible. If you start out in champ, you shouldn't have to grind your way through the bronze/silver/gold/etc. wins before getting champ rewards. It should be something like you have to win 10 games in the rank before you get the rewards. If you start out at champ and win 10 games then you get all the rewards. If you win 10 in diamond and then get promoted to champ, now you have to win 10 to prove you're actually champ level.