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28 points · 9 days ago

I HIGHLY reccomend this.

How good is porn on this?

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Not bad

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I can see the launches from my house. I’m gonna watch.

I had this issue when I had gsync enabled. I’m not sure if your laptop display has gsync, but if it does turn it off.

This isn’t true color btw. This is extremely processed

Silicon studio doesn’t support it anymore? Yikes.

Built my first when I was in 5th grade. As long as you don’t force anything (the cpu lever does require force, but make sure you align the notch on the corner or you will break it) you will be fine

3 points · 24 days ago · edited 23 days ago

Uninstalled Unity completely. Sticking to Unreal. At least they let you turn off telemetry for free.

Edited for clarity.

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Unreal is meh.

Original Poster167 points · 25 days ago · edited 25 days ago

This means coolstar is going to sneak an update (like yesterday’s one that broke thousands of devices) and will intentionally break Cydia so people cannot use it anymore and are forced to use Sileo.

It is apparent that Coolstar, who admitted these pictures are real, is going to kill Cydia and pretend it’s Cydia’s fault, when in fact coolstar intentionally did this.

My advice: do NOT update electra or tools from the electra repo. Coolstar cannot be trusted as is very apparent from these screenshots. Intentionally breaking software others want to continue to use so people will switch to his software is insane.

Edits

  1. Stek also confirm the authenticity and even says the entire conversation went like this.

https://twitter.com/stek29/status/1022377389194702848?s=21

  1. Coolstar claims ‘it was to test pwns integrity’ even though this was posted in a public channel and other members (such as stek) also confirm coolstar’s entire conversation was like this.

  2. The auto updater (step 2 of coolstar’s conspiracy) was completed yesterday. Step 3 will come with an Electra update. (As can be seen from the messages)

Edit 4. Lets not forget this https://m.imgur.com/GdTeyIs

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I literally just updated and opened reddit so see if it was working ._.

It’s way smoother on native. VM works but it is a bit laggy.

Surface book 2. It’s fantastic. Make sure to get the 15 inch because it has a 1060 in it.

Original Poster1 point · 1 month ago

Ooh that 1060 would be nice

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Yeah. It’s fantastic.

Op, my dad has pancreatic cancer (stage 4) and is doing immunotherapy at a doctor I know. He got ascities in early March (Sloan Kettering said most people die within 7 weeks) and he is still around and it seems to be doing something. I PMed you with some info. Feel free to message me if you read this.

Imagine legitimately thinking that exiting the Paris climate agreement is a good thing.

Just launch the game from your desktop

Just a heads up for anyone looking at this tutorial. This is NOT good for anything besides extremely slow paced or turn based. TCP is terrible for things like rapid state updates (or Sending 10 player positions across the network 60 times a second)

Original Poster1 point · 1 month ago

it's a beginning tutorial series for people wanting to learn how to create there own networking solution. UDP is faster and is used for most modern game's but it's a lot harder to work with, this is for sticking your little toes in the networking river. TCP is a lot faster than it used to be plus you have the added benefit of no packet loss which can cause a lot of headache's

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That is true.

In 2018.2 you can test our their new system (which is still in an experimental stage)! Change it in the player settings (i think? never can remember where each one is…)

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But haw do you actually use the new input system after you changed it?

3 points · 1 month ago

I can’t speak for it because I roll my own networking library (not recommended unless you really know what you’re doing) but most people go to PUN mainly because uNet isn’t in active development anymore (pun is) and the framework of unet is very easy to fall into really bad networking traps with (wasting bandwidth constantly syncing variables, can’t handle dcs, etc)

With regards to your steam question that’s totally dependent on steamworks. I’ve never used it before but im pretty sure they just give you a connection id that you pass your tcp socket into and connect like you would with a matchmaker for either framework

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In your own library, did you use the unet LLAPI?

Currently yeah but I think I’m going to switch out of it because of the way it handles a few things

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Can I ask why? I’m considering using it for my library I’m going to make

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10

I’m wondering if hybrid ECS is production ready. Im about to start a new game and I would like to use ECS if I can. Also, is hybrid performance still much better than no ECS at all?

10
6 comments

Don’t use the UNET hlapi. It’s a pile of shit. Use photon PUN. It looks expensive but it really isn’t and it’s very easy to use.

I feel bad. This guy ate all the propaganda that was shown to him and probably was a huge Fox News viewer. Another victim of the right.

15 points · 1 month ago

I think the $100 Steam Direct fee is still out of place. That fee should be increased to $500, at least to give people an idea of the scale of investment and organisation that is necessary to produce a commercially successful game. There are too many solo devs, many on this subreddit, that are wasting their time on things which are utterly unappealing.

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No. Most VR games won’t make that much for a while. Remember: Some people put cool projects on steam for free because they want other people to enjoy it! Steam just neeeds to have a guy decide “Oh, this game looks like shit and is obviously an asset flip”.

Mine (multipath) seems to crash ALL the time. I’m on 6s+

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