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137 points · 1 year ago · edited 1 year ago

I... I have no words. You guys are insane.

The worst part is that this is technically low-effort content, which means we should remove it, but something tells me that I can turn a blind eye this time.

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Original Poster93 points · 1 year ago

Would it help if we hand draw it?

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Hi everyone!

We're (some of the many) people behind Red vs. Blue Season 15! We're here to answer your questions about the reds, the blues, and everything in between. Today with us, we have:

  • Writer/Director: Joe Nicolosi @tehpwnshop
  • Director of Machinima: Kyle Taylor @KyleTaylor416
  • Machinimator: Josh Ornelas @Joshua_Ornelas
  • Voice of Cronut: Miles Luna @themilesluna

Red vs. Blue is available to watch on roosterteeth.com or on youtube.com/redvsblue

We're very excited to see how you guys have reacted to the season thus far, and even MORE excited for you to see the rest. Ask us anything!

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To Miles or Joe:

When writing for RvB (or anything really), what do you write on or with? Pen and paper? Computer? If so, do you use notes, Microsoft Word, or an actual program for writing scripts and such? Thanks!

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Original Poster4 points · 1 year ago

This changes all the time. Sometimes I just sit with Final Draft and write it all out. Sometimes I act out a scene in my living room until it feels right and then jot it down with a pen and paper, and later translate it to Final Draft. Sometimes I wrote in Google Docs until it's almost a script and then copy and paste into Final Draft. Sometimes I stay up late drinking rum on my porch and write dialogue on my iPhone.

-JN

Late to the party but fuck it, do you find Machinima or traditional animation easier as a director for getting the shots you want?

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Original Poster4 points · 1 year ago

Well it depends on what the shot is. Obviously the animation gives you pretty much infinite control over how people move but it's difficult to get it to match the headbob style of animation when people start talking. I would say both have their advantages and disadvantages.

-JN

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We're back! This week we have /u/AxialMatt! Matt appears in AH videos and is the one who builds maps and tests out all the games before others ruin it.

We didn't do any questions ahead of time, so ask whatever!

UPDATE Thanks, everyone!

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Archived

Rooster Teeth makes lots of things. Some of those things are cartoons. Some of those cartoons are 2D. We make them. The second season of our show, Camp Camp, premiered today. We are excited about it. We hope you are excited about it. We are excited about you being excited about it.

Today you'll share that excitement with our Director and Writer Jordan Cwierz, Animators Andrew Lhotsky, Beth Mackenzie, and Jordan Battle; Supervising Producer and Writer Gray G. Haddock, and Producer Maggie Tominey.

We are prepared to address all of your questions and concerns, especially the one we all know you're itching to ask - how do I get myself a dildo hand like the Quartermaster? Well, you don't. Send us all of your other questions and we'll try not to lie. (No promises.)

Proof: https://twitter.com/RoosterTeeth/status/873020337809756160

You can also check out season one of Camp Camp here!

EDIT: Thanks everybody! We had a lot of fun not working and answering all your questions! Hopefully we can still finish episode 2 now. OW MAGGIE DON'T HIT ME!

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In a time in which anti-semitism is on the rise, particularly here in the U.S. and over in Europe, why do you guys think it's funny to make anti-semitic jokes such as the entire episode last season, and the gas chamber jokes this year? As someone who is Jewish, I don't find it funny especially given that most of the people who DO find it funny are anti-semitic.

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Original Poster13 points · 1 year ago

All: We appreciate your point of view and definitely try to take these thoughts into consideration whenever we approach any piece of content. We'd rather acknowledge the darker parts of the world than ignore them and let them fester. We don't think that any jokes are presented in a way that condones any type of hate. We're not trying to normalize the outrageous but sometimes we'll use the outrageous to demonstrate how ridiculous a character's thinking or motivations are. Thank you for giving us an opportunity to address concerns such as these.

How has moving into your own building changed the department? Do you miss being in the thick of everything at the main RT building?

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Original Poster7 points · 1 year ago

MT: I feel like it's made the department grow a lot closer. But it does make maintaining the inter-departmental relationships more difficult. Plus I hate having to go to the other building all the time for meetings.

AL: We still have our own mini-fridge, so that's a plus.

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We're back! This week we have /u/RT_Andy!

If you have any questions about his editing process or anything else he does, ask away! Like last time, here's what he's already answered so there aren't any repeats:

Hi Andy! Believe it or not, I'm a big fan of you! My question is this! Who decides what to 'watch' per se and is it collaborative

We base our Let’s Watches usually on new titles and DLC releases. From what I understand it's mostly collaborative except for that one time Jeremy and Ryan fought to the death on two different games using a snapped pool cue.

what software do you use for editing the videos

We use Adobe Premiere.

did you ever hear the tragedy of darth plagueis the wise?

Yes, but not from the Jedi. It’s not a story they would tell me.

what's the hardest part about editing for Achievement Hunter?

When new releases and DLC’s occur we usually have a quick turnaround time on those. Which, at times can be stressful. Other than that I love my work environment. Sure it's hectic at times, but the best thing about this job is that I never know what the day has in store for me.

Is it easier to edit a let's watch considering you aren't looking at 5/6 different cams and voice channels?

Let’s Watches are easier, but to make up for the fact that it’s a single screen video I like to implement some fun edits. Like with the Outlast 2 Let’s Watch series. It's a fine line though. I never want to go so crazy that the edit takes away from the original content. The point is to add to the existing content, not subtract.

How long have you been doing editing and stuff for AH/RoosterTeeth?

I have been editing since my very first day when I was part-time back in May of last year. I'm still a growing boy and I learn new things from my coworkers almost daily.

who produces the best footage when they're playing and why is it Gavin? He is a silly twat.

I loved the video on how your guys' editorial process works. Are there any plans for more of those?

Trevor did a great job with that video. Fun Fact, I watched that video a ton the week prior to starting here. And we should make more because new features and updates have released since.

What is your favorite video that you edited @AndyTheBlanch? Also, any "Rule of Thumbs" to consider when editing?

My favorite video or series that I edited would probably be Outlast 2 as it’s still fresh in my mind. Michael and Gavin aren’t just playing a video game. They are performers and I try to reflect that with my editing. Things like punching in on the webcam when they do something wacky and dumb. Example is when Gavin got so scared he fell backwards out of his chair. The way I edit is to add to the chaos, never detract from it. Another “favorite” edit was Cluster Truck where Michael had the AMAZING idea to have a death counter. So I added one. Only took me three extra days to painstakingly put together. But in the long run, it was worth it and I’d do it again.

What capture card do you use specifically

Here at AH we use the Elgato HD 60.

Does it kinda suck watching the guys have so much fun while you sit there and do nothing

I have toys at my desk so I manage.

Why are you so red?

There’s always one.

UPDATE: All done! Thanks again everyone!

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We're back! This week we have AH Editor /u/AH_Neal

Neal original answered questions about GTAV edits. If you have any more questions about that videos or anything else he does, ask away! Like last time, here's what he's already answered so there aren't any repeats:

What advice do you have for someone new to editing? What should I do or shouldn't do?

If you want to be an editor, get you hands on some software and some footage and start editing. Practice makes perfect, and every craft takes years to master. The difference between a professional with 3 years experience and one with 7 years is huge, but you can typically find work as an assistant editor or freelance editor with just a couple years of experience, a one to two-minute demo reel, and a professional website. If you are in school, use school computers and edit videos for an AV club. Almost no one judges you by your college work, but you can learn the basics and experiment in a safe environment with people your own age.

The most important thing for finding work and improving is to find mentors and network through them. Use every opportunity you have to meet professional editors who work on projects that interest you. Offer to buy them lunch in exchange for advice, or offer to assist them on their next project. Try to snag an internship with a post-production house or small-scale studio. If you work hard and are well-liked, these professionals will start offering you paid gigs as their assistants, or they will recommend you for projects that can't afford them or they are too busy to take. The larger your network, the more success you'll have.

Remember to think of yourself as a business with a brand. Read articles with tips for entrepreneurs and freelance creatives, and treat every client with respect. You never know which one will end up recommending you for your next big break.

how did you start with AH? Did you know all the editing tricks before hand?

My first video edits were for high school assignments and my own short film projects when I was in high school, and I continued to edit videos throughout college. I had been freelance editing in Austin for a year before Achievement Hunter hired me, working for a variety of clients as both an editor and an assistant editor. I learned most of the software tricks and shortcuts over time, but occasionally I would watch an online tutorial to learn something I needed to know.

I started working for Achievement Hunter because of a referral from a friend and colleague who worked in the Live Action department. I freelanced for two days for the Day of Doom sponsored project. Five days later, Lindsay Jones offered me a full-time position to help fill out the AH post team. It took a few weeks for me to learn how to edit Let's Plays in particular, as I had rarely used the multi-cam function in Premiere, and I was more adept at editing live action shoots based on scripts. But thanks to my experience with Premiere and video editing in general, I adapted quickly to the work, and I now feel quite comfortable cutting the content we produce.

Is the AH editor job the best job you e ever had?

My first job was as a lifeguard at a YMCA. I then worked a summer as a janitor at a label-making factory, then another summer as a carpenter's assistant. I didn't work as a full-time filmmaker until I began freelancing in Austin in 2015.

Being a freelance video editor was actually pretty exciting, since every project was different and I had to work with a bunch of clients. Part of the excitement came from not knowing where I'd be working the next month, though, or if I'd have work at all. So while I do miss the variety of work from that period, I definitely prefer the stable job at Rooster Teeth right now. I get to come in every day and work with cool and friendly people, we get to make fun, dumb content that makes a LOT of people really happy, and I get to make thumbnails in Photoshop, which I never had to do before and I really, really like doing! Plus, they feed me sometimes. So yeah, best job ever.

who's GTA footage is the bestest and why is it Gavin's?

Gavin gives me the best GTA footage because he is the worst player at GTA. Whenever he dies first in some sort of minigame, such as Stunters Vs. Snipers or Top Fun, he is savvy enough to turn of his HUD display and provide some neat camera shots for me to work into the edit. So thanks for sucking, Gavin!

Who is your favorite to cut to, in terms of things they do, things that happen to them in game, and their reaction?

Geoff. If Geoff is screaming, you've got to cut to Geoff, because something absolutely amazing is happening to him.

are facecam videos more difficult or just fun for you? always more fun imo, but I don't know if that's just me lul

In general, I prefer watching videos with facecam (my favorite series we make is Let's Play - Gmod: Murder), but editing with them typically takes more time. One of the reasons is that our webcams and capture software goof up occasionally, and will get out of sync with the audio and gameplay. This means that part way into the edit I may have to go back, hide a cut to the camera, and adjust the timing for part of the edit just to get the lips moving to the right words coming out of the face holes. They also tax the computer's processor and graphics card more than a simple nameburn would, so when bigger projects slow down I sometimes have to disable the webcam while I edit, then turn them back on for my polish pass. Facecams also make it harder to use editing tricks that tighten the conversation and shorten the overall video, since the audience is more likely to notice a jump cut.

That said, editing with webcams can be really fun, because I get another element to play with. A good example is the GTA V when Jeremy was in his high-chair, which segues into our next question…

how did you react editing the GTAV where jeremy was raised up high

Let me tell you, opening those files was an interesting moment. You wouldn't know it to look at the finished project, but the original recording was almost an hour and forty minute long! So right from the get-go, I knew this would take more time to cut than a typical Let's Play. I rather enjoyed editing the opening shot, where I put Michael and Gavin's face on the bottom of the screen and had Jeremy's camera looking down on them.

I also enjoyed replacing Ryan's facecam since he had lost his capture (usually that is due to a computer error). I took a GIF I found on an image search, re positioned it, cropped it, and slowed it down to a crawl so that it would change throughout the Let's Play. I then cut to Ryan's channel sparingly, so that people could enjoy getting to see Michael, Gavin, and Jeremy's faces as much as possible, since it was such a treat. If there had just been nameburns I probably would have cut to Ryan more often.

Then there was this whole bit where pizza showed up and they started stuffing their faces on camera. Normally I would have tried to cut that almost entirely, but between the webcams and the documentary-esque aspect of showing Michael hand Jeremy his slice, I had to keep most of it in. Most of the time saved was cut between the missions, while Ryan was on his way to the CEO building, but I tried to keep the best moments in while making it feel like he got there at a natural pace.

All in all, that particular episode took me about three days of work to edit, which is twice as long as a typical episode of Let's Play - GTA V, but what you end up with is a very fun, long, and unique episode, so I never regretted the extra time it took.

I understand the video part but how do You manage the audio??? That's a pain for me with only 5 minutes videos.

Great question, Leo. When I first joined the team, editing the audio drove me nuts!!! I had to learn to trust the audio compressor Trevor had preset to level their voices, and try not to be so picky about every single line of conversation. When you are trying to cut a 40 minute video in a single day, you simply don't have time to get things perfect. I've always been very particular about audio, so that was the hardest lesson for me to learn coming into this team. Now I mostly set up the audio before I start cutting, boosting each person's gain just enough for the compressor to level them out comparably. I then use the pen tool while I edit the video, lowering the volume of less important conversation threads by about -5 dB and boosting important lines by +2 dB. I only do this if I can't hear what was said, not based on the audio meters. Occasionally I use the blade tool and cut out stretches of prolonged silence in a track to eliminate room tone/echo, or to remove something someone said that can't be published (such as something covered by the company's Non-Disclosure Agreement).

** what is the most technically complicated yet satisfying thing you've done while editing?**

For this video, I created a multi-cam track that had four channels. One was of Jeremy's game capture, nameburn, and the live action camera; the second was Jack's game capture, nameburn, and the live action camera; the third was of the live action camera with both game captures at the bottom; and the fourth was of the live action footage without any game capture at all. I then exported each of these channels as a low-res proxy, replaced their sequences with these proxies, edited the video (this part was now super simple!), then replaced the proxies with the full-res sequences.

do you cheer a little bit every time someone loses footage because it's one less screen to edit?

It's always a bummer when we lose footage, because it gives me less flexibility when it comes to creating the best possible video. That said, I do king of like it when it goes from five angles to four, because the multi-cam function in Premiere Pro is easier to use with four cameras, as all four fit well together into a single window.

how do you put up with the dumb editing requests from the AH crew?

If the guys make a request for a special gag edit part way through the video, I have to weigh whether the joke is worth the time it would take to get it ready. Sometimes there are copyright or technical hurdles to their request, so I just cop out. Example

Other times, I will go all out for a gag edit because I have the time and feel inspired. Example

And occasionally, I'll deliberately screw them by doing the gag in a way that would annoy them but still amuse the community. Example

So long as we are ahead of schedule, these requests are a fun opportunity to get creative, so I usually appreciate them.

Are you ever tempted to spend longer on a video than you need to? Are there times when you have to make yourself call it 'done'?

Yes. There have been days when I need to edit an entire forty-plus minute video with five angles and facecams, plus create the thumbnail and metadata, before leaving the office. You usually don't get to do a polish pass on those edits, so you trust your cut and push through to beat the clock. Luckily, these situations are the exception and not the norm.

Whos capture do you choose for GTAV during epic crashes or explosions?

Whichever angle looks the best! These days I prefer to cut from the person getting blown up right as the explosion starts, to whichever nearby angle can see the explosion the best. This way we get fewer "WASTED" shots, and more variety in the angles.

UPDATE Thanks everyone!

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We're back! This week we have AH Editor /u/rt_larry

Larry original answered questions about Uno: The Movie. If you have any more questions about that video or anything else he does, ask away! Like last time, here's what he's already answered so there aren't any repeats:

Honest question, how long did that monster take you?*

Probably about three work days total. At least half that time was just getting the multi-cam done. I'm certainly not going to say that part was difficult by any means, but it sure took a long time, especially when some of the turns took 2-3 seconds. It's a ton of cuts, and really more tedious than anything.

Once that was done, I did a pass on the audio to help bring up the low mumbles of hopelessness and bring down the ear-shattering cheers at the end. Once we recorded the Uno Credits Song, also had to "mix" that too (at least as best as that jumble of sound could be).

And finally, the credits. Took about six hours and a lot of the Moana soundtrack of repeat to build those, and honestly, I would have liked to do more. I ended up just not having enough time. Fun fact: I built the credits in Photoshop, so it outputs as a single png file. The final resolution on the credits was 1920 x 27000.

Here's what the finished project looked like on my end. If you look really closely, you can spot the text layer where I tell Gavin to go fuck himself.

How did you feel when hearing the boys say you didn't need to do any editing?

Ha ha. That's a good one.

Did you have to turn down Geoff's audio while he shrieked in delight?

Tons. If I'm doing the calculations correctly, Geoff's screaming in the untouched audio was about 8 times louder than what you all heard. Luckily, I was at the office when they finished filming the Let's Play and could clearly hear the screaming through the walls. Kept me from being surprised by it later, and I fortunately never had to hear it quite that loud.

How much alcohol was consumed so you could get through this nightmare?

Not enough.

How much do you hate UNO now?

Not enough.

Were the credits random for Uno: The Movie or did you get names from somewhere?

We tweeted out this right before Thanksgiving.

Anyone who submitted to the form got thrown into a giant list. I looked through everyone's names and jobs, took my favorite 10 jobs, and gave them a special spot in the credits. Everyone else was added to the credits based on when they submitted. I think over 600 or so of you made it in out of nearly 2,000 submissions.

Whose idea was it for the long ass credits?

Mixture of Geoff and me. Geoff wanted to do credits for the video and wanted there to be a credits song. Getting the community to submit names and doing the actual movie credit titles was mine. In order to get all the technical credit names right, I used the 2014 Paddington Bear movie as a hard guide for structuring the Uno movie credits. You can go see for yourself the exact moment I gave up!

Would you rather edit Uno: The Movie or Monopoly: The Motion Picture?

Well, I did edit both parts of Dark Monopoly 2 (and the eventual part 3+), so I guess both. What I'm really looking forward to is the Band of Brothers style 10-part mini series for Risk.

How quickly did you say 'Fuck that!' when they were talking about how many cards they went through?

I considered it for half a second, saw I was already an hour into the video, said "Fuck that," and refused.

So what's that card count, Larry!?

1,271

How many times did you sigh/laugh out loud?

Sigh - Realizing the run time.

Laugh - Early in the game when there were 5 or 6 reverses in a row.

Laugh/Sigh - Gavin getting over 400 points while the video still had two hours to go.

Laugh - Geoff picking up 14 cards in a row so late into the video.

Did it give you any ideas for fanfics?

No.

Another fanfic?

No no no no no.

When will we get "Uno the Movie"- the Fanfic?

Do I really have to? Fine. Maybe? There's always Extra Life 2017.

Do you need a hug Larry?

Always.

UPDATE: Thanks everyone!

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Hey, everyone! We enjoyed doing Ask an Editor last week, we wanted to continue with the rest of the Achievement Hunter Editors. Today we have /u/The_KentC!

Kent originally answered questions about the Battlefield Master Cut. If you have any more questions about that video or anything else he does, ask away!

Like last time, here's what he's already answered so there aren't any repeats:

How many hours of footage did you pull for this? How many coffee gallons? Whose footage was most complicated?

First off, it was roughly 3-4 hours of footage - which may not sound that bad - but what made me need extra coffee is the fact you have to go through all the videos and make specific notes about who reacted to who. That's the only way I knew this would work was to have those reactions play out perfectly, which is what I believe I was able to achieve. Also, the most complicated footage clearly belonged to Funhaus.

I'd ask why it wasn't longer, but then I would be stabbed repeatedly.

I wouldn't have stabbed you...or would I have? Anyway, the reason it was the length it was is because there was so much variety of duration between all the Let's Plays that I wanted the master edit to feel like it was one cohesive piece. If you pay attention to the game timer in the video, all the cuts are pretty close to each other going from everyone's different perspective. In order for me to tell the story of the battle without jumping too far back and forward in time of the game, it just needed to be a bit shorter to make sense.

How did you decide which viewpoints to focus on during the non-action/non-humor?

Hello Jack, good question. A lot of this comes with experience. I have 6 years of professional editing experience under my belt, and when you do this every day for that long, sometimes it just comes naturally on what to include and what not to include. I guess as I was cutting this, what I cut and didn't cut made sense to me. This was a tough question, and hopefully this answered it.

How long did this edit take and did you run into any technical limitation or issues?"

The edit took close to 3 solid days. There were some technical audio issues dealing with so many channels, but I was able to make it work :) Mike Hayward - "How much cocaine was required to trawl through that lot?" No cocaine needed...also what is a trawl...?

Did the various groups recommend moments and timestamps?

Nope. I went through the videos and made my own notes of reactions and moments that I felt worked. Trevor also watched a few of the different perspectives and made me some notes which helped a lot with the turn around on this.

I sent in my Mega cut of the War to the let's play community a while ago, I'm assuming it won't be put up now?

Nope...

"Was this the longest and/or hardest project you've worked on? If not, then what was?

Good question! This isn't the longest project. I've worked on trailers in LA for weeks at a time, but I can say this is probably the most cut heavy video I've done. It was a real blast to work on and looking forward to more in the future. Here is my Premiere timeline so you can see what I mean by "cut heavy".

UPDATE: Thanks everyone!

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Geez, 8 episodes and no PSA. What has the world come to. On a serious note I agree with Maverickmak, there has to be more to it

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Original Poster40 points · 1 year ago

No PSAs during the season for RvB15

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Hey everyone!

A while back, AH Editor /u/ashl3 answered some questions over on Twitter and her RT journal. Today, she will be answering any more questions you have about what she does and the editing process for the next hour or so!

Just so there aren't any repeats, here's what she's answered so far.

Were there any moments you found hard to edit? Will we see a screaming montage on Day 7?

The hardest edits were the days when the guys split into teams. They have this uncanny ability to have interesting things happen to the different teams at the same time. So I had to choose which moment was the most interesting and cut the other out. Or I would show both moments in tandem with each other, and movie magic the audio so that you can hear everything and it doesn't sound like a chaotic mess. (Although the chaotic screaming of 6 men is the spirit call of Achievement Hunter)

Is the end worth the 7h of content?

I think so! I really enjoyed editing this series. It's fun to watch what shenanigans the guys run into or create for themselves. The gameplay is really easy to get immersed in, even when they're just running in circles hitting every single cactus in the area.

Are you a member of the golden nugget club?

No. :(

How much of Jack's footage was of him building the bunker?

90% - 95% of Jack's footage was him chopping, and digging, and crafting that bunker. While the other guys were running around fighting zombies/raiding towns Jack was just steadily building. He only stopped to eat, make better tools, and maybe kill an annoying zombie or two. Although most of that could be said to be just part of bunker building.

Out of the ones that are out, what was your favorite part? And what program do you use?

My favorite days are the third day and sixth day. The third day because of the "walking dead" type experience it is to watch them race up a high rise building being chased by zombies. It was so cinematic and awesome. And the sixth day because it was night 7 in the game, and the zombie horde combined with Gavin's "Bridge of Love" was so hilariously absurd that I couldn't stop laughing. And we use Premiere Pro Creative Cloud here at AH.

How long did it take to edit each day?

It took around one full work day to do a first round of editing of each episode. I also prefer to watch the videos a second time around to make any small changes/edits. Add on creating thumbnails and descriptions, it took about one and a half work days to edit one video.

Is there a reason the contrast and color correction is different between each member?

I wanted to touch on this since there are a lot of comments about it. Color correction for these long videos proved very tricky. Each gameplay recording looked great in some light settings, and not so great in other light settings. Also, the night scenes in 7 Days to Die are really really dark. And when there's not a lot of color/light data, it's very difficult to pull out more colors and more light without the end result looking very pixelated. Example: I would try to lighten a dark scene and while it would be a little bit easier to see, as soon as the player would open up his tool menu, the picture would be extremely overexposed and look really awful. So, in the end, due to the time crunch and deadlines I needed to make, I decided against doing any major color corrections in order to get it out on time. Unfortunately, the night scenes are made to be very dark by the game developers.

What did you work on to build up a portfolio for editing?

Anything and everything. Student films, short films, music videos, YouTube videos, live plays, documentaries, news shorts - I mean anything. I first learned to multicam edit from an experimental series of music videos, where the crew recorded everything live with like 7 different cameras angle. That was hell, but I got really really good at multicaming and movie magic-ing all the fucked up parts.

How did you get to work as an editor at Achievement Hunter?

I'm really interested in film production/editing :) I knew Neal, who edits GTA at AH, from a few projects we had both worked on of in the past. He recommended me to Lindsay when they needed a freelancer to help out with extra videos. I guess I did a good enough job because they asked me to join the team. :)

How do you follow so many video feeds at once and decide which parts to use?

Your eye will find the best camera angle pretty quickly when that angle is apparent. Your brain has to constantly be asking "what is the most interesting thing happening at this point?" And if there's a lot going on, I will watch the same 10 seconds over and over and over again, until I have an idea how to show it.

How do you choose who to focus on during the videos? Do you base it off of on-screen action or more on who's talking?

Both depending on the circumstance. Sometimes whoever is talking is having the action as well. Example 1: "OMG. DID YOU JUST SEE THE THING?" is a good clue that whoever is speaking is watching something interesting. Example 2: "Would you have a leg toaster implanted in your leg?" is a fun conversation that is happening, but does not necessitate that the action is happening to the speaker. If there is something more interesting happening, I choose the action. If nothing is happening, then I will go with the speaker. Example 3: "Did you just kill me?" while it seems to be similar to the first example, the best course of action would probably be to watch the screen of the person doing the killing. This is all very circumstantial.

Preferred keyboard shortcuts, Premiere or FCP7 presets?

I use mainly Premiere Pro CC these days. My favorite shortcut is definitely: Shift A. It's a custom shortcut that I changed to make an edit in the timeline. I love it. I use it a thousand times a day. It's really easy to memorize, and super easy on the keyboard. I wish I was smart enough to have created it myself, but I cannot take that credit. I got it from Adam Epstein who edits for Saturday Night Live.

Can you show us the process of editing an AH video?

Trevor made a video called How to Edit a Let's Play that shows our workflow. I watched this video before freelancing with AH and it helped tremendously. It's still very accurate to our workflow now. The only difference is we don't use name burns anymore and have adopted the adobe proxy system (which is awesome btw).

EDIT Thanks everyone!

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You know, when I saw them flying over islands I was like "Is this gonna be a Star Wars reference?"

Yes, but so much better.

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Original Poster12 points · 1 year ago

What if Caboose is secretly the last Jedi?

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Hey everyone! Jordan here. For many years now, we've had an RTAA Suggestions thread on the Rooster Teeth site where people can post moments from podcasts they'd like to see animated. As time has gone on, it's become tough to manage, with almost seven years worth of suggestions to go through. So now, we're going to try utilizing the subreddit here for RTAA suggestions!

Here's the format for suggesting a clip:

-Podcast Name and Number, Along with a link to it (Either YouTube or RT site)

-Beginning Time Code

-Brief Description

Here's an example of a submission that eventually got made into an RTAA:

RT Podcast: #317

Beginning: 37:41

Description: Burnie got caught watching porn... because of his car.

So if there's been a recent moment from an Off Topic you'd want to see animated or a funny story from the RT Podcast you've always thought would make a good RTAA, post it here! Even shows that are FIRST-only like Fan Service are fair game. Be mindful not to post doubles, and upvote the ones you'd like to see animated!

Thanks everyone!

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18 comments
951

We are producers and on-screen personalities at "Funhaus," a comedy/gaming channel owned and operated by Rooster Teeth ("Red vs Blue," "RWBY," "Million Dollars But").Â

It's no secret in the Funhaus community that James Willems is a huge wrestling fan. So much so, that, before finding his passion in video production, he once considered a career within the squared circle. "Haus of Pain" asks what could have been, had he followed his wrestling dreams from the backyard to the big time.

Although Funhaus fans admire Lawrence Sonntag for his throwback charm and gaming aptitude, many also find inspiration in his shared personal fitness journey. Lawrence is no stranger to transformation, dropping a ton of weight through rigorous diet, exercise, and martial arts training. Clearly never one to say no to a challenge, Lawrence enters the "Haus of Pain" to take on any adversary, but first he must overcome his own inhibitions.Â

James and Lawrence crammed six months of wrestling training into six days of intense in-the-ring training, culminating in a tag team match at Millennium Pro Wrestling's California Classic in front of a crowd of hundreds. Ask us anything!

Proof: https://i.redd.it/1nzfizr6g4uy.jpg

951
342 comments
13 points · 1 year ago · edited 1 year ago

I kinda need the full artwork of Yang.

Edit: Also, ready for action gets my vote.

Edit2: Shouldn't the ready for action poster also feature the new artwork of Yang? Since that's the one where she has the robo arm and is actually ready for action?

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9 points · 1 year ago

I kinda need the full artwork of Yang.

Yeah, that'd be nice. I'd say the same for JNR.

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No Sun? My boi did good this season!

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Original Poster5 points · 1 year ago

Like a Sun/Blake romance movie poster?

The Marvelous.

BTW, have you guys released the full art of v4 Yang, Jaune, Nora, and Ren by themselves before? I only recall seeing the poses for the Ready for Action one.

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5 points · 1 year ago

LMAO yes! That is how you advertise for his shirts from now on. No lame call outs in vids, just play this exact clip!

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Original Poster7 points · 1 year ago

Or we ambush him in his sleep and throw his shirts at him, then put that on the internet.

2 points · 1 year ago

Nah, too easy. Get him real drunk and get the shirt(s) on him while he's asleep. Tape the process and the morning after, now we have a video!

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Original Poster3 points · 1 year ago

Sounds kind of like and Immersion episode we made...

Caboose is probably my favorite, next to Tex amd Sister.

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Original Poster2 points · 1 year ago

Check out the RvB Facebook at 4pm Central if you like Sister.

What is the song in the background?

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Original Poster3 points · 1 year ago

Steady Ride by Trocadero

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Share your favorite episodes with us!

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32 comments

The last episode of Season 6, it was my first season I watched and I was near crying at caboose jumping off the cliff with epsilon and then was shocked when The Director signed off as Leonard Church

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Original Poster1 point · 1 year ago

Season 6 was such a great season. Did you go back and watch the Blood Gulch Chronicles?

Well its a three way tie between episode 18 of season 8 with sarge speach before facing the meta, then there is episode 20 of season 8 where they defeat the meta which is an awesome episode with all the fights and callbacks to previous episodes, then there is episode 21 of season 10 with the fight against all of the tex robots. I seriously can't decide between any of the three to be my number 1.

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Original Poster1 point · 1 year ago

His lines about Caboose were on point.

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Red Vs Blue will help you decide, right u/roosterteeth?

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Not sure how helpful we are.

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