Press J to jump to the feed. Press question mark to learn the rest of the keyboard shortcuts
Sort
Coming soon

Have each player come up with a reason why they owe a favor to the same shady guy known only as Mr. Anderson. The chronicle starts when he comes to collect his debt and send the would-be cell against something that is definitely not quite human.

That is beautiful!

Reminds me of the time I got the bright idea to copy the book of Nod by hand for a Sabbat character. Got about halfway through... And it wasn't nearly as pretty as your journal.

6 points · 1 month ago

I mean a sharp rock to the right place can be a quite devastating. But yeah what followed was a bit off to me too. I know caps be trigger happy but I dont think they are that trigger happy, there were no weapons on the people and it seemed like a nice neighbourhood and it was just a fight between some youngsters etc

see more

A fight that ended with one kid injured on the ground while covered in a lot of blood. Sure, it was fake blood for Halloween, but the cop didn't know that.

Wasn't there an adventure where the PCs are all grabbed off the street and "scientifically" Embraced with different vampires blood?

see more

I think there was a Requiem adventure published for playtesting the Blood&Smoke rules. It did run along the lines of "you all wake up in a public park, having just been embraced. There's no sire to be found. Have fun."

It's not Masquerade but maybe you could still take some pointers from it.

Maybe some mad kindred scientist is trying to test their theory on how Caitiff are made. They got three kindred from different clans to embrace some random mortals and are closely monitoring them for signs of clan weaknesses and disciplines.

Think of your character as a person.

What do they like or dislike. And why? Think about how they might behave in some standard situations. Are they friendly, naive, grumpy, aggressive, melancholic, happy-go-lucky, loud, quiet, calm, reserved, warm, cool...? And think about what makes them different from you.

Backstory doesn't matter nearly as much as background. Nearly anybody is going to ask you to tell them about how you totally rescued your village single handedly from a bandit horde. The best stories happen ingame anyways. But if you have put some thoughts into the culture your character comes from, you'll be able to swap stories about different harvest celebrations around a campfire or tell your fellow adventurers about the incredible flavour of ale that your village brews. That's more real than spouting exposition at someone.

*Someone has just published "Vampire, the Masquerade" in the world of Vampire the Masquerade! Not just an approximation either- it's the whole core book.

Alternatively, someone has just published "Vampire: the Requiem" in a Masquerade world (or the other way around). Some are worried about the Masquerade breach. Some are offended because their clan was misrepresented or left out. Some ar amused by what all those "covenants" are supposed to be. The Prince calls a state of emergency. A neonate coterie starts playing the game. And one lonely Tzimisce finds the Strix very inspiring.

On the flipside, in a Requiem world somebody has just published "Vampire: the Masquerade". Everyone is laughing at the audacity that is 13 clans while Mekhet and Daeva are voicing their outrage at the fact that somebody invented a bunch of silly clans and yet ignored them completely. The Invictus is taking notes from the Camarilla, the Lancea Sancta are furiously researching Caine, the Circle of the Crone is devouring the Tremere sourcebook, the Ordo Dracul are trying to replicate Fleshcrafting while the Carthians infiltrate MET games. Discussions about the ridiculousness of the Jyhad are starting to get a violent edge. The prince urges everyone to find the source of this epic Masquerade breach.

And somewhere a Hunter cell is getting a lot of right and a lot of very wrong ideas.

Not going to lie, the "He's coming" plot idea actually sounds pretty great. It could even be played straight if done right.

see more

Yeah, it could also work fantastically for a Hunter or a CofD mortals game.

1

Disclaimer: The game in question is a larp based on Requiem 2nd edition, mostly freeform with houseruled disciplines. RAW do not apply. * Every kindred is an actively played PC or NPC, there are no background-only characters.*

My character's city I'd threatened by a coterie of diablerists. They have mind controlled characters in the past and recently someone switched sides to them. Elysium is steeped in paranoia. So it was decided that every covenant put forward a method to screen kindred for mind control or treachery.

I'm playing a Carthian Ventrue who found herself unexpectedly in charge of this endeavor. Problem is: The covenant is currently made up of Ventrue, a traitorous Nosferatu and inactive Gangrel. Not a single Mekhet on our side. So I'm kinda low on options.

My current plan is to use Establish Precedent (Carthian Law) to brand anyone who spies for the diablerists. But for that I have to catch and sentence a traitor first which may take a while. And I don't want to leave the playfield to the other covenants in the meantime.

So how could a Carthian Ventrue screen kindred for signs of treachery or mind control? I'm kinda lost for ideas...

1
6 comments

If the people are being treacherous on their own, dominating them by saying "Be truthful starting now" and then interrogating them on wether or not they committed diablerie and stuff.

If someone controlled them via mind control, if they didn't tell them that they should "Forget about me" or "Forget ever meeting me" then there might be evidence that they worked with a traitor and as such should be staked for the sun.

see more
Original Poster1 point · 1 month ago

Yeah, I should have added that: Dominate was nerfed a bit. You can command actions but not intent or truth. We could dominate them to "Speak!", but don't have a way of influencing whether or not what they say is true or blatant lies.

Wow, it's like your GM hates fun.

see more
Original Poster3 points · 1 month ago

Not really. Makes a notoriously overpowered Discipline a bit more balanced.

Yeeesss! And just in the one year where I'm actually going to Gamescom!

4 points · 1 month ago

That's destiny!

Hope you get to play and give us all a non-spoilery review

see more

I'll sure try. No guarantees though, the queues are vicious.

Extremely edgy LARPers.

Wait, you said jokes aside.

Extremely edgy LARPers. We had a guy who only talked in character. Even if you bumped into him at a Starbucks, at 2 in the afternoon.

There was another player who insisted they had to have their gall bladder removed because it was part of becoming a vampire.

These jokers are the reasons why there's a chunk of Do's & Don'ts at the front of the MET books. These clowns are why our local troupe (and I imagine a good many scattered around here and there) had to adopt the opening game mantra of "It's just a game. Drinking blood is bad. We are not really vampires. It's just a game."

Beyond that, I imagine the scariest thing properly within the World of Darkness is a bored Nuwisha.

see more

These jokers are the reasons why there's a chunk of Do's & Don'ts at the front of the MET books.

And to add insult to injury that handful of edgelords give the rest of us a bad reputation among both vampire players and larpers.

Was that FRANK!?!

14

While reading Requiem 2nd edition I came across the concept of posthumous Embrace and it really intrigued me for character ideas. Especially the detail that it can happen accidentally and the fact that the sire might abandon their would-be childe, thinking that the attempt had failed.

Now assuming that you are a freshly awoken fledgeling who has just clawed herself out of her grave and pounced on some hapless dude who has taken a shortcut across the graveyard. You have no connection to other kindred, your friends and family obviously think you're dead and you only have the clothes you were buried in. How do you survive those first few days? (That is before an inevitable Masquerade breach brings you to someone's attention.)

14
24 comments

I see this idea (or variants of it) done or suggested quite often (you can find it talked about a fair amount even on here, often by new players or STs frustrated by new players).

I don't know if it's a shortcut way to address new players who don't know any of the stuff in the books (and don't have time to read or don't want to read it?).

People often think of the 'no-knowledge' or 'amnesicac' character as somehow interesting. One thing it does is puts a lot more burden on the ST to run things. You basically gave the ST no plot hooks to work with. That said, if the ST enjoys having the freedom to do this however they want, then the ST is going to love that aspect.

I do think it's interesting to ponder, and to some extent it might only work best with a somewhat experienced roleplayer who has never played the WoD/Vampire line of games. They have enough experience not to do horribly stupid shit that new players would do, but they don't know enough about Vampire to metagame it too hard.

Again, this can be fun to do (I've even seen it done with groups; when Critical Role did that brief one or two-shot of the Alpha for Vampire 5th edition, I believe the PCs all woke up as vampires without realizing it).

The "my sire accidentally embraced me and I have no idea who they are" trope is pretty often done as well.

What matters most is that the ST and other players at your table (if you're not running it as a solo adventure) are having fun with it. Perhaps you're the only PC at the table who is undergoing this; perhaps the whole group is.

Mass-embraced Sabbat shovelheads (from VtM, not sure if that's in VtR too) are another way this comes up a decent amount.

see more
Original Poster2 points · 3 months ago

Honestly, until making this thread I had no idea it was such an overused trope. Though in retrospect it's clear why, especially with new and/or overly cool players. The vibe of being so mysterious that you don't even know your own backstory.

I'm not a newbie player and have played Requiem both as ST and player. So far I'm pretty good about avoiding metagaming - which is good because I love playing young vamps. This particular brainstorming is for a larp character, so lots of other people to interact with who (from what I've seen so far) are pretty big on conflict, personal plotlines and drama. Originally I was worried about the idea being a bit snowflake-y, nor I'm worried about it being cliché. It all comes down to whether the STs allow it, so we'll see about that. I won't put up a fight with way.

What interested me in the first place is that it fit quite well with the character I had in mind (driven, argumentative, big advocator of justice, tends to put her foot in her mouth) and would give her a clear motivation to engage with rest society - namely to find her sire and have some words with him. Causing problems for myself and hopefully fun for other players on the way.

If the idea gets approved I'll make sure to either give the STs free reign and/or think of plenty other plot hooks myself.

The vibe of being so mysterious that you don't even know your own backstory.

Yes, that does sound good. And it puts attention and focus (hopefully) on that character's backstory. The problem in part is that some people will just ignore it, so that character never ends up developed (the other PCs don't care or can't be made to care), or the spotlight ends up on just that character's mystery. Both options can end up being pretty terrible.

Again though, I can see its use especially for new players, and it's fine. At the end of the day, I am all for what makes the ST and players at their table happy. I'd be quite fine running a character like this as an ST, though that character's player is going to have to accept and trust what I'm doing on that. I'm also not going to make it all about their mysterious backstory; that's only going to be part of the game to be fair to other players.

This particular brainstorming is for a larp character, so lots of other people to interact with who (from what I've seen so far) are pretty big on conflict, personal plotlines and drama.

:(. I have heard only a few good LARP stories, and more of what you are talking about. If this backstory is to stay free of nonsense, I 100% support it!

It all comes down to whether the STs allow it, so we'll see about that. I won't put up a fight with way.

I think that's the right attitude. If the ST loves it, then great! If not, you have something else ready to go too.

What interested me in the first place is that it fit quite well with the character I had in mind (driven, argumentative, big advocator of justice, tends to put her foot in her mouth) and would give her a clear motivation to engage with rest society - namely to find her sire and have some words with him.

That can help. But I don't think you need this backstory for most of those motivations. It's just one way to get to that character.

If the idea gets approved I'll make sure to either give the STs free reign and/or think of plenty other plot hooks myself.

Sometimes you can help suggest ideas or offer hooks to the ST if they seem overwhelmed by having to draft everything on their own. Again, some STs love that opportunity, especially if they are used to players who try to dictate every single detail about their own backstory to the ST to control or limit the ST's narrative options.

see more
Original Poster2 points · 3 months ago

But I don't think you need this backstory for most of those motivations. It's just one way to get to that character.

Oh definitely. I don't need that detail and the character will be fun regardless.

Load more comments

14

I am what I sometimes call an ingame-masochist. By that I mean that I tend to have the most fun OOG when everything is going to shit IG. I love it when my characters suffer. Fear, torture, dilemma, despair, pain, sadness, confusion, conflict, helplessness,* worlds shattering to little piece*s... Give it to me!

Don't get me wrong, I love suceeding and winning the day! But most of my fondest Larp memories are my characters suffering in one way or another. Being kidnapped an brainwashed. Situations that you can't find a way out of. Fucking up royally. Being slowly desillusioned and corrupted. Finding out far you are willing to stretch your morals. Cowering in fear of an indefeatable opponent. Being cruelly tortured and killed.

I thrive when my characters are in deep trouble. And I'm struggling to explain it to people who don't share that mindset.

My shortest explanation is: Because it's fun! (Because it is - at least to me.)

A try for a longer explanation: Having my characters suffer is a way to experience negative emotions without anything happening to yourself. Everything we avoid and surpress can be lived in a safe way and it's an outlet. Also really getting into those emotions often make for incredibly intense scenes and character play. Drama is great and drama needs bad things to happen. And it makes for a somewhat cathartic experience - like feeling better after a good cry or a scary movie.

And maybe I'm just damn good at playing scared and desperate - and like it.

So fellow masochists and people who like to torture their poor characters: Can you help me explain why suffering IG is fun?

14
15 comments
2 points · 3 months ago

I'll give you two perspectives as this is something I've often thought about. One might seem harsh, but I think it's as true as the second.

The first is simple - because your character suffering gets you attention from your fellow LARPers.

I don't mean that in a mean way or a bad way. I'm just saying that your character being in kidnapped and brainwashed makes you get attention from others as they try to rescue you, help you regain your memories, etc. Of course it's fun, because you get to be at the center of attention (be it 'bad' CoA such as fucking up royally or 'good' CoA like being tortured and the others get to rescue you).

The other is that someone needs to be that CoA to spur a story to happen, and you find it fun to spur that story for others.

For me as a fellow player to get to be a hero and rescue someone, someone has to be there to be rescued. For a group of us to solve a problem because someone fucked up royally and we save the day by creating the device that fixes it, someone had to fuck up royally. It's a give and take, a back and forth, that is what gets to be what builds a story.

Now, on the other hand... I have seen when this becomes too extreme.

Let's call them Player A. A always wanted to be the 'fall guy', kind of like what you described. Oh, someone needs to be poisoned? A will do it! A wild creature that infects people is loose? Oh, there's A asking to be bit! There's A suggesting the bad guy could brain wash them. ... Okay, A, take a chill pill. Let bad stuff happen to other people. A, relax, we want this scene to end with the wild beast being saved and if it bites you, it'll be put down.

So there's got to be the fine line. I agree with you that it is WAY fun to 'lose', as long as one player doesn't get so absorbed in it that they always end in that position and no one else gets to be or they push it too far. My favorite LARP moment in all of my years of LARPing was an unintentional moment my character 'lost' and ended up doing something terrible to save people. It shaped the whole character from that point on, changed her (and even mine) way of thinking.

Definitely fun. /ramble

see more
Original Poster2 points · 3 months ago

I really like your perspective. It's true Bad Things (TM) happening is what drives a story - so by letting them happen to you, you drive the story or are in the middle of it.

And you're completely right. All things should be done with measure. Too much of a good thing spoils the fun of all involved. Everyone should get their chance to suffer.

3 points · 3 months ago

Everyone should get their chance to suffer.

Thankfully that has context, but it's still funny to read. LARP: OH YES, EVERYONE SHOULD SUFFER (in character).

see more
Original Poster5 points · 3 months ago

LARP: OH YES, EVERYONE SHOULD SUFFER (in character).

I can totally get behind that.

Load more comments

Make sure that you are comfortable with the people who play you character's masters. Remember that even if you play a slave you don't have to do anything you as a person are not okay or comfortable with. Ingame hierarchies should not be real hirarchies, too.

Ich hatte am Mittwoch Lehrprobe für das zweite Staatsexamen. Das Referendariat fast geschafft und auf der Ziellinie.

Ich hab's verbockt. Grandios in den Sand gesetzt.

Jetzt darf ich nochmal ein halbes Jahr mit knappem Gehalt und Damoklesschwert weiter machen.

7 points · 4 months ago

Lehrprobe für das zweite Staatsexamen

Ich wusst nicht, dass man dort durchfallen kann (nicht böse gemeint). Als Schüler bekam man das eben nicht mit.

see more

Oh und wie man durchfallen kann. Bei jeder Gelegenheit. Das macht das Ref ja so kacke.

Load more comments

If you needed to pair down, they would make excellent gifts, or you could even talk to a shop or two about selling them. They look great!

see more
Original Poster10 points · 4 months ago

Yeah, I'll probably give some of them away. I'm a biology teacher, maybe I can infect some of my students with the gardening bug. That would be awesome.

Extra credit for whomever grows the biggest tomato?

see more
Original Poster3 points · 4 months ago

Heh, I like that idea.

Load more comments

I can't explain it, but it does actually seem to. It's weird.

see more

A friend of mine did her thesis on that phenomenon, but with wine.

Baseline of it: Wine does taste differently depending on what kind of cup you drink it from. Form and material of the cup alter the taste and smell.

2.6k points · 4 months agoGilded1

'You don't have to take me to answers,' she said -
'You don't need to give me the books that you've read.
You don't need to tell me the how and the why -
You just have to show me you're willing to try.

'You won't always,
don't always
get what you need -
And try as you might, you won't always succeed.
But if you can promise to just get along -
I know you can show me the will to be strong.

'This world isn't easy, and sometimes it's tough -
And sometimes you'll try and it won't be enough -
But if you can do it,
then I want to see.

And girl - what a wonderful woman you'll be.'

see more

I hope you don't mind if I pass this out to my students.

Moderator of r/de, speaking officially1 point · 5 months ago

Vielen Dank für deinen Beitrag in /r/de. Es handelt sich hier jedoch um einen Repost von etwas das vor kurzem gepostet wurde und der Beitrag wurde daher entfernt.

Bitte die Diskussion im anderen Thread weiterführen.

Moderator of r/de, speaking officially1 point · 5 months ago

Vielen Dank für deinen Beitrag in /r/de. Jedoch widerspricht er unseren Regeln und wurde daher entfernt.

3) Linktitel sind möglichst meinungsfrei zu gestalten und sollten den tatsächlichen Inhalt der Artikel wiedergeben.

Moderator of r/de, speaking officially1 point · 5 months ago

Vielen Dank für deinen Beitrag in /r/de. Es handelt sich hier jedoch um einen Repost von etwas das vor kurzem gepostet wurde und der Beitrag wurde daher entfernt.

Bitte die Diskussion im anderen Thread weiterführen.

I got married in September. My wife used this material as an overlay on her dress. I found one picture that shows the whole thing, but it's fuzzy. Sorry about that. https://imgur.com/gallery/RsrDo

see more

That's pretty much exactly what I want for my wedding some day!

Student: Can you do the splits?

Me: I was able to when I was in high school, back when I was in really good shape.

Another students: You were in shape?

see more

Reminds me on when I tried to clue my my fifth grade in on the word "muscles". I flexed my manager biceps as hard as I could, grabbed at it with my other hand and asked the class what that was.

"Fat!"

Damnit, you're right kiddo.

Moderator of r/de, speaking officially2 points · 5 months ago

Vielen Dank für deinen Beitrag in /r/de. Es handelt sich hier jedoch um einen Repost von etwas das vor kurzem gepostet wurde und der Beitrag wurde daher entfernt.

Bitte die Diskussion im anderen Thread weiterführen.

Doppelt: http://goedhartvoordieren.nl/?page=r/de/comments/8b67l9/wie_ein_leserbrief_voller_judenhass_1949_in_die

Moderator of r/de, speaking officially1 point · 5 months ago

Vielen Dank für deinen Beitrag in /r/de. Jedoch widerspricht er unseren Regeln und wurde daher entfernt.

3) Linktitel sind möglichst meinungsfrei zu gestalten und sollten den tatsächlichen Inhalt der Artikel wiedergeben.

u/shadowlass
Karma
46,548
Cake day
March 29, 2015
Moderator of these communities
r/de

132,020 subscribers

r/germany

75,214 subscribers

r/lehrerzimmer

262 subscribers

Trophy Case (2)
Three-Year Club

Verified Email

Cookies help us deliver our Services. By using our Services or clicking I agree, you agree to our use of cookies. Learn More.