I felt the same way tonight. Another opportunity to drink alone and have some “me” time. Bad thought process. I made a mocktail instead (juiced lemon, cran, lime soda) and took a long look in the mirror. My skin looks better after 19 days than it has in ages. I’m not even fully detoxed yet. I’ve got to redefine “me” time. Because for me, a couple glasses of wine tonight will lead to vodka blackouts eventually. I’ve gotta give the sweet, funny, smart girl I used to be a fighting chance over the smart-assed, salty, depressed drunk I became.
"redefine me time" this is super important I think, it sounds like for both of us, a shift in perspective and attitude is required to really cement our sobriety (of course I can't speak for you, I'm just guessing, do correct me if I'm wrong!). I hope you remain your lovely sober self for years to come :)
I think snowballing is a tough balancing act. On one end of the spectrum someone dies and you lose the game (see season 2/3 Riven) then right now we're nearer the other end where possibly catch-up XP is over tuned and a few other factors make snowballing almost impossible which isn't fun for anyone either. I mentioned season 3, but we've seen it swing from one end to the other amidst big changes on many occasions. I would probably say wait and see, but I agree, right now the game isn't fun to watch at all.
Is this for a BSc undergrad thesis? Honestly, most of those, just pick something vague and kind of interesting. Don't worry about "has already been explored in great detail": that's to be expected at the BSc level. About two months in, you'll decide your original plan was stupid and you need to do something totally different, which is why the "vague" part of your proposal is so important. I've seen people just do like "a mobile educational game" or "a programming language" or "a search engine" for their BSc project. As long as you're halfway competent, you (or more likely your supervisor) will find a way to stick something unique or novel into it. It doesn't have to be Guernica, just a demonstration of your abilities.
If it's a MSc dissertation, a lot of those are just "I read a paper that had a really good idea and then decided to implement it because nobody else implemented it yet". Or, if you're more theory based, "I read and paper and decided to extend it a little bit because nobody else has done that yet". Has your friend been doing a literature survey?
If it's a PhD dissertation, your friend is fucked and should probably not be doing a PhD.
Sorry, that wasn't clear at all! I'll edit the post in a minute. It's just a BSC dissertation, so I guess not much is expected. The idea of a game, e.g. mobile game sounds appealing, especially for him, I think his main issue is the whole "has to have little research in the chosen field". Thank you for your help :)
Make it Rain Arcanopulse Make it Rain Arcanopulse Make it Rain Arcanopulse Make it Rain Arcanopulse Make it Rain Arcanopulse Make it Rain Arcanopulse Make it Rain Arcanopulse Make it Rain Arcanopulse Make it Rain Arcanopulse
He's wrong here , lethality MF prefers maxing Q for those huge chunks , the last time E max mf was a thing was a year ago when Thunderlord was spammed on her . Everything else he says is a 100% true though
EDIT : Seems there's both sides to this argument play whatever MF you prefer either consistency with E(this feels more like an AP support MF thing ) or one Q kick them out of lane
Important to note: Bouncing Qs still do a shit ton of damage even at rank 1, so why not have the obnoxious poke from E AND half health people with bouncing Qs?
I think the principle is quite reasonable; giving players the uniform ability to file a complaint against players who negatively impact their gaming experience. However, I think that A. they're too strict (sometimes a bit of trash talk can be healthy/part of the game) B. it's heavily misused, we all know how often people call for reports on players for just having a bad game out of spite. How efficiently and fairly the reports and dealt with by Riot is a bit harder to assess, would need some actual figures, and some way of assessing the rate of punishments dealt which are "fair" and which are not, which would be very hard to collect data on due to it being largely subjective and requiring human judgment when there's thousands upon thousands of report cases per day. Bottom line: it's difficult to tell, but the principle makes sense to me
Depends on yours and the enemies team comp. Some games you can hard carry from minute 5 after a double kill, some games you could be 30-0 and totally useless. Winning consistently as ADC is about doing the most damage you can while taking the least damage you can, you rarely have to "hard carry" any games imo
Grievous wounds doesn't counter champions with a lot of healing abilities, it's just a countermeasure to mitigate their effectiveness. Plus you have to sink at least 800g in to a GW item, which is infeasible early game for ADs, and Morello's only works on champs below a certain health threshold. I do see your point but I don't think the interaction is as linear as you're making it out to be.