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Afraid to commit to a risky play. by SmoKoKoPlayz in RocketLeague

[–]ytzi13 0 points1 point  (0 children)

If you aren't confident in the challenge, don't go for it. It's that simple. Seriously, don't over complicate the game. What you don't want to do is not go for it and get caught in the middle. If you're unsure of a challenge, turn back and make the cautious play. If you're unsure and instead of turning back to prepare to respond to their hit you end up sitting there in the middle, you won't be ready for the next hit and you'll be out of the play. If someone is up for a ball before, assume you're too late and get ready for the next hit.

It's not diamond that's the problem because you're describing a problem that exists at every level. You feel out of place because people get smarter and faster and you think that your problem is that you're too slow when the real problem is that you're too slow because you're trying to be too fast.

The amount of smurfing at the end of each season is crazy by StonNevins in RocketLeague

[–]ytzi13 1 point2 points  (0 children)

When you know you have time, there's no urgency. I really don't think it would be any different for the final weeks.

What's a double commit? by Arcopius in RocketLeague

[–]ytzi13 0 points1 point  (0 children)

I can't really think of any situation where 2 teammates should be in net at the same time in any game mode. It's such a waste of space and just opens you up to pressure from the opponent.

Why We will see rocket league on iOS (maybe android) in 2018. by EnthusiasticRetard in RocketLeague

[–]ytzi13 1 point2 points  (0 children)

I mean, it would be better, but you'd still have to play on a tiny screen, have to deal with a draining battery, and play at low fps. Regardless of whether or not it could be a cool idea (of course it could be) I would hate to see that Psyonix is spending time developing that given the state of their game:

Make scams fair by [deleted] in RocketLeague

[–]ytzi13 0 points1 point  (0 children)

You put a lot of effort into this post. It's a shame you deleted it just because people don't understand what you were saying.

Make scams fair by [deleted] in RocketLeague

[–]ytzi13 0 points1 point  (0 children)

It would be up to Psyonix to assign guilt. I'm just saying that they wouldn't necessarily have to do everything themselves... besides, we've already established that this system revolves around a party being found guilty. Seriously, I don't want to have to keep repeating the only relevant information that anyone needs to know. If someone is determined to be guilty, then you would assume that this system works fine. How are they found guilty? That's irrelevant. Psyonix determine them to be guilty and that's all that matters. His system is fine and doesn't seem easily abusable at all.

Non-standard arena's that *could* work in competitive. by Steelkenny in RocketLeague

[–]ytzi13 0 points1 point  (0 children)

Couldn't agree more. I would love some alternative ranked lists. Having more than 1 at a time would likely be screwy as well, so it definitely would have to rotate something like every season. I don't understand why they haven't even tried to make a non-standard mode ranked yet just to feel it out and see if people would play it. What's the harm?

When I refer to weekly playlists, I'm actually referring to something along the lines of an event; It could be a non-standard mode or it could be a standard mode with some sort of twist. The way I picture these happening is with players grinding it out over the course of a week to try and earn some sort of reward, whatever it is. It's a quick, fun, competitive alternative with incentive to participate. And it would be something that only happened once every month or 2, perhaps at the beginning and the middle of each season, or related to the seasonal events.

Make scams fair by [deleted] in RocketLeague

[–]ytzi13 0 points1 point  (0 children)

It doesn't have to be up to Psyonix to do all of that work. Regardless, OP is talking about situations where a party is found guilty, so it's probably not very abusable.

Suggestion: New Rank for Top 100 by Sky2547 in RocketLeague

[–]ytzi13 5 points6 points  (0 children)

Thanks! There are some problems with rewarding Top X number of players, though, which is why I tried to create something a little different. I'm not familiar with stage Overwatch system, FYI.

  • It takes time for ranks to settle at the beginning of each season. The Champion ranks take seemingly close to 2 months to settle, but I imagine the top 100 doesn't take nearly as long. Doing this on a weekly basis may allow for some people to sneak in at the beginning of the week and we would all want to be sure that the rewards are legit. This probably wouldn't be a huge problem, though, considering top players would likely fill it in the first week anyway. But if the reward was just for being in the top 100 at some point, rather than ending up there, then there would certainly be abuse.

  • Rewarding players for finishing in the top 100 at a certain point each week wouldn't be wise either. People have schedules to work around, not to mention different time zones where they may not be available.

  • Many top 100 accounts are alternates. We want a system that encourages players to play as much as possible on one account, especially since titles could be applied to accounts and then sold. We don't need more pro smurfs. Selling accounts for GC titles is one thing, but top 100 titles would likely be pretty valuable

  • I thought about a weekly reset of MMR back to a specific point to allow players to climb and race each week or month, but I don't think messing with MMR is a good idea considering it might have some adverse effects.

Make scams fair by [deleted] in RocketLeague

[–]ytzi13 0 points1 point  (0 children)

His post revolves around the idea that a party is found guilty. That doesn't simply happen by reporting the scam. It happens as a result of sound evidence and some investigating. It's not something that's necessarily easy to prove. Keeping that in mind, your response doesn't necessarily apply. Besides, it's not a system that would affect the market in any way and if someone wants to scam the system, they would essentially have to do so on their primary account in order to take advantage of it, assuming they want to use the non-transferable items that they are rewarded. Not only do they risk being discovered and banned themselves - essentially risking all items on their primary account - but any account that claims they were scammed more than once would surely be marked as suspicious.

Suggestion: New Rank for Top 100 by Sky2547 in RocketLeague

[–]ytzi13 7 points8 points  (0 children)

There should be more incentive for high level players to push. As it stands right now, they don't often play ranked, and when they do it's never taken seriously and often mismatched games. There really is nothing ah stake for them. As a result, Rocket League streams are pretty low on viewers unless there is a major tournament or, more specifically, rewards. If the ranked games that these players played actually mattered, people would be interested.

It would have to be modified to work a certain way, though. The top 100 wouldn't be relative for the first couple of weeks as everything settles and it would be more exciting as a sort of weekly contest. Perhaps the 100 players who earn the most ranked wins each week while being ranked in the top 400 will become eligible for a 100 man official tournament. They could get points for entering the tournament, as well as a banner for being accepted, and earn points relative to how well they do in the tournaments. At the end of each season, the players with the most points are chosen for a seasonal elite tournament to participate in for more rewards and titles. I would watch a lot more rocket League.

This hoops goal 30 seconds after the timer hit 0 by TheKynosaur in RocketLeague

[–]ytzi13 0 points1 point  (0 children)

And Dropshot is great... minus the 20-30 minute queue and uneven teams. Still, Dropshot was settled on because it's more accessible for all skill levels. Volleyball would likely be relatively better for high level play.

The amount of smurfing at the end of each season is crazy by StonNevins in RocketLeague

[–]ytzi13 1 point2 points  (0 children)

I disagree. People are going to boost and grind harder in the last couple weeks leading to the season's end regardless of when they find out.

Maybe unlocking rewards mid-season could work, but then again it would probably lead to boosting/smurfing earlier on throughout the season with a similar large boost during the final weeks as well.

Let's be real. No legit player "grinds" in the last 2 weeks. . Is just a smurfing tool at the moment. People that play regularly, already got their rewards in all this time.

That doesn't make any sense. Legit players always step up their grind in the final weeks if they have yet to achieve new rank. I'd argue that the final weeks are when players will often make the biggest leaps. A lot of people need the push of knowing that the season is ending soon for them to sit down and play more and dedicate more time to actually playing seriously and not making excuses. Every season that I've climbed to a new reward level, with the exception of this one, has been during the final weeks, after the announcement. Think of it like a long distance race: you don't push your hardest until the final stretch.

The amount of smurfing at the end of each season is crazy by StonNevins in RocketLeague

[–]ytzi13 1 point2 points  (0 children)

100% this. Not only would people smurf less, but they would play more and high GCs/pros would actually have a reason to play ranked, which would make streaming more appealing to viewers.

The amount of smurfing at the end of each season is crazy by StonNevins in RocketLeague

[–]ytzi13 3 points4 points  (0 children)

Or, only certain people should be allowed to play ranked after the announcement is made =~ 2 weeks. You can only play with an account that passes some sort of test, meaning they've played a certain amount of games this season, their uncertainty value is 1, etc.

The amount of smurfing at the end of each season is crazy by StonNevins in RocketLeague

[–]ytzi13 1 point2 points  (0 children)

Well, I'll tell you that neither of them will likely get their rewards.

Non-standard arena's that *could* work in competitive. by Steelkenny in RocketLeague

[–]ytzi13 6 points7 points  (0 children)

These would be great as a separate playlist, or as weekly events for part of a weekly competitive mode.

F***KING RANT MONDAY ☠ (2018.05.21) by AutoModerator in RocketLeague

[–]ytzi13 0 points1 point  (0 children)

THIS IS A GOOD POINT AND CERTAINLY RELATED, BUT I DON'T THINK IT'S NECESSARILY WHAT THEY WERE REFERRING TO (THE WAY THAT I INTERPRETED IT). IT'S IMPORTANT TO REALIZE THAT HESITATION IS OFTEN WORSE THAN MAKING THE WRONG DECISION. IF YOU AREN'T SURE IF YOU SHOULD, OR WILL BE ABLE TO, SUCCESSFULLY CHALLENGE A BALL (RATHER THAN KNOWING IT'S YOUR CHALLENGE AND HESITATING TO GO IN FOR IT) THEN YOU JUST NEED TO MAKE A DECISION, RIGHT OR WRONG, SO THAT YOUR TEAMMATES KNOW WHAT YOU'RE DOING AND HAVE ALL OF THE INFORMATION THEY NEED TO MAKE THEIR OWN DECISION.

Rocket League at 20 Month Low, for Player Count by iamwalri17 in RocketLeague

[–]ytzi13 0 points1 point  (0 children)

Well said. I understand the need to go on these tangents as I do it a lot, and tone would absolutely be critical. I think that saying "Psyonix is a terrible company", like I did, was certainly an exaggeration, but I do certainly have a low opinion of them. You seem more capable of communicating the disappointment than me haha. Anyways, I agree with just about everything you've said and it's refreshing to see that. I love the game and it sucks to think that it's longevity is at stake.

[Champion 2-3][3v3] I made some subtle positioning errors leading to 2 out of 3 goals against. what could i do better? by Malgranda in RocketLeagueAnalysis

[–]ytzi13 0 points1 point  (0 children)

1) 2 things to take note of on this play: Esketit would not be able to shoot the ball and you would be late to the ball. If you dive in, you risk taking yourself out of the play. I can't look back at the play right now, but I recall it being a situation where you his hit to the middle would have gone along the wall, in which case jumping in for the pinch would result in a clear. Even something like jumping on the wall early, turning your car facing downward, and landing on your wheels could be effective because you'd maintain momentum and easily recover if it failed. What you did wasn't really that unwarranted or bad, but it's those high IQ plays that do make the difference.

2) A soft block is a block that intends to kill the ball, or have it drop near the point of contact. This means that you don't flip into the ball and generally that you time it so that you make second contact and use your car to aim the block or use less powerful areas that will kill it. It's useful on their side because you can recover quickly, the ball will stay on their end, and your teammate already in position can likely jump in and pick it up. It works in your own corner for the same reason where you just trapped their player in your corner and your last player back can take over while you head down field and create a power play opportunity.

3) Yep - I meant flips. My bad. Be sure your flips go with along with your momentum, that you don't flip during contact moments and leave yourself unable to react, and that you don't flip when you're already going supersonic.

4) Id have to watch again, but I'm on vacation right now. I'll try to remember and take another look and see what I can find.